Meteor should be nerfed

250kg SC-250JA - 11.6k fragments

250kg GP - 12.2k fragments

500lb AN-M64A1 - 8.4k fragments

Shall I continue to prove that german bombs are stronger? That’s almost a 50% increase going from 8.4k to 12.2k

No it’s two totally different things/meanings. What you’re talking about is historal accuracy which is used to mean how ww2 actually looked as a whole. I’m talking about historical representation of the equipment itself(i know it’s hard for you to tell the difference since they sound similar), meaning if a piece of equipment is put in the game (whether only 4 or 4,000 of them were made in real life) the equipment should function and represent the characteristics of the equipment such as armor thickness and penetration of said armor, such as bullet velocity and fire rate, such as aircraft maneuverability and turn time.

This is going no where fast, as we are just repeating ourselves now. I understand your argument, but i do not agree. If you want the turn time of the meteor to go up then it’s only fair/right that the 262’s goes up as well. Plain and simple.

And german things that aren’t HA are fine too with me. Like conders and the significantly increased turn time of the 262 currently.

It doesn’t matter if he has a lower turn, Meteor wins practically every dogfight
Please stop, this is already very bad for you, stop putting effort into an discussion you lost a long time ago.
images - 2025-08-27T123950.874
ALL jets need to be standardized for an 18-19s turn
End of discussion

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use the 500lb GP MK IV then it has 13k fragments.

Im quite sure I explained rather clearly how T20 is not even close to what it IRL is.
Yet, for what ever reason its by far better ingame than what it is in game.

Or alternatively nerf the performance of T20 & hyde.
Also remove the öhrerföhrer from murrican tree.
Also the murrican tanks could take a couple nerfs too.

We want historical representation right ?

with what logic we are comparing a old gold order weapon that often were indeed prototypes and what else to TT equipment that is easily available for all ?

Lol, now who’s “cherry picking”, you’re the embodiment of a german main, you and dregz.

U.s. should of never gotten germany’s AT launcher in game. They should of gotten their own experimental launcher if anything.

I’m a little confused as to why you think the t20 should be nerfed? I assume it’s in game fire rate and velocity are of what the real thing had. If you’re talking recoil, I’m on console and believe the recoil is plenty as is on a lot of the guns for us in comparison to PC, so i personally wouldn’t want recoil increased unless we got an equal recoil reduction overall to match that of PC. I haven’t used the fg42 since the update affecting them, but prior to that i thought the fg42 had a much better shooting experience.

Also confused as to why you think u.s. tanks should be nerfed? What tanks and how? Again, I’m pretty sure their armor and pen values are realistic if they come from war thunder. If you’re talking about shell types, there was in fact more to choose from than just solid shot.

You are comparing a gold order weapon that is
A ) Limited
B) Not exactly rare but not exactly common due to A

To

Tech Tree items that anyone can buy as much as they want.

So your comparison is quite tarded to start with.
Kinda like saying murrican tanks are more than competent against german tanks because you have firefly as premium.

Ah, more historically suitable experimental stuff.

Probably because according to your logic it should represent how it actually was IRL.

And this is what they say about it, sure il grant that this isnt T20 but M14 which came much later and was successor of T20.

  • Uncontrollable Recoil:

The powerful 7.62x51mm NATO round coupled with the M14’s lightweight design resulted in extremely difficult-to-control recoil and muzzle jump when fired in full-auto.

To represent theyr historical status ? This is exactly what you have been forcing here past couple of hours.

“Sounds like a skill issue, get gud”

I would argue the king tiger wins and forsure won (past tense) most tank engagements. Is no different. If you don’t like the 13 second turn time then petition to bring it up to it’s realistic turn time which is also grounds for bringing the 262 turn time up to it’s realistic traits. This is all basic logic bud.

Cherry picking is cherry picking. Keep being a hypocrite like german mains love to do

I asked how? How should they be nerfed? Most u.s. tanks already get 1 shot by german tanks (frontally without much aiming involved). So please share your deep knowledge on how the u.s. tanks do not represent the real life counterparts? I would love to know. Is it their armor values? Is it the shell types, is it how fast they move? Lol they only have so many factors to them in game.

Well gotcha, you got nothing to whine about KT then as you have T99 as premium.

Perhaps nerf theyr pen so they cant compete ge tanks frontally.
Just flank it brah.

