What am I doing wrong? I played with this issue today. I played about 5 or 6 games and won 2. However, some defeats shouldn’t be defeats, here they are (the quality of the screenshots is shaky, I’m not playing from my laptop and so I don’t have an adequate opportunity to transfer screenshots to myself, I apologize in advance):
Explain why I lost? We made a lot more kills (especially me), put respawn points (can be seen by engineering points) and should have won, but no! We were just rolled, and these are not fights where the victory was won on the last tickets, in both cases the opponent had another 300-400 tickets each.
I even counted for you, in the second screenshot we did 667 kills team, opponents 439. On the point we did 301 kills, opponents 231. Engineering points more - we had plenty of respawns. Why did we lose?
Now to the point. It’s easier to attack. Yes, logic says otherwise, but not in the game. For the defense side you have to be on point 24/7, look for where the enemies are attacking from and keep them out. Seems easy?
For the attack you only have to run into a point for a while. 10-15 seconds is enough to take over the point by 25-30%. Then if you get knocked out you repeat this action. How do I get to a point? Drop a bomb or missiles, you just need to get a head start on the people on the point and you will capture. By the time the Germans get to the respawn, you have already moved the point.
The attackers can choose their offensive direction and leisurely build a good respawn. I, as the defender, have to be on the point, I have no time to make a respawn, every second it can be broken into. Constantly, while I build the respawn point begin to capture, but I patiently wait until I finish it, because without him there is no way.
Maps: Friends, am I really in the defense? On many maps, defenders run from standard respawns longer than attackers, and when a new point appears, you can immediately start capturing it, managing to capture 40-50% before defenders reach the new respawn. Many maps have machine guns towards the defenders, completely illogical. On many maps, the landscape favors tank spam from the attack (the second point ver-sur-mer on the mountain, where the attacking tanks see the Germans, standing below in the distance, and the German are forced to stand on the edge of the cliff to answer them, and the bottom of the hill running infantry attackers - a genius point to defend. Ver-sur-mer is lost 90% of the time at all if the Germans lose 1 point).
Tickets: I played Moscow and Berlin and noticed: there are few tickets. In Moscow, when I attacked, I did not see an increase in respawn points at all (I think it is either minimal or not). In Normandy allies get 250 points per point (and sometimes 330, for example the first point of the airfield, I just saw today that it was given 330). Gentlemen, why so many? Why other campaigns do not have such a huge ticket boost, is it even easier to attack there?
I’d love to say that the Germans have a purely better arsenal, but no, the Allies have a very strong technique that wins the air, other things being equal, and on the ground jumbo is frankly the king. Spamming 250 bombs smoothed that picture out a bit, although it was idiotic, but now the missile showers from the Allies have become a regular occurrence.
Look at my score. I can’t play any better, and I don’t think it’s possible in principle to play much better. I play on my laptop at 20-25 fps and drag these teams. Explain why allies all of a sudden need buffs if they win games where they play worse by every metric?
Dear players on the Germans in Normandy. It is possible to win, even the hated Aerodrome. I decided to close the dailies and laid out to the best of my ability. Despite a bunch of bots in my team, we won. About the same relative to everyone else on the map you have to play to win on the Germans.
Now you can attack me. If you can explain me how to do 300 or 400 kills per battle, I’m ready to admit that I play badly and I can do better (Please remember that I play on extremely weak iron and still play like this). Otherwise I think there is something wrong with Normandy. I’d love to see overall player stats and map stats, but there aren’t any.
I’m pretty sure the average player who is 2-5 here generally has a win rate of about 30-35%.
I already did this post on the Russian-language forum. Many agreed that the balance of attacker/defender is skewed in favor of attacker because it’s easier. Attacking in waves on points and their gradual capture, throwing meat on them.
What I suggest: Revise the huge ticket supplements for taking a point and change the maps/respaun places on them. The defender should not run to the point longer than the attacker.
In addition, consider the idea: If there are no attackers on a point for a long time, it VERY SLOWLY begins to lose its capture stage. This would weaken the tactic of “assault in waves” and trivial meat pelting.
P.S. I want both sides to have cards to attack or defend. Right now there is only one - Le Bre. Allow players of both nations to try both the offensive and defensive roles. This, by the way, will allow to better perform I hate BP task " capture one point ", which for the Axis can not be done in the defense, sometimes I wait 3-4 games, until I do not get caught “Capture”.