Testing the "Far Eastern Front" update

First of all, I want say - thanks for a long awaited update - Far east front. For me it was more then 1.5 year of waiting and I never expect less - a great map, good guns and more other content.

I support project, purchise a preoders and other things becouse this point of view - a realistic in many aspects close to me and I`m glad to you guys - about what and how you are doing. Thanks! Want a wish you good gift in Christmas time - becouse you one who deserve it.

7 Likes

They should fix post pen on L48 and especially L43 first, STUG has not much worse post pen damage than a Crusader.

Also Crusader post pen should also be fixed.

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Ok I just want to make sure these two are fixed. M24 hull machine gun currently doesn’t have any traversal.

And the Ferdinand reload is around 8.3 seconds by default when it should be 6.7.

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I have mentioned this many times before.
What I have observed in the test server at present
My almost entire team of paid assault squads
All have been limited to 16 points of the red skill. Although for some, the score previously ranging from 14 or 15 has increased to 16.
However, there is also a larger portion that was previously marked with 18 red points.
Reducing to 16 red points is a significant weakening.
Lost 100% of the physical recovery ability. Unable to conduct prolonged and intense offensive operations
Currently, the affected are 5 out of 4 factions - the paratroopers purchased with gold and the Phosphor PPSh and Somo KP/31 submachine guns purchased with gold.
The Soviet female medical units - these 8 units are the victims.
Previously, these units had at least 18 red points and were weakened victims.
And there was also the Soviet PPD1944.
The United States’ Joint Defense M42 submachine gun, the Thompson submachine gun for the Marine Corps
The German TZ-45 submachine gun, the Browning WZ1928 machine gun, the Alma EMP submachine gun
The Japanese Nankai Experimental Type 1 submachine gun Although these guns did not previously have enough 16-point red skill points
At least 17 red skill points should also be granted.
As long as you are playing the game, you will surely know the value of these 17 points.
This kind of behavior that seriously harms all core paying users is unwise. It is hoped that it will be given attention and a good solution will be found.

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The drug has much better post pen what. I means it’s not great for aphe but it’s still aphe

The new sounds for mortars have been silently added in one of the recent patches without anyone asking - they are already just like the ones on the test server.
And they are much too loud, they basically sound like firing the 114mm rocket from Sherman Calliope. No way a 50mm light mortar is sounding like that. Compare it to this (firing at 0:50): https://www.youtube.com/shorts/B6tRyVlQSp0
Please roll back to the old one. The new, loud version is only acceptable for the heavy 8 cm mortars - the russian BM-41 and the german Kz 8 cm GrW

4 Likes

Post pen damage should not be primarily determined by explosive filler - but instead by mass and velocity, that’s my whole point.

Shrapnel that are bigger than a 50 cal projectile shredding vehicle crews to pieces surely are deadly.

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Well that ain’t gonna happen since enlisted uses war thunders engine and war thunder doesn’t do that. So don’t piss into the wind

There surely is the option to give better post pen damage with shrapnel to solid AP. Dont tell me its impossible to implement.

You could even make rounds with no filler explode- even that be more realistic than what we have now.

What we have right now for solid is realistic what? It’s just tanks irl have a lot more failure points than in enlisted and a successful penetrations almost always means the crew abandons the tank.

If devs actually cared about japan half of their vehicles would not be 1 BR to high (or stated at that and had to be corrected after a long fight).
It is prety clear that japan isnt the favorite child for DF.

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Another Germany vs Russia map you say?

Same thing - the outcome should be realistic - the way to this outcome can be rainbow deadly fog inside the tank or what ever ridiculous nonsense, as long as a tank that hits a target, and said target would be done in reality- so it should in the game.

A good start would be giving all ally tanks (save for grant and lee 75 for now as I think that’s up for debate) apcbc. Would help effectiveness across the board

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Would help especially premium M8A1 scott.

As of now, the vehicle is straight up downgrade to normal M8 Scott. So there’s no reason for people to buy it at all.

Chaffee at least isn’t open topped.

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Yes it would- however my problem with this is that there are some tanks that were famous with their anti tank power but in game suck because they never had any APHE rounds ( Sherman Firefly for example)

Would you rather finally fix post pen damage and fix this issue for all vehicles, or do you think inventing fake rounds that never existed to be an adequate solution?

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APCBC would be more than sufficient to solve the problem of all the ally tanks damage, save for the churchill VII. 17 pounder is great with apcbc. Very good damage actually. Have no clue why in game it uses uncapped solid shot. Probably cuz the devs do not play war thunder qand just pick the default shells

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Also when i say apcbc that does not have explosive filler save for the chaffee m8a1 lee and grant. and its a real life round and is seen in war thunder. For 17 pounder it is at least more historically accurate than basic ap, tho apc is the most realistic for it.

That’s incorrect. It does have explosive filler. It is the same round the 75mm Shermans have - M61.

Screenshot_20251206_192943

did you read what i said? Do me a favor and check the 37mm, 2 pounder, 6 pounder, and 17 pounder