Improve Armaguerra Mod. 39, to make it more suitable for BR2

The following is the statistical data for all BR2 TT Semi Automatic Rifles that use full power cartridges

This is a comparison table of one shot kill distances (Assuming that enemies have vitality perk, as the vast majority of players would do so)
BTK

The Armaguerra Mod. 39’s barrel is 5 inches shorter than the Scotti Mod. X, so it makes sense that it has lower damage and muzzle velocity.
But compared to other BR2 TT rifles, the Armaguerra is too bad.

Although the Armaguerra has a lower damage decay rate than Japanese rifles, it has not had any impact on BTK. Japanese rifles always have the ability to knock down enemies at longer distances (15 to 20 meters more, and their muzzle velocity is also higher). Also, because most of time it requires two shots to kill, 6-round magazine does not give it any practical advantage.

As for Fedorov 1912, it is a monster with a one shot kill within 70 meters and a stable 2.6-second reload speed, so its other drawbacks are completely acceptable.

Although Armaguerra uses 6.5mm Carcano bullets with very low damage, it has a very high recoil, with vertical recoil that is more than twice that of Japanese rifles. (Here I explain the Type Ostu’s recoil, 100% recoil control means that the crosshair will automatically return to the initial aiming point after shooting, which takes some time and doesn’t mean there is no recoil at all.)
Moreover, the visual recoil is even greater than that of Fedorov, which is completely unreasonable.

Since Armaguerra Mod. 39 uses bullets with lower power, it should be easier to control.
Another issue is the reloading speed. Armaguerra has the slowest reloading speed, which also needs improvement to compensate for its lowest killing efficiency among all similar TT weapons.

So my suggestion is:

  • Reloading speed has increased from 3.2 (3.0) to 2.4 (2.3), (Reduce loading time by 25%);

  • Recoil decreased from 72/20 to 43/20, (Reduce vertical recoil by 40%);

  • Visual recoil reduced from 1.3 to 0.75, (Consistent with Scotti Mod. X).

These changes will not alter the muzzle velocity and DPS (firing rate and damage, or you can call it “weapon characteristics”) of Armaguerra Mod. 39, but will make it more comfortable to use and more suitable for BR2.

What is your opinion

  • Yes, Armaguerra Mod. 39 needs improvement.
  • No, Armaguerra Mod. 39 is good enough at BR2
0 voters

The BR2 Type Hei may need a faster reloading speed to compete with Type Otsu, but that’s another topic.

8 Likes

Yes, it really needed. Massive buff will be help. Armaguerra now is basically a worst semi-automatic rifle of 2 BR in all enlisted, Japan, USSR, and even Allies after the M1 Carbine baff have better semi-auto on 2 BR

1 Like

Armaguerra is the perfect golden standard for BR2 rifle performance:

Not too accurate, not a big capacity, not a too fast reload, good enough damage.

The only reason why it sucks is literally Soviet body armor that turns it from a one hit down to a two hit down.

If all semi-automatic rifle on 2 BR must be garbage - maybe. But in its current performance Armaguerra is worst then Type Hei and Type Otsy, worst then M1 Carbine, not even telling about Soviet.

Well, I dont know about Japanese guns, but M1 Carbine with its 2 hit downs seems more than fair to me.

Well, before the buff M1 Carbine was crap. But after… It become more good, then it war before.

Also that was originally the idea, BR2 semi autos should be shitty, so that they dont overperform against bolt actions.

It still needs 2 hits to down, I dont see it being generally better than a one hit down rifle.

Also I would like to correct myself, Paratroopers extra HP also turns the gun into a two hit kill gun.

WE don’t alter stats to fit BR.
The stats should be and are based on reality stats, since it’s a game about historical weapons from real life, it’s NOT Fortnite where we tinker and buff or nerf or wahtever.
that’s only reserved to alter to better represent REALITY, NOT balance.