T99? Really? Br2 german tanks can easily 1 shot it. I’m not complaining about the king tiger to begin with though. It should be a beast of a tank.

clearly it isnt as T99 can easily take it out.

Are you saying the u.s. tank pen values are wrong for their shell types then?

Quite hard to say since probably fair share of those never saw action to start with.
But as historically which is what you are after the GE tanks always we’re tough nuts to crack for murricans perhaps we can alter the history little bit here.
Just like we alter history with T20, hyde and what else which clearly arent nowhere near as they should be.

M18 that is BR2 can also take out KT

The fucking Meteor uses 1000lb bomb

And then, if you use 2x500lb you get 16.8k fragments compared to SC-500K 15.5K

How about you leave talking to the grown ups if you can’t even read 2 values that are UNDERLINED IN A BRIGHT RED COLOR

Believe you mean the m10, which is BR3, not BR2. It’s max pen is 149mm. Tiger ii H has 150 hull and 185 turret, then taking in to account sloping and angles, the m10 can not easily take out a 2H frontally in the same regard. Nor can any other BR 2, 3, or 4 U.S. tank, and even though a few BR5 tanks can take it out frontally, it is not done easily in the same regard that almost every german tank has taking out the t99 by simply shooting it’s rocket pods. Most BR5 german tanks including the panthers and tiger h1 in br4 can easily 1 shot the t99 frontally. It is no comparison to the tiger 2h…as it should be.

If it’s so much better to have two 500lb bombs why on earth would you be advocating for that change lmao. The 262 gets 4 mark 108s, which we all know is far more devastating to infantry. 2, 1k bombs is more than fair in comparison to CAS.

I hope you realize BR5 tanks are far more deadly than planes to begin with. I have no clue why so many people complain about planes when tanks will easily quadruple the kill counts of planes. If you don’t like a plane flying around, then how about you just get good with AAs and piloting a plane to go take it out. It’s quite easy to take out a meteor if you know what your doing, even with a prop plane…skill issue. But keep on telling me how germany suffers. I can’t get enough. It’s the only reason i get on the forum anymore just to see what new thing german mains want to complain about next.

262 should get it’s other bomb as well then. They carried pairs.
You want that asymmetric balancing? Sure, Meteor can have the faster turn time. Me262 had better bombs.

Jets should just be removed.
Barring that, let the Ju188 gunners get laser accuracy against jets. For fair play reasons obviously.

Unironically illiterate. Its not better to have 2x500lb bombs rather than 2x1000lb bombs - i’ve never said it int his entire conversation. What I said is that 2x500lb bombs are still actually better than the SC-500K, THE GERMAN BOMB

What I’ve said is that Meteor while having 2x1000lb bombs does ~80% more overall damage to ground troops as SC-500K. And then what I said is that if we nerf it to have 2x500lb bombs its STILL MORE POWERFUL THAN THE SC-500K. Only after you both REDUCE the Meteors bombload to 2x500lb AND YOU COUNT IN the ENTIRE AMMO BELT of 30mm 108s, the Me262 actually gets to be a better CAS in terms of armament

Now if you keep the 2x1000lb bombs on the Meteor and put it against it Me262 with even double the ammunition, the Me262 doesn’t even come CLOSE to what the 2x1000lb can do

Heres the math because I refuse to believe you can count past 7:

2x 1000lb H.E M.C Mk. 13: 36.8k fragments, 40,498m^2 fragmentation radius and 15.77 damage
1000lb H.E M.C Mk. 13: 18.4k fragments, 20,449m^2 fragmentation radius and 15.77 damage

500kg SC-500K: 15.5k fragments, 24,336m^2 fragmentation radius and 16.05 damage

2x 500lb AN-M64A1: 16.9k fragments, 31,752m^2 fragmentation radius and 15.21 damage

As you can see you get more fragments and 30% more radius while losing only 5% damage

Entire Me262 30mm ammo belt: 28,800 fragments, 6,843m^2 fragmentation radius and 10 damage (360 shots, estimated)

Keep in mind that in terms of fragmentation the ammo belts get wonky, for example:

Entire Meteor 20mm belt: 19,200 fragments, 1080m^2 radius and 8 damage (480 shots, tracer rounds excluded)

So in the end 2x500lb bombs cover more area (31,752m^2) than SC-500K + entire ammo of Me262 (31,179m^2) while maintaining very similar damage. This means that ENTIRE armament of Me262 is still closer in power level to Meteor rocking 2x500lb bombs compared to it having 2x1000lb bombs

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