Due to the merger of factions, we will basically not face the problem of player dispersion in the future.
The entertainment mode (basically the mode in the update announcement) is aimed at novice and casual players:
Use small area maps (weakening the importance of reconnaissance and tactical movements)
Provide auxiliary aiming for tanks and guns
Real time display of teammates’ positions on the map
There are few restrictions on vehicle types, team weapons, etc. (low historical accuracy), and the number of vehicles on both sides is fixed
The historical mode (merging factions, randomly assigning or voting during the game to determine the real battlefield and country of history) is more challenging and tactical, making the game less reliant on marksmanship and providing a more immersive gaming experience (similar to CBT period and RO2):
Giant map (such as Tommy’s mod)
Provide the number of dynamic vehicles through “resources”, and use it to distribute bombing and shelling (if your team performs well and has fewer casualties, you can get more resources, you will have the opportunity to use more vehicles; light vehicles, trucks, etc. will use less resources than tanks, etc.)
You can only obtain friendly information and enemy information provided by friendly forces within your effective communication range. TK is valid (malicious players will still be kicked out or banned)
There is no auxiliary aiming for anti-aircraft guns, tanks, etc. At the same time, if there are not enough operators for large anti-aircraft guns, Anti-tank gun, the loading speed and aiming speed will be reduced
Welcome to discussion, there are some additional information in the previous posts:
This pairs extremely well with my post about suppression and slowing the game down. I highly recommend you participate in that thread as well. You have my vote.