Preliminary patch notes for the "Far Eastern Front" update

Weapons and soldiers

  • Added new weapons:
    • Type 88 rifle (USSR BR I, Research)
    • PPSh-41 (S) (USSR BR V, Premium)
    • KE7 (Germany BR III, Research)
    • Browning M1919A4 (USA BR IV, Research)
    • Type 2 (6.5mm) (Japan BR V, Research)
    • Captured M1918A2 (Japan BR III, Premium)
  • Added an additional spare magazine to the Owen Mk I and Owen .45 ACP.
  • Added a bayonet to the M1941 Johnson, KoKo rifle, Fedorov Avtomat and Fedorov rifle (25).
  • Changed the perk point modifiers of soldiers in several event and premium squads, added a free perk reset to affected soldiers.
  • Increased the rate of fire of the M1 Carbine, M1A1 Carbine and VG 1-5 from 320 to 420 rounds per minute.
  • Added additional winter uniform options to Italian and British infantry squads.
  • Permanently returned the Japanese Type Hei LMG (BR IV) and Ho-Ri Prototype (BR V) premium squads to the shop for Gold.
  • Fixed the incorrect armor penetration value of the M1 Bazooka on its stat card.
  • Fixed a visual bug where the SKS-30 was reloaded with an empty clip.
  • Updated the P08 Luger’s animations.
  • Temporarily added a new buildable structure for Engineers: Christmas Tree.

Vehicles

  • Added new vehicles:
    • Ferdinand (Germany BR V, Research)
    • B-25J-30 (USA BR V, Research)
    • PBJ-1H (USA BR V, Premium)
    • Chi-To Late (Japan BR IV, Research)
  • Added working hull machine guns to several vehicles: Sherman II, M4A1, M4A2 Sherman, Calliope, M24, Churchill III and Pz.IV G.
  • It is now possible to assign different camouflages to each campaign.
  • Added additional camouflage options to vehicles of Germany, USA and the USSR.
  • Decorators on the “Armored. Summer camouflage” of the M14/41 and the M4A1 (76) W now provide additional armor.
  • Updated the cockpit of the Ju 188 A-2.
  • Replaced the Meteor F Mk.3’s 1000 lb H.E. M.C. Mk.13 bombs with G.P. 500 lb Mk.IV bombs.
  • Changed the A6M2 Reisen from aircraft carrier spawn to air spawn.
  • Added the Churchill VII and the Chi-Nu to Practice mode.
  • Fixed the incorrect armor value on the T-34’s stat card.
  • Added missing tank descriptions.
  • Fixed several tank related bugs based on players reports.

UI

  • Removed the limitation on the number of manually activated boosters.
  • Added new statistics to the player profile:
    • Kills
    • Assists
    • Zone captures
    • Semi-auto kills
    • Shotgun kills
    • Vehicles destroyed with mines
    • Kills by anti-personnel mines
    • Kills by AT-mines
    • TNT charge kills
    • Lunge Mine Ni05 kills
    • Headshots
    • Long range kills
    • Ampulomet kills
    • Uses of Ammo boxes
    • Infantry bomb kills
    • Rocket weapons kills
    • Respawns at your Rally points
    • Spawns on your APC
    • Kills of tankers leaning out of the hatch
    • Vehicles with your marks destroyed

Graphics

  • Explosions from grenades, mortar shells and anti-tank guns now leave craters behind.
  • Added destruction effects to electrical devices.
  • Added hit and destruction effects to paper objects.
  • Added better effects to various destructible objects.
  • Added destruction effects to new trees and bushes.
  • Added different craters for 50 and 100 kilogram bombs.
  • Added a new heated metal visual effect to hit marks on vehicles.

Locations and missions

  • Improved the system that restricts the placement of rally points and spawns on APCs close to capture points. Now the distance is calculated from the edge of the capture point, regardless of its shape. While trying to place a rally point or driving an APC, the distance to the restricted zone is now displayed.
  • Added a new frontline, Far East.
  • Fixed a bug that caused floors to be covered with ground textures in certain houses in Tunisia.
  • Fixed a bug that caused certain rocks to float in the air in Tunisia, Guadalcanal and New Georgia.
  • Corrected the water model in the caves in New Georgia.
  • Corrected the navigation of AI soldiers in certain houses in Tunisia.
  • AI now shoots through bushes less frequently in Tunisia, Burma and New Georgia.
  • Adjusted the models of certain objects to prevent players from falling through the terrain in the Pacific, Normandy and Tunisia.
  • Adjusted the coastline near the grounded ship in New Georgia to make it easier for boats and amphibious vehicles to move.
  • Adjusted the vegetation near bridges and other objects in Tunisia.
  • Adjusted the tunnels inside the cave village in Tunisia.
  • Corrected the physical materials in the Opera in Berlin.
  • Fixed the physical model of carpets in Tunisia.
  • Fixed texture gaps on the slopes in the Ardennes.
  • Fixed the navigation of AI soldiers when building rally points on certain floors of houses in Tunisia.
  • Made certain wooden structures destructible.
  • Fixed the model of the destroyed 120 mm gun in Berlin, so vehicles will no longer get stuck in it.
  • Adjusted the placement of spawn points and battle areas in the River crossing (Conquest) Large and Fortified district (Conquest) missions.
  • Added additional spawn points for tanks and APCs in the variants of Werbig station mission.
  • Added additional spawn points in the Gavutu North (Destruction) and Gavutu South (Destruction) missions.
  • Adjusted the placement of spawn points and battle areas in the variants of the Gavutu mission.
  • Adjusted the placement of spawn points and battle areas in the variants of the New Georgia mission.

Sound

  • Fixed multiple errors related to the reload sounds of the Kawaguchiya shotgun, “Uragan” SMG, Owen .45 ACP and the Kretz P13.
  • Added new firing sound for the Type 4 rifle.
  • Added new sound effects for mortars.
  • Added a new sound effect when a smoke shell bursts.

Other improvements

  • A Christmas tree from the Far East was delivered to the players’ hangar.
24 Likes