The options for engineer constructions seem oddly limited. Especially given that some of the things already exist within the map but are just poorly placed.
I suggest making a button when selecting which fortification to build that let’s you build an alternate version of that structure. These Alternate structures are as follows:
Sandbag wall alternate is a windowed sandbag. Exactly like the windowed sandbags that come built into the map already.
Stationary AA guns alternate would be a wheeled version of the AA. Similar to how the AT field gun is mobile and can be pushed around. The Stationary AA gun would be able to turn 360 degrees but only shoot at aircraft like it does currently.
Meanwhile, the mobile version would be restricted on its horizontal traverse, but be able to angle high and low, so it can be used against infantry and other ground targets as well.
Czech hedgehogs alternate would be Dragon’s Teeth. Much more resistant to damage but cannot be placed indoors. Using this alternative version would consume 2 charges of the “tank blocker” fortification, Limiting you to a maximum of 3 total. CAN ONLY BE REMOVED BY ENGINEERS.
MG and HMG placement. By default it acts like it does now, providing sandbags that it is mounted on. However, the alternate version would allow its placement on cover such as windows of varying height, other pieces of cover, the notches of trenches, even the ground (go prone to enter). Allowing for much more dynamic placement.
(also along with this, allow the vertical traverse to be like the MG42 nests built into the map are. We need to be able to angle down a bit in order to actually make them useful.)
Ammo box does NOT need an alternate as far as I am concerned. I’m sure people would suggest refilling grenades, but there is already too much grenade spam as it is.
Rally point also does NOT need an alternate as far as I am concerned.
I’ve heard from some of their testers and moderators otherwise.
The best we can do is keep bringing forth good, detailed suggestions, hope they get passed on by the forum helpers and moderators, and wait to see if they implement them.
They do listen to the player base. Some of the implementation might be questionable, but they are working on adjusting things. Just not perhaps at the speed that we would like.
Look at HMGs. They were a suggestion on the forums originally. Through good discussion they built a working idea and implemented them into the game.
That’s the problem there if they don’t increase the speed on how they’re fixing things or not fixing things we’re losing players every day that things are still broken or malfunctioning.
They can only do so much at once. They’ve been desperately trying to get this merge ready, which I remind you was asked for by MANY members of the forum in various forms.
It addresses the concerns of balancing on a pretty wide scale, which has been and still is one of the biggest concerns plaguing the game for both new and veteran players alike.
It will be implemented, it might work, it might not. Either way, they will get it out of the way and then on to more things that have been suggested by players.
I don’t know, but I’m going to turn my focus back to presenting new ideas that could help the engineers players and defense, as that is definitely something that not only I care about, but an increasing number of players are noting in posts. So perhaps it can be next on the list.
However in some situations you might be holding a strongpoint(such as one of those big houses with the attics in Pacific) and see a tank and you only have a tnt charge or dynamite. So this lets you keep your squad on the strong point while you do other things.
Are you aware that by pointing at the objective itself and issuing the command to your troops will make them go there and stay there, regardless of distance?
A strongpoint outside of the objective location that is providing crossfire support rarely works, unless you have a full 4 man operating together.
Even then, its unlikely that you will need to travel more than 50m from your troops.
I think the better option is if you marked a wall rather than the floor, that the AI would go to windows along that wall and fight from them, rather than sit around at random. Then you could pour a lot more useful crossfire out of a building.