Playing as the Germans in Normandy is like trying to roller skate up a very large icy treadmill moving at 30mph while trying to dodge m8 rockets left right and center, you can try as hard as you like, you might even be a great roller skater, but, in the end you’ll lose.
The Normandy campaign is no in no doubt awfully unbalanced, and I know a lot of people won’t like to hear me say that, and say that the Germans just aren’t playing right, but they’re all wrong, this is an online game, with braindead AI, and players aren’t just miraculously going to start cooperating, and epic coordination is most certainly not the reason for the success of the players playing Allies. So here is my suggestion.
Don’t take away from, or nerf the Allies in-order to give the Axis an edge, level the playing field by giving the Axis a better chance at survival.
Take Invasion of Ver Sur Mer (not sure about the spelling) for example, in my experience, this is the most unbalanced campaign of them all. Starting off on the beach, this is likely the Germans best (and in most cases only) chance at winning, since it is the only reasonably defendable point. After that, it becomes near impossible, this is largely due to the fact that the allies spawn close to the capture points, much closer than the Germans, and the Allies can easily call artillery on the capture point to clear out any threat before they proceed, then it is also the problem that the allies can come from almost any direction, and there is less than adequate protection for the German players, and, it is not helped by the fact the Germans have to focus on protecting the little circle. One of the other large issues is, the capture radius extending to the point where it is beyond cover, on the side that the Allies are advancing from, meaning it is near impossible to defend there, and if you attempt to do so, you will very rapidly be blown into smithereens. This was just a few examples.
Now, my suggestions for fixing Normandy:
- Move the Axis spawn points closer to the CP, this way, players can have more quickly get back to the fight to defend the CP
- Decrease the amount of reinforcements gained by the Allies if they capture the points very quickly, this sort of goes against the idea of not taking away from the Allies, but in this argument I’m not letting it count, since the Allies can still use their weapons and goodies to their hearts content, it just helps the Germans actually stand a chance in the fight
- Shrink the CP radius, this way, preventing the point being captured by someone sandwiching themselves between some wall and the CP border, and just making the CP more defendable in general
- Provide better cover for the Germans where it is adequate
- This point is one I’m unsure of myself, since I think for the most part this is balanced (apart from one or two examples) but I’m mentioning it anyways, give the Germans better equipment, the reason I say this is mostly from my experience fighting against Shermans, the Sherman’s have much superior armour, and movement and rotation abilities than their Panzer counterparts (taking into consideration similar levels), and Allies also have a much more powerful anti-tank infantry weapon, (taking a Sturmpistole to a PIAT fight is like taking a nerf gun to the cold war), but apart from those examples, I find the Germans to have very good weapons, hence why I do not want this to be a major point in my suggestion (even though ironically it is the largest in terms of text)
So those are my suggestions for improving/balancing the Normandy campaing.
And one last note, for those players who always make the case that, “this would not be realistic”, this is a video game, where a soldier can patch himself up in 8 seconds after being shot in the chest, and it is also not accurate that everyone can shoot as accurately as they do in game. And for those that claim things about historical accuracy, remember that the invasion of Normandy, while seen as a success because of its tactical importance in the context of the war, it was still technically lost by the Allies - it was not a successful invasion. So technically, it would be more fair the campaign to be unbalanced towards the Allied side. But any unbalanced campaign is no fun.