If the Soviets can have magical body armor and be able to reload explosives and the magical World War One weapon when can the Germans expect their own magical stuff And this is for end game

Yes… but on the other side, Sov have all the same fausts, which I find just as unimaginative.

Could’ve had some nice different things they could’ve made as potent, or less potent but remove ampul from Germany :thinking:

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Not really since most guns have low recoil anyway. The only gun with insane recoil is the AKT because it doesnt profit from hidden boni.
Also, how do you measure rof?
By feelings or looking at the stats?

And the few ones who lean also usually carry high end stuff so imagine my shock when 40% doesnt mean that the entire game is totally filled with bot squads… as of right now.
Or that 99% doesnt play the bunch of filled lf matches.

Thats irony.

I think they should remove the Amp from Germans. Yes their ally Finland used them, but I’d prefer them have a unique tool.

Now I wouldn’t give them an infantry support gun in its place, because that is better as it’s own independent construct type as all factions used them. What I mean is all factions would have an infantry support gun construct

The question is what would be a good replacement for the Amp, some kind of unique support weapon

PzFaust is needed for balance.
Ampulomet (?) is niche enough to be faction specific imo.

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:neutral_face:

except, i didn’t played this game by " as of now " ?

i find amusing you insulting my intelligence, but i wasn’t precisely born yesterday.

and using these weapons since the alpha one might learn one or two things when playing both sides.

even by not looking stats

*shoker

( or actually recognizing bots from players… etc )

It’s “needed” just because devs couldn’t bother coming up with something different.

I would’ve been quite fine with those AT grenades (we had in H&G, forgot the name) Soviets used. Would be a bit less potent vs tanks, but be different…

And could act as an impact grenade vs infantry, something Sov faction doesn’t have at all atm! :stuck_out_tongue:

Edit: I think it was rpg43. Less pen than a faust, sure… but the way it’s thrown, it could land on TOP of tanks… and I don’t think axis tanks have 75mm armour on top! :smile:

3 Likes

I want them to remove the Panzerfaust and just give them a prototype AT weapon like the RPG-1 and PTG-44

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m13?

on campaigns against soviets, germany also doesnt have them

Soon™

Okay. Which guns are so hard to control in this game?
Also how do you measure rof?

Well. At some point you should notice that the number of bots isnt really decreasing.
But joke is on me. Playing filled lf makes it hard to find bots in the normal servers.

I find it amusing that your main argument against numbers are feelings and that you dont look at reload time if you mean reload time.

See, that would already be more imaginative than copy paste fausts for all factions.

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i personally don’t find any weapons particular difficult to use.

a new player might.

i don’t care about your narrative?

that wasn’t at all the point of the conversation.

i played for the majority of my enlisted time in lone fighter, and bots in filled lobbies do not exist.

and you see the meta more there than anywhere else.

so yeah, tell me about it.

as specifically mentioned, it matters only to a point.

because guess what.

perks exists.

and even some upgrades of the weapon it self affect the reload, dispersion and what not.

heck, even the overhal performance.

which once again, no matter how stubborn you want to be, battles are not a 1 v 1.

idk what you are mad at me for when i keep repeating my self and you refuse to accept it :woman_shrugging:

never had a single problem with any weapons with or against.

some are more effective than others, but nerfs shouldn’t be the way at least in my view.

which, sorry if i might be missremebering thing, but after sticking so long with changes after changes one might lose tracks of what’s happening ( which it’s why i bringed nerfs to begin with. as believe it or not, weapons used to be much different during various pahses of enlisted ).

IF YOU DON’T MIND.

but, as said, my points stands :slight_smile:

how hard can it be to remove the damn damage reduction on the armor, and leave it only cosmetic? does it really takes soooooo much development time to do it?

I personally don’t think that tiny piece of armor is a big deal. I think I’ve heard even metal helmets reduce a tiny bit of damage, but even then that’s basically negligible

I also dont care about your feelings and yet I see them when we talk about reload time and dispersion.
Anyway…
Also not much better since I doubt the MP28 is better than the Fed because I flanked the dude and shoot him in the back.

Perks dont reduce dispersion except for maybe the hipfire perk which I still think doesnt make the MP40 a sniper gun.
And wouldnt that make the “insane” 0.5 longe reload time of the drums less bad?
Also wouldnt that be a stat debate again since they well affect stats?

Feelings are not facts.
A gun doesnt get more accurate because I saw a guy losing to a long range egagements with a Kar98k Scoped while his enemy had a shotgun.

me neither, but it still is an unfair advantage. two guns with exactly the same stats but one with 1 extra bullet, is nothing to write home about yet it still can make a difference. if you had to buy the absolutely exact mp40, one with 32 bullets and one with 33, which one would you buy?

and as an added benefit on removing the dmg reduction, you would get less clutter in the forum by the axis “mains” that cry about anything.

that’s sweat honey,

but i didn’t asked you to care.

i mean, as long it works.

i don’t see where the problem stands.

which, guess what, if you put your self in a position to face a federov, the mp28 might not be the problem.

but the user using that said mp28 in latter gear and complains about it.

ah yes. misquoiting for different purpose and whatabouts is,

i’m starting to see your pattern.

can’t really say more than i already did through out this day.

but i can tell you that you don’t need or really should watch those stats to win and learn how to use a said weapon.

but of course ,you do you.

you’re missing out the whole point.

( on purpose i might add )

which i can continue for the whole night.

but it doesn’t really serve much of a purpose, or an actual discussion.

idk what you are mad at me for, but i can live just fine

Im actually to ask to consider them on par with unbiased numbers because otherwise I cant reply much.

Because people choose and most people are not insane and prefer to ambush with a 71rd weapon and not with an 20 mag weapon.

(Were you not the one who didnt get the word excluding and accused me of supporting( being brainwashed by CrazyParrot because I dared to say but to you?)
So whats the piont of mentioning perks? Perks affect your gameplay because they affect stats? Or this another reload time thing?

Why are you hurting my feelings ehm totally legit game expierence?

yet here you are.

i would call this an irony, but it’s a bad one.

and?

so that’s accusing in your book?

the real irony is when you can’t see one.

if that’s the case,

where are my threads about complaining about said weapons etc?

oh right. there aren’t any.

go figure

( i suppose you haven’t heard of common sense. trust me, you won’t need stats for that )

Yeah, joke is on me I guess.

I dont know. Maybe population issues?
Maybe hard to figure out if you play on lf servers.

Well, kinda.
After all, I wouldnt expect this sassy reaction after I questioned like one point.

What a surprise.
And now look a the number of people complain about the drums being better than normal MPs and people calling the MP40 OP because of its “superior” sniping sorry distance skills (that dont exist).
Im prettuy sure you will figure out that there might be a difference in number of posts and complains beyond Parrots complaints.

Pssst, don’t mention the name of the forbidden one, he might return and reignite his crusade towards the removal of the devilish FG42.

1 Like