As we expect a lot of changes in the game, our ideas should already be adapted to this.
Some have adapted and throw ideas according to tiers, and others are not aware of future changes yet and still throw ideas for the next lvl or that this lvl needs a counterbalance.
Currently, we need to diversify the most low tiers, especially II and III, and later higher.
Why am I applying for Tier II and Tier III ideas? Because this tier will be reached the fastest and there should be the greatest variety.
It’s like with WT trees. In the 1st and 2nd era, the jet is so average, but from 3-5 machines there are a lot of models “I know there was a war and a lot was invented”, and the higher you go, the more you can see the standardization and dominance of some construction.
My ideas for Enlisted:
I thought that the radio operator team should be able to choose the type of artillery and bombers.
As in the game after the update, firepower (theoretical on paper [panther is junk]) is supposed to determine lvl/tier/br and I thought that it should be possible to match artillery radio operators and bombers to the team in formation.
Power GIMP production
[radiooperator projekt]
In addition, I also considered the alternative of artillery support in the Pacific Campaign.
This is how the heavy…
Restore friendly fire from ally bombs and artillery fire. Air bombs and artillery fire should not be something that gives you a 100% advantage when capturing a point, and when using an airstrike, infantry should look for cover rather than storming the point.
It’s very unfair to the defenders that the attackers walk into an open spot in a rain of allied bombs and artillery shells without risk of dying.
Regarding bombs and rockets, it should apply to both AI and player controlled bombers.
I wou…
There are three problems that need to be fixed with paratroopers. Parachute planes are too short in the air and it does not give you time to react or, as it was in the case of this unit, an emergency landing at the time of damage to the aeroplane. An engineer in a parachute team is a great problem and a moment of issue. And my idea to nerf them is this:
The ability to deploy paratroopers, similarly to planes, after a certain time from the start of the game.
Completely removing the engineer…
To increase the importance of field medics, it should be possible to be knocked down without having a health pack.
A situation in which a soldier would not die when they do not have a stick would increase the role of the medic on the battlefield as well as increase the sense of choosing this class by the players.
Another aspect of this change for good is the fact that attackers would lose reserve points slower.
I am proposing two modes.
Arcade with all these weapon balances, vehicles that the devs are currently doing to appease all those BF and CoD fans.
With infinite time to kill.
And what else would they put in there, if only the chives would stop crying.
Realistic. And back to what was in the closed beta.
-Weapon damage depends on the caliber of the weapon.
-Penetration dependent on ammo and barrel length.
-Maximum of 10 unit deploys per player regardless of map scenario. (where players w…
Radio operator skills
Ability to order smoke to cover the battlefield when another player calls in artillery, and the ability to call in artillery when another player calls in an airstrike.
Plus one airstrike per player. Sometimes airstrikes are so frequent that a side with half the players having a communications team completely dominates the game, especially in the Pacific and Tunisia. And anti-aircraft guns have too short range to effectively cover the battlefield.
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