First of all, I want say - thanks for a long awaited update - Far east front. For me it was more then 1.5 year of waiting and I never expect less - a great map, good guns and more other content.
I support project, purchise a preoders and other things becouse this point of view - a realistic in many aspects close to me and I`m glad to you guys - about what and how you are doing. Thanks! Want a wish you good gift in Christmas time - becouse you one who deserve it.
I have mentioned this many times before.
What I have observed in the test server at present
My almost entire team of paid assault squads
All have been limited to 16 points of the red skill. Although for some, the score previously ranging from 14 or 15 has increased to 16.
However, there is also a larger portion that was previously marked with 18 red points.
Reducing to 16 red points is a significant weakening.
Lost 100% of the physical recovery ability. Unable to conduct prolonged and intense offensive operations
Currently, the affected are 5 out of 4 factions - the paratroopers purchased with gold and the Phosphor PPSh and Somo KP/31 submachine guns purchased with gold.
The Soviet female medical units - these 8 units are the victims.
Previously, these units had at least 18 red points and were weakened victims.
And there was also the Soviet PPD1944.
The United States’ Joint Defense M42 submachine gun, the Thompson submachine gun for the Marine Corps
The German TZ-45 submachine gun, the Browning WZ1928 machine gun, the Alma EMP submachine gun
The Japanese Nankai Experimental Type 1 submachine gun Although these guns did not previously have enough 16-point red skill points
At least 17 red skill points should also be granted.
As long as you are playing the game, you will surely know the value of these 17 points.
This kind of behavior that seriously harms all core paying users is unwise. It is hoped that it will be given attention and a good solution will be found.
The new sounds for mortars have been silently added in one of the recent patches without anyone asking - they are already just like the ones on the test server.
And they are much too loud, they basically sound like firing the 114mm rocket from Sherman Calliope. No way a 50mm light mortar is sounding like that. Compare it to this (firing at 0:50): https://www.youtube.com/shorts/B6tRyVlQSp0
Please roll back to the old one. The new, loud version is only acceptable for the heavy 8 cm mortars - the russian BM-41 and the german Kz 8 cm GrW
What we have right now for solid is realistic what? It’s just tanks irl have a lot more failure points than in enlisted and a successful penetrations almost always means the crew abandons the tank.
If devs actually cared about japan half of their vehicles would not be 1 BR to high (or stated at that and had to be corrected after a long fight).
It is prety clear that japan isnt the favorite child for DF.
Same thing - the outcome should be realistic - the way to this outcome can be rainbow deadly fog inside the tank or what ever ridiculous nonsense, as long as a tank that hits a target, and said target would be done in reality- so it should in the game.
A good start would be giving all ally tanks (save for grant and lee 75 for now as I think that’s up for debate) apcbc. Would help effectiveness across the board
Yes it would- however my problem with this is that there are some tanks that were famous with their anti tank power but in game suck because they never had any APHE rounds ( Sherman Firefly for example)
Would you rather finally fix post pen damage and fix this issue for all vehicles, or do you think inventing fake rounds that never existed to be an adequate solution?
APCBC would be more than sufficient to solve the problem of all the ally tanks damage, save for the churchill VII. 17 pounder is great with apcbc. Very good damage actually. Have no clue why in game it uses uncapped solid shot. Probably cuz the devs do not play war thunder qand just pick the default shells
Also when i say apcbc that does not have explosive filler save for the chaffee m8a1 lee and grant. and its a real life round and is seen in war thunder. For 17 pounder it is at least more historically accurate than basic ap, tho apc is the most realistic for it.