Making Enlisted a Better Place №40

I dont like this new Battle Pass task UI

Because I only click the first complete mission, and I cant change the other task before I click the complete mission.

Then I cant click into battle pass before I click the complete mission.

Can you return back this OLD Battle Pass UI
Enlisted 2021.10.31 - 17.28.19.02.DVR.mp4_20211101_005301

Thanks

5 Likes

For example, the bug with the metal ladder from the sea to the pier in the Pacific campaign, and the series of related steps, stairs, climbing ladders, window edges, door frames, etc. are still unfixed

3 Likes

Thank you for these changes, the UI was just a little frustrating that you were always struggling to ready up for groups… good job!

As for AT, just tested the PF and it kills much more effectively, I did not check M9, or Offenror (?) But previously 10 shots on a Stuart, so I’m going to trust you.

As for other things:
Please please stop breaking tail gunners, better still let us control them like in WT.

I am slightly hesitant of the big changes, I hope it doesn’t spoil my fun, Fun is why I play, if I want to sweat, I can play other games if I really want to.

Keep up the good work, as I said before please don’t forget some us like choice :wink::guardsman:

For me the matchmaking is tier vs tier and occasionaly mixing them, a BR like warthunder cant work because if each of the 5 tier have 1.5/2BR it end with 8/10BR level

1 Like

fix IS2

2 Likes

Overhaul Defensive fortifications and Engineering.

The engineering squad itself has greatly fallen out of use (especially since AA has been terrible since the update that you changed how the damage was calculated).
It’s defensive structures are generally laughed at by many members of the community.

  • Sandbag walls that shatter anytime a fragment from an explosion or HMG bullet touches them. Not to mention we can’t build windowed ones.

  • Barbwire that is only ever piled in doorways because like sandbags, it gets destroyed far too easily.

  • Czech Hedgehogs that are SUPPOSED to block tanks, yet are destroyed by tank HE shells or by a tanker that parks, jumps out of the tank, breaks it down, and continues on this way. So instead, most players just use them to try to block doorways, because there really is NO OTHER OPTION to lock down a doorway.

All of these issue on top of the fact that defenders don’t actually get any time to fortify in the first place.

All of this on top of the fact you guys removed the ability to stack sandbags so MG nests are completely exposed once again, on top of the fact that MOST MG nests are INCAPABLE of angling down, with the exception of the American one. So usage of MG nests from a raised position is nearly impossible.

Also that instead of being able to set up fortifications outside of the objective and actually make the approach the front of the combat area, the objective gets taken far too easily because thinning out attacking forces before they get to the objective is insanely difficult. Leading to mass exterminations with flamethrowers and such constantly.

We all know that engineers are used in pretty much every squad, and with the introduction of unique structures in other squads, I would REALLY like to see engineer squads get access to UPGRADED versions of the DEFENSIVE structures.

**Regarding engineer structures: only engineers or soldiers with a consumable of some kind should be allowed to “deconstruct” enemy fortifications. **
After all, it require an ENGINEER, spending his limited resources plus time, to put them up. It should require either the same class, or a consumable supply on other soldiers to break them down.
It may even be a good addition to add unique structures to the assaulter squad such as ladders, or bangalore torpedos.

Lastly, I would like to add that I really think mine pouches need to be added, and their usage adjusted a little bit. After all they really are only useful on defense.

This plus only being able to place mines “outdoors”. Making minefields a viable option.

@1942786 these are the suggestions from not just me and other people on the forums, but its talked about a LOT on xbox. I try to help out new players frequently and this is something that they bring up frequently as well.
Please thoroughly look this over. Strategic gameplay and fortification needs a massive overhaul!!!

3 Likes

In WT, wwii vehicles are mostly spread on 1 - 6 levels. 10 is imho too much.

Plus their power could be optimized by adding custom loadouts in future.

BR spread is extremely frustrating. If there’s not option to have, I would sacrifice a lot.

1 Like

:pensive:

Loadouts could change vehicle’s BR depending on which loadout you’ll choose ( for example PZ IV short barrel could be BR 2 - 3 depending if you choose tonpick heats or not) . Making more vehicle variety through BR levels.
It could be very interesting, but it would take a lot of work.

Yes.

They didn’t say no. But it’s unlikely we will see the feature soon.

Correct the lmg of the Japanese paratroopers it should Type 96 not Type 11. Type 1 was never used by them. Also make the foldable Type 100 smg for paratrooper not medics.

Add working removable scope on Type 96 lmg. It’s already modeled.

1 Like

It’s obvious it will not be soon.

But if you’re planing important stuff as Tech tree is, you have to take in consideration your future plans.

But I think vehicle balance is overexaggerated anyway.
More often there’s vehicle vs infatry combat than vehicle vs vehicle encounters. If infantry has way how to efficiently destroy every vehicle on its BR level, everything is fine for me personally.

10 BR leves just for the sake of vehicles would be nonsense. Especially if BR spread would be price for it.

yes

probably gonna inflate the price, like with the bronze order upgrade conversion(hopefully not as bad thou )

I agree.

However just yesterday I played a Moscow match… got bored and took out my t34.

Enemy only had pz2…

If there’s even just +/- 1 br tier spread (with only 5 tier total instead of 10), then this scenario will constantly be a thing, which would make newcomers meet end game Moscow vehicles (and pps42/43)…

If tiers are locked, then yes, 5 tiers would be plenty enough.

(But spreading bolt actions up over tier 3/5, is just retarded).

2 Likes

Yeah, if tiers wouldn’t be locked… 5 isn’t enough.

But I really hope for locked tiers if there’s any chance.

Non-locked Tiers would make progress extremely unsatisfying. Getting better equipment would be meaningless cuz there would be always RNG that you’ll be put with your whole setup against players with better stuff… Right until top tier.
With locked Tiers, your progress is way more significant.
But yeah, Meta will be more obvious.

3 Likes

The mistake with the proposed levels system was to copy WOT’s 10 tier system instead of WT’s almost 40 tier system. There is too much compression. When you throw in tier spread there will be unpleasant matches more often that not. That’s before you consider the actual nonsense of where things are placed. Throwing the whole thing in the bin and starting again is what was needed but it seems they have stuck with it.

I know they rely on us falling for sunk cost fallacy but I didn’t expect them to indulge in it themselves.

Why is Luftwaffe shotung not available for Axis plane fighters and attackers? Would be nice with this addition
:slight_smile:

5 Likes

I’m really just sad they consider bolt actions, like the vg2, a 6 star weapon. They place those, at tier 3/5, which is to say they didn’t switch anything.

Sure they got 10 bullets instead of 5. Big deal, it shouldn’t warrant such a ludicrous tier increase…

All bolties would fit well in tier 2/5 maximum (or tier 3/10 max).

Devs have strange definitions of battle rating. Especially with some pistols being middle tier…

3 Likes

Yeah, but with exception to GL. I think it’s not problem to put them on 3/5.