Errr, no, because at least then you have the opportunity to see what’s going on first and plan your approach lol, rather than being shot immediately in spawn once protection runs out.
Only happens on very specific maps, which makes it a map design issue. Put some buildings in front of the spawn, etc.
Poor map design should not get compensated for by these kind of mechanics.
I really don’t understand your issue with making there be a common play area that works for both sides, rather than an advantage either way from not having such as happens now.
Yes it is true. For example, on the map where the church is conquered, so if I climb the tower, I can shoot with a machine gun, a sniper rifle at spawn points. So when the enemy shows up, I’ll shoot his whole unit. In front of these spawn points it would like to put buildings or some obstacles that would block the shooting
You mean the main battlefield?
If you let enemies walk into the spawn zone, they dont even have to stand on one side to spawn camp, they can get behind them.
If you let players be invincible without spawn, they have no reason to leave as they can shoot out.
If you disable guns to compensate for that, they will simply get shot as soon as they leave the spawn protection area as the enemy can see them coming and just line up the MG beforehand.
If you can’t get around the spawncampers now, there is no way to escape them if you were invincible. No matter how far you would flank around, they could simply follow you and you would not be able to counter them as your gun does not work.
So the only solution is to make it so that you can safely spawn, aka, by adding proper buildings.
Meanwhile there is another issue: Mortars, and to an extend also (rifle) grenade spam from inside spawn, that can not be countered. Solution: Disable only specifically those weapons when inside spawn.
That is the exact opposite of what I’m saying lol, take a second to read.
Such would at least give the opportunity to choose where you go lol and thus avoid much of that, it could potentially be exploited, but is harder and also makes it easier to remove that with map design.
Disabling specific weapons doesn’t really work for the same reasons lol.
I was laying ou all options.
That is an argument based in very little evidence, which I did directly respond to anyway lol.
No, it is not.
If it doesnt work now,
why would it work while you are invincible?
invincible does not make you invisible.
Huh? That is not at all how it works now lol, you get a few seconds to get your bearings before instantly being shot, with a ‘grey’ zone, you can plan your attack much better.
So you think, and come up to flank around. You walk towards one side of the flank, only for your enemy to follow you there.
And you get shot as soon as you move outside of the spawn area.
they can see you just like before.
In war thunder, you see people camp spawns from a literal mile away, waiting for people to lose spawn protection. You are not invisible, it does not matter where you move to if you don’t have cover when you move out of spawn. Better have an area with cover where you can shoot while the enemy can not walk into that area, but have certain weapons be limited to not make this abusable.
That is literally the same issue as here lol, letting people choose where they go and find better locations to attack from where such cannot happen is better lol, plus helps map design to produce such locations.
Well if the map design is so bad that there are no such locations, you literally got nothing.
If instead the devs fixed the current spawns to be such a location, it would be fixed without requiring some weird invincibility thing. Like how exactly is guys eating 100 MG bullets realistic anyways? You were one of the guys all for realism, weren’t you?
Then as soon as you leave the cover, you get shot, the same thing, this at least provides you more options lol, I really, really do not understand why you are opposed to this.
When it is actually beneficial and doesn’t affect things much whilst vastly improving gameplay, then it is fine lol.
An example is drawn here. The photo is not mine and is borrowed. The black line shows a gray zone that you cannot enter otherwise you will die, the red dot shows the enemy tank and the red lines show where he can fire from a machine gun or cannon. All it takes is one tank that will be there and can destroy the battle in its favor. Unfortunately, because of that zone, you can’t get to the tank and destroy it with a grenade. The only way to destroy the tank is a cannon for engineers, but unfortunately it becomes already known and so everyone is waiting.
If the enemy has locked down your spawn, all it will do is provide more “options” to die.
You can easily interlock the buildings so you can move across the entire width of spawn without exposing yourself, map design wise.
And I am opposed to this because it requires 2 unrealistic, weird mechanics that just dont fit in the game: Invincibility and disabled guns.
It’s like you are carrying a white flag and drop it as soon as you feel like it (walk out of your spawn) to try to backstab the people who “honored” it by getting prohibited from killing you.
And in addition to that, the only reason it is “needed” is as compensation for bad map design.
There is literally no other reason why this should be added.
Most maps are fine and only rarely run into spawncamp issues.
The most notable for me is 2nd spawn on the town invasion map, where you run out of a bunker, and a single MG nest can block that only exit.
This could easily be fixed by simply adding a back entrance to that room. It would be outside the line of sight for the positions the MG could take, allowing countering of that MG.
Another option is simply adding more possible spawn locations.
Me and @51084259 are talking about the inverse. When spawncampers lock you inside spawn.
I already suggested a fix for your issue: disable the specific problematic weapons if they stay inside that area for a while.
Removing the spawn area is not an option, nor is disabling guns entirely.
(and yes I know I am contradicting myself here saying that gun disabling is unrealistic, but at least this way it is not invincibility and only for a handful of guns/vehicles, so I would call this acceptable.)
Precisely why they should not be able to fire from such, thank you for proving my point, further on that map considering that already happens and not being able to shoot from there means they cannot spawn camp like that lol.
That tank is sitting inside of spawn. it is not spawncamping. It is camping from inside spawn. Not the same thing lol.
Besides your point was to add invincibility, and then prohibit shooting because the invincibility would be unfair otherwise, so his point is totally unrelated to yours.
It is precisely the same thing lol, it is camping in range of spawn, hence spawn camping, at the very least, it is essentially the same thing and proves that my suggestion is useful.
Errr, no, they are near spawn shooting anyway, from areas that cannot be reached, so being unable to shoot is required regardless (I don’t really like that tanks spawn so far back and can fire on enemies from any range).
Adding this also enables exactly what you are saying to do, just better and more organically.