M2 Carbine: 8.8 to 13.6 Damage

Weapon class shouldn’t be a justification for damage, calibre should be.

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Just reclassify the M2 carbine into an assault rifle like the Hyde 1944

That gun should not do Fedorov Avtomat tier of damage, thats utterly absurd

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I see ARs vs SFs as an issue of comparing a BR5 weapon to a BR6 weapon tbh. I’d like to see BR5 decompressed before any drastic balancing decisions are made

Almost nobody is using M2 anymore since US got T20, so yeah… BR4 but finally moved to the assaulter class would make so much sense…

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That’s because 90% of the player don’t know how recoil control work in game
Include @Valkay

The recoil control ISN’T the multiplication factor of recoil
It only affect when you goes full auto, it do 0 impact to recoil if you play semi auto
Just give it a try - AVT36 bouce peak is same as the SVT40 in the first shot despite it has recoil control

recoil control pull back your camera AFTER shot, so it offset the recoil when you keep firing

Its hard to figure out what you actually tallking about, but Im pretty sure you are getting confused over visual recoil.

thats only how visual recoil works (plus the gun moves ever so slightly to simulate handshake).

old topic from when Type Otsu had 100% recoil control and thus zero effective recoil (stats included in topic so you can check for yourself), but the gun still moves slightly because visual recoil is still applied. If you fired Otsu than waited, it went right back to the target after a second because the recoil was purely visual.

First, we’ll increase the damage of the M1\2 Carbine, and then we’ll increase the damage of the other calibers to make the difference between the calibers more noticeable. However, this will make the soldiers too weak and they will start dying from seemingly minor injuries (instant death from a shot to the heel), so we’ll increase the health of the soldiers.

As a result, we’ve doubled the damage of all weapons in the game, but we’ve also doubled the health of the soldiers.

total total, nothing has changed.