We base stats on historical and adjust the BR thereafter, NOT the other way around…

And also all weapons don’t NEED to be all balanced the same, it’s for flavour and fun of trying out and immersion in gun history we got different weapons.

It’s a Game about Historical Weapons, historical weapons are different flavour, good and bad

Recoil is fine IMO, what it really needs is its damage increased to something like 14.2

4 Likes

But that has not been the case for any of the new additions since the merge itself.
USSR got multiple 1 shot semis and the USA even a semi bolt action.
Nothing about that says shitty semi auto for BR 2.
But since the armaguerra is pre merge it is the only one still following that rule. (exept for maybe japan but they got their own zero recoil semi they can use instead)

1 Like

Ok, and how is that supposed to work? How do you determine the REAL stats for recoil? Does each gun got x points of horizontal and y levels of vertical recoil engraved into it?
There really arent that many stats that are set in stone due to IRL ( basicly only mag size and maybe ROF but even that can differ based on maintenace and the recoil spring used).
Everything else is more or less for the devs to decide since there are no definitive hard facts for them.

2 Likes

Armaguerra is just the worst BR2 semi-automatic rifle. If the Armaguerra is the perfect golden standard, then all other BR2 semi-automatic rifles are over standard.
You can’t ask nerf all other semi-automatic rifles else based on Armaguerra standard. In this situation, the remaining option is to buff Armaguerra.

This has nothing to do with body armor. It deals 13.6 damage at 10 meters, which means even when facing an American, it needs two shots at 14 meters to knock him down. This is a very close distance for a rifle, which usually means you and the enemy are in the same room.

4 Likes

If the damage is increased, higher recoil is acceptable, but 6.5mm Carcano bullets generally cause 13.6 damage in other automatic rifles, making it difficult to change.
On the other hand, 6.5mm Carcano shouldn’t have such high visual recoil anyway, even Fedorov 1912 is lower than it.
If you check the statistics, you will find that many old weapons have high and unreasonable visual recover, which has always been forgotten when update.

But even that is pointless when body armor is involved so any change lower than 15 is just pointless but since the round is less powerfull giving it 15 dmg is unrealistic.

So many issues have been caused by bodyarmor and could be solved by removing it but somehow the soviet claim that it doesnt do anything…

Damage is nothing more than just a balancing choice now.
Last update uragan got 6.9 damage too which is insane from a measly 7.62 round.

2 Likes

most likely its a matter they dont ask from you

Not sure what you are moaning here then since its clearly underpowered with rifle cartridge.

And you base these damage values to what ?

2.4/2.3s reload is way too much. I would say ~2.9/2.7s would be more reasonable considering that it got 1 more bullet in the magazine compared with most other similar guns.

43/20 recoil - absolutely yes. both 6.5mm arisaka and 6.5mm carcano share similar dimensions and kinetic energy, yet japanese 6.5mm semi autos got much less recoil (except type ko, for some reason).

6.5mm
Source: Enlisted Resource

1 Like

I discussed this matter in my suggestion.
Although Armaguearra had one more bullet than others(to be precise, Japanese rifles can also achieve six bullets), but having six bullets did not give it practical advantage as it required two bullets per kill over 90% of the time.
The Type Otsu of the Japan BR2 TT has a one shot kill distance of about 15m longer than the Armaguearra, with a significantly higher firing rate of 420RPM. It also has a 2.3 (2.2) reload speed, and its recoil is very unique, with 100% recoil control. Compared to this, I don’t think 2.4 sec reload is too much.
You also have to consider that Fedorov 1912 takes only 2.6 sec to reload while dealing 15.3 damage, and Armaguearra’s reload speed definitely should be faster than Fedorov.

In fact, I just played KoKo rifle an hour ago, which is basically the BP version of Fedorov 1912. You can’t imagine how powerful it is compared to Armaguearra. It only takes one shot to knock down enemies at medium range, and then you can aim at the second enemy. This is unimaginable for rifles with damage below 14.
Armaguearra really needs a lot of improvements to make up for fire power gap.