Mines at the moment suck and are rather boring:
- Unlike most death methods in the game, there’s very little interaction or counters to mines - boom you die.
- Problem is that spotting mines is at the moment too hard to make having more mines in matches a fun gameplay experience
- The fact that your team or yourself don’t interact with the mines causes them to be used in a cheesy way, where just because enemies are running around somewhere means absolutely 0 about the presence of mines in the place. This is really the biggest gripe I have about mines.
I would propose the following changes to mines to make them less lame and more interactive:
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Self-detonation. Like with all other explosives, if you as the player step on a mine you set, you explode the mine. Players need to be careful in their own minefields.
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Friendly bots and players entering detonation radius cause the mine to be detected and marked for the enemy for 3 seconds. This reduces the benefit of just throwing mines into doorways and other places where the defending team moves as well, while avoiding the loss of the mine.
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Players have the chance to detect the mine when entering the edge of detonation radius based on the weapon handling skill of the bot - succesful detection should cause the mine to blink similar as grenades do, easing detection. Destroying mines by shooting at them should give points.
The point is to have a bit less random “boom and gone” experience on the mines and actually have some interaction.
If we implement these changes, maybe we can give @61839981 his precious mine pouch.