I was talking about buildings and map design there lol.
Errrm, no it is actually closer to what I was talking about than you, it is exactly along the lines of not allowing mortars etc, to fire LMAO!
Actually try reading for once lol.
I’m not going to continue this discussion for you seem incapable of doing so.
Which I had already responded about to OP long before you went on a tantrum for invincibility.
You literally responded to my suggestion but with a “but add invincibility against spawncampers”
It seems that you are rather incapable of remembering what you have said before your most recent post, and somehow translate that into me being incapable of reading
LMAO It seems you are the one incapable of remembering what you post since I made the argument long before you said the what you quoted, maybe you really do need to learn to read again lol.
Grey area prevents some players from spawncamping but also allows mortars to sit there and bomb the whole map without getting killed. I suggest, grey area stays but mortars cant shoot in that area
It’s always hard to balance spawncampers, you have them in pretty much every game. But I think throwing a grenade over buildings is more of a tactic rather than an issue (weren’t grenades made for that?)
For example, it is visible here when a tank is standing in its spawning zone and blasting the point to be occupied. This tank can only be destroyed at a distance by another tank (if available) or a cannon from an engineer.
Please agree on a solution.
The way to eliminate this is:
tanks, mortars will not be able to fire if they are in the spawning zone
engineer buildings cannot be built in the spawning zone
I think these changes would solve it and it would be fine.
Yes, and that’s exactly what this is about. Normally, everyone would go around or bypass it and destroy it. But because it’s in the spawn zone, it can’t be done