If you read the post, you’ll see that i specifically don’t want to nerf the Allies, and i also would prefer that they don’t buff the Axis side, since i feel the equipment is already good enough, nerfing would just ruin aspects that some people might really love.
I am totally aware of rally points, i even often build them myself, but i don’t always play engineer. And it’s unrealistic to expect that there will always be an engineer running around building RP’s. I’m not suggesting that they put the spawn points right on top of the CP, just move them a bit closer, maybe take a look at the average time it takes for Allies to get from a spawn point to CP, and then move the Axis CP match, and vice versa. But rally points have their place yes, but it doesn’t help we have them if a difference can’t be made.
I’m not asking for an easy game, I’m asking for a balanced game, playing a match where there’s no challenge in winning is also quite boring, it’s nice not being able to see in the first 5 minutes which side is going to win. What I’m to na say now you can decide if you believe, I’m usually one of the top players on my side, and i usually finish with less squad losses than the average player. So believe that if you want, but I’m just trying to say that I doubt it’s my skill lacking. I thoroughly enjoy this game, I started playing on Normandy, and watched it get worse and worse with each update.
I’m aware of rally points, if you want, look at one of my other replies to see my point on why rally points aren’t always successful.
then its unrealistic to expect that you win those matches.
Personally i think its unrealistic to play without 3 different squads that has more then 1 engineer
Mayby devs already did? Allies has also run long distances, but there is one handy solution for that
Rally points are ALWAYS successful, if one gets destroyed just rebuild it.
Also without rallypoints change to win is almost non existant if enemy builds those
A single rally point can make all the difference and a second one can definitely increase your chances of winning since it will allow more of your side to get close to the point quickly, and engineers are incredibly effective in any squad because of their ability to make ammo boxes and rally points
What I meant with the engineers I meant more in relation to both sides, but perhaps there are fewer Axis players building rally points for some reason.
But I will invest more time in my engineers squad or try adding engineers to my other squads and then hopefully see more success
I must admit that is true, I’ve seen rally points turn the tide in some matches, usually also due to being placed in unexpected places.
Engineers aren’t my play style, but I’ll add a few to my squads and see how it changes things.
All you really need is one in your main squad the you’re set since they can also equip automatics later on
It is, either there is a lot of rallys or only mine as Axis. Asking Axis to build more rallys gets a lot of negative pushback, asking Allied usually gets the “oh shit I forgot” responce.
Main problem to me seems:
As a defender it is handy to have 2/3 rally points up so that when one gets spotted it does not become a bottle neck and you have a broad front to defend.
As a attacker 1 perfect rally point is a capped objective. You need a spearhead and not a broad front per se to win the objective.
You can not balance that , it is how defending and attacking works in most occasions.
The defender needs an edge somewhere else to compensate. The Germans had this in Normandy when they had the Ju88 bomber pre bomb and plane model nerf/ajustment, it was the strongest attacker and justified. That is now gone and it feels to me that left a gap in the balance.
Still think the balance is pretty close but it feels the attacker has a slight advantage.
Germans can’t defend because they can’t kill tanks efficiently. They took panzerfaust out, so you can’t kill any tank unless you get close to it, good luck with that. Even the lowest tier allied tank is hard to kill. The devs haven’t changed anything after over a month of complaints. It’s a great game, but terrible development.
No matter how good you think you are, you can’t carry a match(as an axis), especially on airfield. You can build good defense with mg, but since the tanks can’t really be killed reliably, you lose points like nothing. Allied tanks keep shooting HE and mg into open areas, and axis soldiers die left and right. It’s not even a competition.
You can’t stay effectively in the capture zone, you can hardly kill allied tanks, rally points get busted by 500 lb bombs, artillery strike forces ai’s out of cover, you can’t defend, it’s not fair, it’s not competitive, it’s not fun
Responses like this always puzzle me…“not my play style”. You use the hammer and build 1 rally point then switch over to another squad member or, I don’t know, use the engineers rifle and just forget he’s an engineer. Engineers are just riflemen with more abilities.
What I mean is, not every single squad has an engineer, the squads I made, I made mainly with artillery and machine gunners as my extra soldiers, and I usually don’t really play with other squads, and also don’t have any cards to change my squad upgrades. Lastly, if you play sniper for example, you might not always go and run around places where you’d put a rally point.
Is to hard use the ENGINER SQUAD FOR BUILD no one ask you to usd ENGINER in every squad but at least to use the ENGINER SQUAD
But then I cant pick the auto weapon squads sniff
don’t cry you can put a smg in the engineer squad
Normandy, with perhaps one or two exceptions, is a bit of a wash with the Axis and winning.
I use engineers (there is one in every squad that can take it) and I am aggressive with their deployment.
I’d also like to think I am a decent player (top 2, 90% of the time). However, there are some lacking items (Not just in Normandy either) that could use to be balanced.
As stated in a previous thread related to this, German needs to get either the Pak or Flak 88. This would help those in the know be able to take out the Jumbo on an even footing. Right now the allies can seriously abuse the ‘Grey’ and keep the Jumbo’s safe while being able to pound Axis positions into dirt. Airplanes can, at times, but it is a waste IMO. I’d rather have my boots on the ground dealing with it personally. Allied CAS usually wins over. I struggle mightily using a controller for my Aircraft that I am more of a hindrance than help.
Personal AT Weapons. I think the Panzerfaust and Bazooka should be reintroduced. Give the foot sloggers something more potent than a TNT bundle to take out armored with.
Globally. Proper AA guns (Flak on the Half Tracks, 37mm Auto Gun and all allied equivalents) to help those whom cannot or will not fly , at defending the skies. Mobile AA was common place and very useful. Once the Sky Canc…I mean aircraft have a hard counter from the ground, it might level the playing field a little. Normandy especially since the rockets reign supreme there.
Finally Airfield.
The Barrage Balloon bonus needs to go. Once upon a time maybe it was needed, but lately its Auto win for even the most brain dead of players.
Yes, I can will a win with my Wife occasionally on Normandy, but its a damn sight harder due to artificial difficultly imposed by the mechanics of the matches and the hardware of the opponent.
the germans abuse the grey area way more than americans i see like 7 every round hiding where you cant get to them
I use the flamethrower squad, assaulter squad and airstrike squad, not just because I randomly decided to choose them, but because those are what I use best, and what I like to use most, and I use them very specifically, so that is why I personally do not usually take the engineer squad, unless I specifically feel like it at some point.
would be?