If the Soviets can have magical body armor and be able to reload explosives and the magical World War One weapon when can the Germans expect their own magical stuff And this is for end game

The US has the M13 GMC in the Pacific for anti-aircraft vehicles

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to point out, that the mp40 it’s a mid smgs, and there are even better smgs that will replace that said smg for mid to close ranges.

due to higher rof too.

while retaining accuracy and somewhat damage.

welllllll

if you do mistakes, you can’t really complain about the other guy when you made a mistake to begin with.

that’s not how it works.

no one mentioned HA.

i’m just saying that logically, and like realistically, not everything was designed to be evergreen and suitable for all occasions.

it’s like using snipers in cqcs and complaining that they are not effective.

you can use them, just don’t moan about it.

it’s that simple.

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but you can destroy light tanks with it

ah…

yeah, now i see it.

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Not possible sadly, it has 0mm of pen unlike heavy mortars, so at best maybe some overpressure damage to a AB-41, but it’s unlikely

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i’m fairly sure over customs i destroyed some pumas and ab41s with it.

… unless they were abandoned.

which would explain alot.

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Like all drums?

You know what also doesnt work?
Mentioning stats and then go down to anecdotal referenced of human errors which has nothing to do with stats.

Then why do we need to talk about real war now?

you can’t really snipe with drums.

you are welcome to try though.

well, yes.

especially when the game it self it’s not a 1 v 1.

there’s a lot going on more than the weapon it self.

and, you have more tools to make up for the shortcomings for that said weapon.

( which, if you use the weapon uncorrecltly, it still won’t change the fact that the user is making mistakes that may leads to his defeat in the encounter or undesired outcomes )

it’s called comparison.

you know?

this game isn’t precisely about petting dogs and cats. now is it?

tactics may often carry over and be effective even in the simplest game.

rather than taking a casual walk on the objective with no purpose or thoughts to it.

( even though, admittedly, that’s who sometimes it’s getting played this game. and i do it too. but if i want to be efficent, flank, cut out, keep my distance etc. )

What a-shame, same ppl always whining, gets old…. The unique weapons and gear per a faction is what makes the game the game. This constant tit for tat balance whine give me my trophy for playing is tiresome and just shows me your parents didn’t parent you well.

There are far more cumbersome issues with the game than a hand held mortar or fabricated body amour….the germans are fine, het your passy-out and calm yourself…

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Again, the 9mms all have about the same disperson as the drums.
Im pretty sure a 0.05 less dispersion smg doesnt turn into sniper as well.

Except this is not how balance, let alone comparsion because I am not sitting here and discuss about 12345433232932 different indivdual biased scenarios made up by you where you are right, Erika, especially when you started with the stats in the first place.
Just admit the unbiased stats are not on your side this time.

Is this irony?

I’m not reading all this crap.
I just came here to say that imo body armor should be an item in the backpack slot and then it should be buffed.

not at all.

i simply do not care about stats.

stats on a practical level will serve you only so far.

which the point all comes down to, stuff that you unlock in order to be efficent must be used in particular ways.

you can’t expect to use them for every occasion.

or in full auto like a rambo maniac.

my points still stand.

and germany equipment is fine and more adequate to fight soviets.

So I guess mentioning dispersion and reload time was not intentional.
I will remember that whenever you mention stats again as a argument.

And I will not discuss the 12345433232932 different made up theoretical scenarios because this is madness where you cannot expect much except to find a way to give you right.

Because you say so?
Cool. I should that more often.

i never did?

i said:

which looking back, i suppose i could have argumanted it slighlty better.

point is, those are different, and in the context of ops ideas, stuff shouldn’t be similar.

but different.

never mentioned stats. you did.

the only thing i could be and somewhat am wrong about, it’s that the reload perk kinda negates the whole reload thingy.

fairly sure a daily dose of enlisted will answer to your remark.

because it is so.

which it’s different.

i can guarantee you, if an mp40 user meets a ppsh user to mid / long ranges, the mp40 user will win majority of the encounters.

unless he doesn’t know how to aim and recoil control.

everything could be a possibility.

but that’s where it comes in hand the players ability.

and you get the rest.

point is, the tool if used correctly will work better on the other.

and therefore if you use it against others opponents and expect to win every situations doing the wrong thing, you’re a fool.

So if you did literally write reload time and dispersion, you dont meant it?
Are you for real now?

Oh yeah ,sure. If people mention dispersion, they just say it because out of fun and not because they think, the guns perform better or worse in those stats.
Do you litereally need to mention stats or mention a number now to talk about stats?

Oh yeah. I think nothing is better in terms of expierence and balance than using expierence as a argument which is based on killing bots with the intelligence and reaction time comparable to drunken Brits.

i did mean it, i just left out vital parts of the point it self.

because i forgot to include the recoil part and the rof.

which mixed with the stats them selves do cause differences and what not.

i would like to remind you that it’s a bout rng.

so… speaking of stats will once again, get you only so far in engagements.

g e t
i t
r i g h t

which do have differences and impacts.

if you play less populated campaigns, i suppose your experience might be less valuable.

but, the experience i was talking about, it’s the one with the weapon it self.

and when you play against players ( which the merge hopefully will solve that ) it will be even more a confirmation.

guess we’ll see bucko ( i don’t mean it :green_heart: ).

But how do you measure rof? Also by feelings?

40% of the players are bots now. Call me crazy but I think you might encounter a few of them even in populated campaigns.

Because it makes zero difference if you shoot at bots or at players I guess.

so you honestly believe the three don’t affect each others?
( especially with modifications being a thing on top of each others… )

you do realize bots don’t lean… right?

nor are really that present in lone fighters with 50 fucking people.

r-right.

bots standing still are the same thing as one of those wiggly bastard?

i would like you to ask you back:

This is golden. I take back what I’ve said, I AM entertained! Thank you, community :rofl:

Uh …

I just realized now they (USA/Commonwealth) can’t even build this…

:frowning:

:angry:
Justice for AB41. Poor Italian car needs love… at least less overheat…

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Imo germans shouldn’t have it. It’s just lazy copy&paste.

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would love having the ab 43 though

( and the 41 being less shitty. that would be great too )

( but the ab it self it’s soo good locking, can even somewhat looks like a futuristic suv )

( yes, forgive me lord for the curse i brought upon this land by butchering the AB, but i’m doing some crazy experiments )

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