Make mines more interactive, interesting and less cheesy

Mines at the moment suck and are rather boring:

  • Unlike most death methods in the game, there’s very little interaction or counters to mines - boom you die.
  • Problem is that spotting mines is at the moment too hard to make having more mines in matches a fun gameplay experience
  • The fact that your team or yourself don’t interact with the mines causes them to be used in a cheesy way, where just because enemies are running around somewhere means absolutely 0 about the presence of mines in the place. This is really the biggest gripe I have about mines.

I would propose the following changes to mines to make them less lame and more interactive:

  • Self-detonation. Like with all other explosives, if you as the player step on a mine you set, you explode the mine. Players need to be careful in their own minefields.

  • Friendly bots and players entering detonation radius cause the mine to be detected and marked for the enemy for 3 seconds. This reduces the benefit of just throwing mines into doorways and other places where the defending team moves as well, while avoiding the loss of the mine.

  • Players have the chance to detect the mine when entering the edge of detonation radius based on the weapon handling skill of the bot - succesful detection should cause the mine to blink similar as grenades do, easing detection. Destroying mines by shooting at them should give points.

The point is to have a bit less random “boom and gone” experience on the mines and actually have some interaction.

If we implement these changes, maybe we can give @61839981 his precious mine pouch.

2 Likes

No no no no!!!11

6 Likes

I don’t agree with this.

This would beat the whole purpose of mine and the tactical advantage they possess.
I agree however that they’re less easy to spot (which they’re supposed to be) and i also agree we should have certain way to difuse it. For instance, shooting at it from distance to activate it.

That’s all UNLESS you got AT gunner guy to “defuse” the bomb IF you see it - which should be by its nature not easy to see

What you suggested up there is nerfing the mines to the point they’re useless. Mines serve the good purpose and arent breaking the gameplay sooo…

2 Likes

I’d rather make big pouches disappear entirely.

Grenade spam was cancer.

  • got nerfed.
    WP spam was cancer
  • got nerfed
    Arty was cancer
  • got nerfed
    Mortar was cancer
  • got nerfed

It’s clear the community doesn’t like exploding all the time.

More mines would also be cancer that would get nerfed eventually.

So. No big mine pouch. Remove big Grenade pouches for all I care (I don’t use em anyway, only ever bought 1 in all 12 campaigns by mistake cause I thought it was the big ammo pouch.)

7 Likes

It does work already.

The community doesn’t like being killed, in general, and will always find a scapegoat to blame and cry until it’s nerfed to the ground. Then, on to the next scapegoat to ruin.

And all of this in a game where death DOESN’T EVEN MATTER, FFS!

Crybabies and menbabies will rather have whole games destroyed, than admit being outwitted / outplayed / tricked once in a while. Damn bunch of egomaniacs.

6 Likes

It’s how things are in all fps games.

Which is why big mine pouch should NEVER become a thing. Because if it does…

Then eventually mines will get nerfed like everything else.

They’re fine right now as they are.

2 Likes

EXACTLY.

I don’t want more mines. I want mine (pun intended) to stay as they are.

3 Likes

quite sure this is choose one situation
more mines
or
fun gameplay

The dev should add civilian or POW character models. We force them to walk ahead of us into the mined capture point or we shoot them with out MP40.

Agree, I think is sufficient see the state of plane bomb for understand at what level the playerbase is, dont get me wrong early OBT bomb was a cancer they wipe out half of the map, but actual bomb are firecracker and force cas player to be smart rocket missile for do their work

1 Like

Exactly my thoughts

1 Like

I disagree. You should not set off your own mines. I get that you want players to “be more careful where they step” but in the same token you don’t have pristine control over where your feet go. In reality you would simply step around it when you know that it is there. However, if this were added like you are wanting, then placements of them would go completely away from where they need to be, just so you don’t clumsily step on or near them.

Again, I disagree. Randoms should not give up the position of mines just by being near them. I understand that you want them to be easier to see and everything, but this is not the route to do it. As I stated on the other thread, throwing a grenade in the area will trip mines too, and as many grenades get thrown around, and the infrequency of mines, it is extremely unlikely that you will ever encounter more than 1 MAYBE 2 mines when coming in through a doorway.

For the most part I can agree with this, though the “based on the weapon handling skill of the bot” part has me a bit confused. Could you elaborate?
If you are moving through “slowly” or at walking pace, you should be able to see the warning indicator pop up when you get close to them (like right on the edge of the activation radius).

Shooting them shouldn’t give points I don’t think, as it causes them to blow up and potentially get kills from the blast, being the source of points instead. HOWEVER, if you look at them when within the warning radius, you should be able to disarm them, which would take an equal amount of time as it takes for them to arm upon being set. When they are disarmed like this, they should give 30 points. After all, if it had gone off and gotten a kill, it would be worth 30 points to that enemy.

If that change were made, then yes, I would fully expect them to add a mine pouch in.

As you can clearly see what I was talking about before:

Keep in mind guys, you can set up soldiers as “minesweepers” if need be.

i think a better way to go about it is having a place mine animation that one must deal with

Engineers need to have an upgrade / perk which will allow them to detect enemy mines.

Otherwise the mines spam is very annoying.

3 Likes

We should be able to disarm mines if we spot one.

2 Likes

yes yes yes!!!11

1 Like

you can have large mine pouch…IF mines are only available to engineers and large only allows 2 mines.

You obviously haven’t played someone with 9 man rifle squads with mines all over objectives. When my mate is in the mood he just spams mines everywhere, and its effective and frustrating.

Can you imagine what he would do with a 9 man rifle squad with 3-4 mines each…

2 Likes

In yet another story comes spam XXX

Don’t you see that the problem is spam. Not about mines.

If you allow yourself to spam something, from a fair point of view, you should also allow others to spam something. Of course, different things have different functions.

The spam with ultimately, actually finally limits any new things that might come out.

The falut is no about the new things.

1 Like

I am sorry, but you have confused me. I dare say we have a communication barrier of language.

To me you are just affirming what I said or saying it in a different way…

I cant tell if your intention is trying to make a rebuttal, or agreeing on principle.