Thank you all for participating! The Normandy test is over.
Well…what’s next when Normandy test is over now? Hmmm
Berlin or Tunesia?
Or closed alpha for Normandy?
Tbh with the current state of Moscow and after gotten a taste of Normandy, I can’t even play Moscow anymore.
The very first set of closed alpha tests were for Normandy, so it’s kindof odd it’s still off and on.
It was probably just a promo while the devs focus more on Moscow.
Hello, what’s the reason?
I have laid out those issues in the following thread, summarized:
Other threads that are more in-depth:
https://forum.enlisted.net/t/enlisted-premium-squad-general-feedback-and-suggestions/2796/76
https://forum.enlisted.net/t/5-star-soldier/2838/20
If anyone thinks I missed a thread in this list, hit me up in PMs and i’ll edit it in, though idk whether those will be looked at at that point
Before I forget to bring it up, some voice acting lines need to be changed or removed.
It could be the case for German and Russian, but in English there’s a lot of red herring lines like bots randomly yelling out “contact 12 o’clock” when they aren’t even aggro’d and if they are, the contact isn’t at 12 o’clock.
Also gotta add that the english voice lines actually dont sound very english, almost like the german voice actor made them. They are drastically diffrent from the ones in war thunder for sure, which do sound about right
Acting sounds fine to me, just the overall choice of lines is poor.
ThAtS RiGhT! UNiT! Foooooorwaaaaaaard
Has to be the cringiest shit they could think of for you to hear over and over.
Not acting, accent.
Like I said, I didn’t notice any accent issue
While I really liked Normandy, I should also point out, that if you thought Moscow mortar spam is bad… oh boy. It was even more evident on Normandy where it is so easy to hide and spam.
Lots of fun jumping into Normandy. It will likely be my favorite campaign. My big gripe is with the AI negating any use of concealment and blasting me through any number of trees and foliage.
Like the community been utmost silent about the game issues, changed asked & required dating back to September aren’t even implemented to test them.
I will say it definitely gave the Normandy vibes when playing as the Americans it would be nice to have a like 15-second pre-game where the Americans spawn on the landing craft moving towards the beach and the battle starts as the landing craft hit the beach but that is probably very complicated and not necessary. I will say things that really didn’t make too much balance sense was the bar and mg34 and the Sherman and panzer. The bar definitely felt weak enough to make a difference and the Sherman turret traverses way faster than the panzer turret does which mean the panzer has to pivot the hull a lot more I would suggest using a different panzer even if the side plating isn’t there because tbh whenever I was killed by infantry it was almost never a bazooka or something similar always explosive packs. The Ai shooting through bushes is in need of a big fix because sometimes I just get out of spawn and bam I got sniped by some random ai shooting from the back of the map through trees, bushes, and other things. The AI definitely took a step in the right direction with them being more aware and not dying due to relocation and they definitely fought back more and I could sort of reliable have them cover the rear or a specific angle. Also I know this is picky but having a garand thumb easter egg that takes the same amount of time as a regular reload would be cool. Also the invasion mode on the beach felt more like an invasion on that singular bunker than the beach it would be nice to see a little more combat on the beach. Also control over when we change the barrel and ammo of a stationary mg should be an option. the overall campaign is pretty good not sure if the stg44 was here in the time period but oh well. Also the planes felt completely useless Idk if it’s just me but I couldn’t see anything especially out of the bf109 I was just firing randomly at the beach at that point so clearer visibility would be nice. Overall I think this theatre was a big success and a big step forward in the progress of the game there are some really bad issues and many small inaccuracies, but those will hopefully be fixed in the near future.
damn. you would you look at where have we gone so far?
i mean, more you than me.
i’m quite sure Pavel will have much to read if he didn’t gaved up already. ( i’m somewhat joking. i’m sorry, my humor is not the best one )
aside from that, i agree that moscow and normandy test weren’t the same thing. i didn’t had the opportunity to write in your post about keeping the normandy campaing like the test because it’s hard to say.
no progression = fun ? ( for some people )
Progression = Stress ? ( sadly, yes )
and for how much i would love no progression as such, i hardly think the game could gain something from it. if it’s only skin rather than premium, than yes, i’ll might buy every single one of them.
but it’s hard to say anything about it as it’s earlier stage.
right now, it’s a real punch in the stomach going back to moscow.
where chaos and better russian equipment tears you apart.
yes, i considered joining the russians, but i don’t like the overhall unbalance between each other.
but for now, as i said, we’ll have to see.
about the normandy campaign, just. pure. love. and. fun.
i know that might sounds strange for someome like me, but this game it’s unique. and this normandy test i’m really sad that one one else beside alpha testers and beta testers could have played. because in my opinion this is where enlisted shined.
fast gun phase, vehicles, iconic weapons, close quarter, long range, amazing graphic, well map design.
something that sadly i’m not sure that i feel in moscow for the same reasons that you mentioned above.
but let’s not get over with our selves.
for now, that’s it from me. we’ll see next year.
happy new year to everybody.
stay safe,
and cheers^^
“reinforcements for attackers have been reduced”
In a classic Gaijin move, they only implemented the 1 change that nobody asked for or even talked about.
“Next, by popular request, we’re adding a new class: the water purification specialist!”
The models of both sides looks awkward. I don’t know why but in Moscow company units like exactly as they should for AAA game. In Normandy units kinda HnG. Or HL2
It seems like devs should read some history books and some other references about how US army & wehrmachts in normandy should look like…
From January 12th to January 18th, we invite all beta testers to join the legendary battles in Normandy again!
We’ve got a lot of feedback from you, which greatly helps the development of the game. In the current version, the balance of the sides in the “Invasion” mission has been improved: the number of reinforcements for the attackers has been reduced and the time required to capture some points has been increased.