Another way to punish quitters - instant like.
Would be interesting to see in the scoreboard after each match which player had which rank and who teamed up as a squad.
This system is not fair, since many factions like Berlin Soviet, Moscow Soviet have much more chance of winning compared with all others through farming bots. It would only encourage to play in these factions and creat more bot matches.
For example, you win a match in Normandy allies by fighting against 3 enemies with FG42 and tiger, how could it mean the same thing as you farm bots in Berlin?
So my suggestion: matches don’t count when your enemy team have 6 or more bots.
“Heroes of Battle” awards must be much more valuable towards higher rank than winning itself, what about totally bad matchmaking with enemy team full of players vs your team half AI or new players that doesn’t know how to push the objective, it’s a guaranteed defeat for your team.
If performing very good with a potentially multiple battle hero awards in an already lost battle I’m going to lose my rank anyway then what’s the point in staying untill very end of this kind of battle, I can desert and the outcome would be the same. That is why “Hero of Battle” awards must have much more value than winning so if I lost battle, but earned few hero awards I’m still able to raise my rank.
What a nice way to make people stay in matches more.
Now, a proper matchmaker so level 1 players don’t fight against level 30 ones
They should firstly make sure that there is no bot match like this. After that we can discuss lv1 vs lv30. The fact is that 90% matches in Berlin EEU&EU, 60% matches in Moscow EEU&EU don’t even have enough players for Axis, let alone level based match making.
Great job nonless
But yeah, I play to have fun, no time to waste with battles lost in advance or maps that I find uninteresting…
Despite some of the negative responses, I think this is very cool and a good way to reward players like my friends and I who never ever desert matches and love playing every map. Can’t wait to race each other to the top.
so, to my understanding, more trinkets for the profile .
what is the award for marshal? A sliver card?
That’s about it for a casual game.
I like that it promotes not deserting. But why ranking?
To make people fight for something when they get said ranks?
That’s nice, quitters never never see an epic ending
What about ranking for each faction? Then people won’t just play ‘easy to win’ factions. Some people will try hard to get ranks in ‘harder to win’ factions.
I wasn’t against competative events as they didn’t have any impact on the main game. But this update will turn the whole game into a competative event.
I’m not interested in facing a whole team of sweaty tryhards that use the most cheesy tactics.
Let’s be real… This won’t change nothing.
The games will stay as broken balance wise as they are right now.
The only change here, it’s there might be less players quiting said matches.
Stat shaming and toxicity is not nothing.
I like this change, less quitters always good, there will be exceptions to this, but that will be at a cost, providing not quitting every match!
Probably for future rank base matchmaking?
Encouraging player not to mid quit is a good thing. But certainly not for me.
I play game for fun. Not for competitive.
Fair point.