Built a damn rally point then since you can build one, on average, 50 meters away from the point which is much closer than the 100-200 meters away that the main spawn is
Carbines already Kick less than the garand atm which is a welcome changes that they did earlier in the year it used to kick more than garand
A forest without houses. Your respawn will be broken. I’ve been through this dozens of times.
If it makes no difference where the standard respawn will be, can move it attackers 100-200 meters away from the points. You say yourself there is no difference.
You can always put sand bags infront of it, or put a better hiding spot. Hell I almost always have extremely aggressive rally points on invasion as they are almost always directly behind the point that will stay up incredibly long without houses with my favorite spots for rallies are trenches
I meant a very very recent change:
Weapons
- The Lee-Enfield No4 MkI rifle is issued with the No4 MkII bayonet in the “Battle of Tunisia” campaign.
- In the “Battle of Tunisia” campaign a shovel can now be purchased for bronze weapon orders.
- Engineers’ Bundle now includes a shovel instead of a knife (currently in the “Battle of Tunisia” campaign, only rank 3 engineers in their respective squad).
- Carbine series ( M1, M1A1, M2, M2A1): reduced recoil momentum by 20%, improved control of the weapon when firing multiple shots in succession.
From what I read, carbines can FINALLY shoot multiple shots in rapid succession while being controllable. It SHOULD have been implemented at the same time CBT Tunisia became OBT. Haven’t tested it yet (I’m very deep in the forest, don’t ask) but can’t wait to once I’m back.
Buddy, the bags will be destroyed by missile spam.
I understand how to make respawns, but at certain points it is difficult. Also, I still don’t understand why the defender from the standard point runs longer than the attacker?
Did you read my post? There all agreed with the arguments given, regarding the unbalanced sides of the attack and defense.
I played 3 games today on Le Bre on offense. 15 minutes each, win. The opponents didn’t stand a chance.
I’m willing to attack the Americans and win with a much higher probability because it’s easier.
If the developers gave stats, it might convince me that I’m wrong, but so far I see attackers getting 250-330 tickets per point in Normandy. There is no such thing in Moscow or Berlin. It is very easy to attack
I know but here is a secret to CAS, they strike in rather predictable routes which is mostly around the main spawn, and yeah I don’t usually hide my rallies or protect it much since my main priories are to get it up ASAP and get my ass to the point because I know for a damn
Certain that my axis comrades will abandon it
Good to know since it means it will have, m1, around 54 vert recoil as a base and around 45 fully upgraded
I have to admit i havent played enough ver su mer as axis but i think their spawns are atleast close as allies ones
This map is good example where I feel im FORCED to build rallies in every objective except at first one cause there isnt enough time to build one
Personally i dont even bother, after bombs got nerfed spawns get rarely destroyed by planes. And i build lot of rallies, literally 10 times more then other buildings combined
well, i’d suggest you to go for the 'muricans.
with germany, eh… it’s… very different.
not saying that germany always lose, because normandy it’s the only campaign where i have good win rates and god tier equipment, but the op is somewhat right and wrong about it.
although, with the americans for experience is somewhat fun and " better " ( outside the old placeholders that are now stucked forever in the line up ) .
but, this is just me, and you are free to play what you want of course.
Reddit take tbh, this just reads as ‘make the game easy for me because I’m bad’
I wish stats were visible so we could ignore suggestions from bad players
If you read the post, you’ll see that i specifically don’t want to nerf the Allies, and i also would prefer that they don’t buff the Axis side, since i feel the equipment is already good enough, nerfing would just ruin aspects that some people might really love.
I am totally aware of rally points, i even often build them myself, but i don’t always play engineer. And it’s unrealistic to expect that there will always be an engineer running around building RP’s. I’m not suggesting that they put the spawn points right on top of the CP, just move them a bit closer, maybe take a look at the average time it takes for Allies to get from a spawn point to CP, and then move the Axis CP match, and vice versa. But rally points have their place yes, but it doesn’t help we have them if a difference can’t be made.
I’m not asking for an easy game, I’m asking for a balanced game, playing a match where there’s no challenge in winning is also quite boring, it’s nice not being able to see in the first 5 minutes which side is going to win. What I’m to na say now you can decide if you believe, I’m usually one of the top players on my side, and i usually finish with less squad losses than the average player. So believe that if you want, but I’m just trying to say that I doubt it’s my skill lacking. I thoroughly enjoy this game, I started playing on Normandy, and watched it get worse and worse with each update.
I’m aware of rally points, if you want, look at one of my other replies to see my point on why rally points aren’t always successful.
then its unrealistic to expect that you win those matches.
Personally i think its unrealistic to play without 3 different squads that has more then 1 engineer
Mayby devs already did? Allies has also run long distances, but there is one handy solution for that
Rally points are ALWAYS successful, if one gets destroyed just rebuild it.
Also without rallypoints change to win is almost non existant if enemy builds those
A single rally point can make all the difference and a second one can definitely increase your chances of winning since it will allow more of your side to get close to the point quickly, and engineers are incredibly effective in any squad because of their ability to make ammo boxes and rally points
What I meant with the engineers I meant more in relation to both sides, but perhaps there are fewer Axis players building rally points for some reason.
But I will invest more time in my engineers squad or try adding engineers to my other squads and then hopefully see more success
I must admit that is true, I’ve seen rally points turn the tide in some matches, usually also due to being placed in unexpected places.
Engineers aren’t my play style, but I’ll add a few to my squads and see how it changes things.
All you really need is one in your main squad the you’re set since they can also equip automatics later on