It’s because the Fedorov MG is an adaptation of the Fedorov Avtomat AR with its sprint factor reduced to match an LMG standards, just like the Type Hei LMG deals the same damage as its select fire counterpart, and remember these two are both BR IV and the Fedorov MG has slower RoF (570).
I understand the point about its recoil, but when you add the factor of distance and, in some cases, body armor the damage falls short for a BR3/4 LMG. It also suffers from terrible visibility thanks to the top-mounted magazine. As for the MG81, while it is certainly quite lightweight, its recoil is still difficult to manage; even the MG15 ends up giving better results.
Fedorov’s avtomat also uses a 6.5‑mm cartridge. That means its damage should be 12.3, not 13.9. That’s absurd.
The Type 99 LMG might be put on BR 2 but I still see no one using it after playing the game for awhile, The sights are terrible, I can barely see sheit its like Lewis gun .303 all over again although that case was finally solved (and thanks to the devs because its playable now) this one however is terrible, I cant see anything and i have difficulty on following the enemy with the sight, The magazine is a downgrade i know but it is what it is but the Iron sights, I hope the devs do something about it

Lol, yeah, literally one of the worst machine guns in the game - no damage and a top-mounted magazine. I feel like nothing will help it.
To make it easier to undestand for you I gave you an example with the Type Hei auto and the Type Hei LMG, just imagine the Fedorov MG as a slower Fedorov Avtomat, it’s the same weapon with (most) the same stats but forced to be an LMG in a lower BR (BR IV, unlike the Type 96 which is sitting at BR III)

Yeah, damage is low for an MG but its justified for its caliber, it could get a damage falloff buff tho. As for the sights, I think is just getting used to it, I’ve been playing with it so long it does not bother me anymore, it’s not as restrictive as the V-B’s or the Bren Mk.II’s, but I understant that might not be the case for other players.
The Type Hei damage should also be 12.3. The other auto‑rifles should have 13.2.
Thats actually a great update.
Machine gun updated (+)
Car updated (Big W)
Im enjoying using m2 variant of car as AA and a engineer squad.
Generally great fix
No, we need more damage! In no way should it be less than the other off road mgs
Sorry for that but I´m still loking for feedback in matter of When New nickname signs for the 5-year daily login circle ???
Ironically, I always preferred the (legacy) breda over madsen on my soviet squads.
I think raising the MP40’s fire rate is a good idea, but I’m disappointed that this causes the MP41 to lose its uniqueness and superiority
@MajorMcDonalds Very disappointed that the MG-15 didn’t get any buffs. It has both the longest reload and the smallest magazine size for any German BR5 machine gun. That makes no sense at all, its a forgotten weapon that was left behind and neglected
It got a faster fire rate to the mp40? Both the silenced mp40s and the mp41 got fire rate buffs which are better than mp40 buff
I actually did forget it was in game
For some reason i feel that the bomber sights are off and also lining them up with the target is wonky.
Maybe de devs should look into it.
It’s very hard to use accurately. I played with it for 10 minutes and gave up
Now that i read a bit more i thought the T24 should have maybe their spread update no? I mean as one of the few user that thing is not that accurate even tho it have slower fire rate than MG42 (which should mean it more accurate isnt it?)
I mean i’m still gonna use it since it cool but just thought a little buff for it would be nice.
Its fricking great! Better than the emplacement I think! Its still a glass cannon but im getting 15 kills in 10 seconds by flaking. (Its still anoying when they kill you and steal it though.)

