Ojective imbalances after nerfs / introduction of new weapons

For me the default Mosin doesn’t one shot like it was previously doing, however on the M91/30 I agree.

Neither the default Mosin and default Gewehr 33 oneshot, but the kar98k deals only 13 damage while the 91/30 deals 15

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The MP 28s visual model is incorrect, its just a MP40, the MP 28 irl looked alot similar to the MP35, also the weapon progressions and choice changes seems unnecessary (for germany Atleast), seeing as all the visual models for the german bolt actions are just Kar98ks, alot of weapons models are wrong, (MG13 for example), the balance has been thrown more out of wack this update, it adds some good stuff, but again, Weapon Progression and campaign progression seem clunky as you said.

This video gives a good visual of the MP-28, its side mounted magazine, and wooden stock are much different than the MP 40s design

I personally feel like having asymmetric balance in weapons is actually a good thing, as long as weapon parameters are based in technical accuracy. Things like fire-rate is an obvious thing to have historical, but damage should be as well.

It is difficult to say how to model damage of 9x19mm vs 7.62x25mm because the Russian cartridge actually packs a lot more power behind the bullet, but the bullet has a smaller cross section than the German’s 9mm, which means that it would have superior penetration, but lower stopping power.

Most full-powered rifles and machine guns though, I believe that they should all do the same 15 damage. Barrel length really doesn’t factor in a whole ton unless it is drastically shorter with a lot less muzzle velocity.

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after a couple of matches, i get used to. because it’s not that hard of trouble.
but in certain situations. you can really feel it since we were used to the old one.

and you really get the punch when you see an entire squad of russians looking at you made of 7/8 people. which, in a clip of 5 you might gonna kill 2/3 of those.

so yeah, now parameters are compleatly randomic for the german weapons.
check this:

i personally don’t like what they done with the weapons.
i still havn’t tested yet the g41.

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Having the weapons not be the same on both sides is perfectly fine, as long as they can be considered sidegrades of each other instead of pure upgrades
Before, the russian SMGs had higher rate of fire but lower damage, leading to superior DPS when very close, but less DPS when around medium range. Now it just has more DPS no matter the range. And saying it’s harder to control doesnt really add up as that’s a skill related thing and you can always burst fire it if you have to.

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A spot on appraisal of the changes. I’m all for balancing, and some of the changes: the T-60, the cap zones in invasion, ect. are great, but the weapons changes seem to be in the wrong direction

For me even with the very first match I was able to get my hand on Gewehr 33 (I believe 33/44), it was capable of oneshot at all distances rarely it ever not oneshot, consider that I tried it on enemy coming from their spawn. I don’t know why it is that & even recently Mosin 1907 was able sometimes (not that much) to oneshot at long range on enemy were coming from their spawn side, not idea what’s happening but that what I get.

Please try to play germany and use it as it really doesnt oneshot reliably. Otherwise you found a bug where picking up a gewehr 33 buffs its damage output.

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Some weapons were realistically better than others though, just having arbitrary stats to balance them as sidegrades detracts from the game imo. A weapon should be represented as technically accurate as possible in this kind of a game. Part of the point of Enlisted was to promote asymmetric gameplay iirc.

That’s not to say that realistic improvements can’t be made that would also help balance. It would be nice if they can find a way to nicely reconcile bullet energy vs bullet size (stopping power) to create a more realistic damage model. Things like bullet penetration should also be realistically refined as well.

There are even some other ideas I would like to see which can improve the gunplay overall as well (which I believe you have seen already) that could really add some depth to Enlisted.

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Could be the case but I would say both are bugged since I got oneshots with Mosin 1907 too, to me they are basically in the same category for me Gewehr 33 was the one that is more reliably getting the oneshots, not sure if it is the case on your side that default Mosin (1907) was more reliably getting oneshots than Gewehr.

Regardless the whole case should be looked.

I wouldn’t mind asymmetric if that ment one side having better SMGs but the other side better LMGs.
“Damage” is an arbitrary stat which is very hard to quantalize realistically so the devs have a lot of options there. Asymmetric should NEVER mean that one side just gets a flat out +20-30% DPS over the other.

both the 1907 and the gewehr do 12 damage, which was the same ammount as the DP-27/MG34 at the time, neither of which could reliably oneshot, but reliably 2-shot. All other bolt action rifles except for the M91/30 (which has 15) have 13 damage now, which should be in between reliable 2-shot and reliable 1-shot, but 13 damage isnt enough to oneshot on the torso. You need 14+ for that (a gewehr 33 with +20% damage upgrade has that and can oneshot on torso)

I never said I was getting more reliable oneshots with the 1907. I said that the M91/30 got way more reliable oneshots due to having +2 damage, though I was having good results with a picked up dragoon as well.

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Why the heck did the devs nerf the German smg, it had lower DPS than the PPD to begin with

It was more stable and sometimes PPD shots didn’t register leading to it being able to deliver more effective DPS especially beyond very short distances.

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That last bit was more of question than anything but I get your point, further more from what I’ve seen with upgrades it seems that while not having the squad weapon tune perk the weapon won’t see a damage increase.

Hits not registering with PPDs is the most annoying then with the gun it can happen even at point blank (0m), at such range it doesn’t really matter that much but not registering hits is a real issue which in most time will get you killed without downing an enemy even at its effective range (short).

The German SMGs had as much damage output as full powered rifles, of course they should have been brought down to a more reasonable level.

The full powered rifles did 15 damage stock, 18 damage upgraded
The SMGs did 8.5 damage stock, 10.4 damage upgraded

I don’t know where you are getting the “as much damage” from, as that is simply false.

Furthermore, bringing down the rate of fire from 600+ to 450-490 by replacing the default SMG (which is a reduction of 20+%) and nerfing the damage from 8.5 to 5.5 (which is another 35% decrease) means the damage output got reduced from 85DPS (600 * 8.5/60) to 41.25-44.91DPS (450-490 * 5.5/60) which is a decrease of 48% (not counting the times where the new SMG fires 40 shots less per minute), while not touching the russian SMGs at all feels a bit off.

For reference, an non-upgraded PPD has a DPS of 73-80 (730-800 * 6/60) and their later variant gets a drum with 71 rounds, allowing you to sustain that DPS for about 10 seconds. The MP40 still retains the 32 round stick magazine while only getting a minor increase in fire rate (up to around 500-550 iirc, not ingame rn).

Sure, the russian SMGs had more energy to the bullet, but the bullet (i think it was 7mm?) was smaller than the 9x19 para round, meaning that while it would have more penetration, it would likely deal less damage, as was the case previous patch.