M2 Carbine: 8.8 to 13.6 Damage

and now considering the amount of problem game has getting XD

i mean how da hell it was a bug the fact that my game suddenly turned so laggy into a unsufrereable point

it was the first time my poor GPU reached 80°C

True, IMO SF rifles need to be slightly nerfed so that it’s more rewarding to use short bursts/semi and penalises longer bursts/full auto.

mmmm you gave me an idea, you know cs2? ramdom bullet landing pattern?

no matter if you control recoil perfectly bullets will always have some dispersion

yea its RNG and sometimes even annoying but if done good it can balance SF spam

I’m for buffing the damage of all Assault Rifles (and similar), but I am not for selectively buffing just the M2s.

It would be nicer, however, if the both M1 and M2 carbines got the same feature as the VG 1-5, that is; being equipable on any soldier type.

I’m Pretty Sure you can put the M2 on any soldier type?

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To my knowledge you can not put them on assaulters as they only use the M2A1.
But that isnt really an issue as you can always replace the assaulters in a squad with just another rifleman.

EDIT: The only squad really laking access to the M2 cabine would be tankers and pilots but than again you could equip an limited M2A1 instead on those. But still vehicle crew rarely use small arms themselves so beeing restricted isnt that much of a big deal to them.

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You got my hopes up that they changed that recently, but no, it wouldn’t appear to be the case.

image

And the M2A1 meanwhile is clasified in-game as a SMG.


I really would rather use M2s than the Hyde on my guys, feels more appropriate.

What can the VG do?

It can be equiped on every soldier type in game.

To compare:
image

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Ooo right, makes sense. Not sure why you’d wanna use it on an assaulter though but each to their own.

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Volkssturm assaulter-squads, I guess…? VG 1-5s for the Assaulters, VG 2s for the tree other guys in a squad.

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I love my volkssturm lineup

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Arent skins tied to the squads? So there should be no diffrence between an rifleman or assaulter cosmetics within the same squad.
Could also be wrong and overlook something here.

Of course, but one might prefer that their soldier types matches what they intend to do with them in-game. Some people are real sticklers for those kinds of things.

Some dislike using FG-42s on non-Luftwaffe squads, because it’s not an army weapon. People are weird.

Hang on… I’m talking about myself.

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Definitely not alone

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Weapon class shouldn’t be a justification for damage, calibre should be.

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Just reclassify the M2 carbine into an assault rifle like the Hyde 1944

That gun should not do Fedorov Avtomat tier of damage, thats utterly absurd

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I see ARs vs SFs as an issue of comparing a BR5 weapon to a BR6 weapon tbh. I’d like to see BR5 decompressed before any drastic balancing decisions are made

Almost nobody is using M2 anymore since US got T20, so yeah… BR4 but finally moved to the assaulter class would make so much sense…

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That’s because 90% of the player don’t know how recoil control work in game
Include @Valkay

The recoil control ISN’T the multiplication factor of recoil
It only affect when you goes full auto, it do 0 impact to recoil if you play semi auto
Just give it a try - AVT36 bouce peak is same as the SVT40 in the first shot despite it has recoil control

recoil control pull back your camera AFTER shot, so it offset the recoil when you keep firing