Arcade with all these weapon balances, vehicles that the devs are currently doing to appease all those BF and CoD fans.
With infinite time to kill.
And what else would they put in there, if only the chives would stop crying.
Realistic. And back to what was in the closed beta.
-Weapon damage depends on the caliber of the weapon.
-Penetration dependent on ammo and barrel length.
-Maximum of 10 unit deploys per player regardless of map scenario. (where players will be more careful, and in closed beta when you used up your 10 spawns, another person logged in to your place)
-Armor-piercing shells that pierce through buildings, and wooden ones are several at a time.
-Ammunition that penetrates single thin walls. To this day, the fact that wooden fences stop rifle ammo annoys me.
-Friendly fire from artillery, grenades, bombing raids, mortars (from land mines is a moot point).
No equipment tier limitation. There is no balance in war. However, I would expect a bonus point when defeating an opponent with better equipment.
-Weapon jams (weapons used to jam when reloading).
deep down i feel it’s coming at some point and there’s nothing I’d want more in this game, it’s probably the reason i keep sticking around.
Casual aspect of this game doesn’t satisfy me enough in the long run
Yey I stopped playing. Arcade is what is is right now, people jumping around with flamethrowers or using autoaim without repercussions. It is nice looking and there’s a great variety. Some things would be great but both how bots work (or not) and the “jumpiness” of it all made me stop. Maybe give Hell let lose a go?
Well, I just don’t play HLL or PS just because instead of giving scenarios from smaller but significant battles, they give the biggest ones, which has the consequence of storming the Normandy beach in a much larger area than e Enlised by 30 soldiers.