How To Effectively Nerf Select-Fires (Without Making Them Unfun To Use)

We saw the Recoil Control of Select-Fire rifles and some Assault Rifles nerfed from 75% to 50% in the test server, before it got reverted. This did see some praise by some, and criticism by others, but my thoughts are that, while we want to see a variety of weapons/squads at the BR 5 meta, I think reducing the Select-Fire Rifle’s Recoil Control alone makes the guns less fun to use, since there is no realistic way to predict recoil patterns at full-auto fire. At the core of the shooter game experience, weapons should FEEL good to use. We also should try and consider how to etch out more specific niches or strengths/weaknesses between weapon types at BR 5 to help encourage more dynamic play, without removing general utility.

With that being said, I would like to offer the following nerfs to Select-Fire Rifles:

- Recoil Control: 75% reduced to 65%
- Base Vertical Recoil: 10-15% Increase
- ADS Speed: 0.6-0.8 → 0.4-0.5 (lower number is slower) (Most MGs’ ADS Speed is 0.3, RD-44 is 0.6)

These nerfs would affect the following weapons (to alleviate nuance):

  • AVS-36
  • AVS-36 20
  • AVT-40
  • AVT-40 20
  • Fedorov (25)
  • Gorov LMG
  • T20
  • T20E1
  • FG 42
  • FG 42 II
  • FG 42 w/ Grenade Launcher
  • Krieghoff FG
  • Breda PG (CR)
  • Type Hei Automatic

In my eyes, these nerfs are a way to make Select-Fires still feel good to use, but it begins to push their skill ceiling higher, in addition to etching out niches for weapons with faster ADS speeds and lower recoil such as ARs and SMGs. With these changes, Select-Fires are still usable in close range, but will ultimately perform best at ranges compared to other weapon type options at BR 5.

It’s also important to mention that, while not a part of this particular forum suggestion, I would like to see the continued buffing of ARs, SMGs and MGs at BR 5 to bring their viability up. As with any other battle rating, more specialized squads such as Assaulter Squads and Machine Gunner Squads need to justify the 2-fewer soldiers per spawn than Riflemen.

Would You Like To See This Set Of Select-Fire Nerfs?
  • Yes
  • No
0 voters

I’m looking forward to reading your thoughts and constructive criticisms!

1 Like

The only reason select fires were unfun to use in the test is cuz ppl were trying to use them the same way before. Select fires should follow their name. Select ur fire mode based off the engagement. I don’t see how slow ads speed is more fun also.

3 Likes

I vote no simply because it would be too similar to the previous nerf.

My issue with it is that a blanket % nerf would effectively be negligible for some, and worse for others…

It’s too similar to the previous nerf, while I’m not sure it would solve the issue.

I know it’s harder, but imo, each guns should be seen individually.

2 Likes

Agree with this. In particular type hei would prob need a slight mag size nerf if it’s to keep its relatively lower recoil.

It certainly used the previous nerf as a starting point, but not to rely on so much RNG to make the player feel punished while using the weapon.

It’s hard to make a forum post tat would go into detail about nerfing each weapon individually, without making the post too complex to get considered or forwarded. I would take that approach instead if I could.

2 Likes

I think the main reason they are so powerful is due to their one shot capability.
The reason they are fun is mainly due to their recoil control + power.

I think the best medium is to reduce their damage to machine gun levels. Why doesn’t the mg 42 firing the same spitzer one shot? It’s not realism. But this gives us an impetus to apply the same logic to battle rifles, which are better than machine guns in nearly every valuable stat.

Anyways, a two star fg 42 2 is still a menace to any alternative, even if it cannot one shot vitality.

Half of the playerbase in public battles do not use vitality, so the fact they get mowed down by machine guns and battle rifles is due in part to their lack of experience. You can still revel in their easy demise during public battles.

But we don’t need to punish those competent mg users and stg 44 users which have to fight against 9 man stacks running a weapon which is guaranteed to one shot at close ranges.

I hope this is an appealing solution. For exceptional weapons like the type hei auto, a heavier damage or reload nerf should be in place. Otherwise a 13.2 damage limit to all the battle rifles will make them less oppressive.

And to those who think AR’s and MG’s are competitive with current battle rifles, clearly you haven’t fought someone who can bring out all the qualities of the battle rifle meta. There is no contest. Join a clan or something. Play competitively.

The people here all play the game, and unanimously agree that there is an imbalance.

1 Like

also, if you worry bout the avs 36, then you can give it 13.6 damage or something.

I still think an ammo nerf would be the most effective way to knock SFs out of the meta

1 Like

I’m really not interested in specific percentages, numbers, and things like that.
I think it should be adjusted for each weapon individually. Not a generalized percentage nerf of the entire class.

I just think they shouldn’t be as effective in automatic fire mode as they are now. That’s what assault rifles are for.
Semi-automatic mode should be more effective, while automatic fire should only be used in very specific situations.

In automatic mode, SFRs should behave very similarly to machine guns. Therefore, SFRs should have similar dispersions, recoil, and weapon handling.
Just like machine guns, SFRs should be most effective in fully automatic mode primarily when in prone or while using a bipod. In all other scenarios, semi-automatic mode should be the superior one
That is why they are called select-fire rifles. Because they have multiple firing modes. And that should be their whole trick.
They are not just automatic rifles.

It is obvious that they have completely absurdly excessive power as of now. They are simply accurate fully automatic laser weapons without any drawbacks.
It’s just dumb run & gun nonsense, which completely diminishes the overall worth of other weapon types in BR5.

how so? What’s the mechanic behind it? otherwise, ammo boxes from eng and radio guys remedies the problem a large part.

Personally, I still have good memories of Red Orchestra 2,

I would implement selective-fire rifles this way:

Only assault troops could use them, and in the upgrade tree you should choose between assault rifles (aka MK42, AS44) or selective-fire rifles (FG42, AVT40, etc.).
its an utopic idea, just my dream

3 Likes

The boats sailed too far to go back now. The journey must continue big boi

Remove one mag from the reserve ammo of each SF rifle. This also removes 2 mags total if the person is running a large ammo pouch. Less ammo means less full auto mag dumping.

BR 5 SF? even the type hei auto?

Personally, I would rather just see them left as they are.

It would be a harsh nerf for the Type Hei Auto, but it would still have to be included nonetheless.

There’s already so little ammo for them. I would prefer to nerf a strength then a weakness.

It is best to do damage to Auto Rifles in the amount of 13.2 (when leveling up weapons to 3 stars) and do not touch anything else. Auto rifles will continue to have a large number in the squad of 9 Fighters with Auto Rifles, against 4 Stormtroopers with Assault Rifles. Therefore, I think it will be in balance to make damage to Auto Rifles equal to damage to a Machine gun.

Japanese 6.5 weapons should take 12.3 damage at the top when leveling (Autohaye and Fedorov Assault Rifle)*

The most interesting thing is why the damage of machine guns is 13.2, and the damage of Auto rifles is 15.3, although historically, Auto rifles usually served as an ersatz replacement for a machine gun. Therefore, the best option is to lower the damage first, look and decide to nerf the Auto Rifles more, or leave it as it is.

I hope the developers will not forget to level up the characteristics of the Autochay and the Federov Assault Rifle when nerfing Auto Rifles. Otherwise, it will create an imbalance in the game again and spoil the logic. Otherwise, I feel like the Autohaye will get fucked up, and they’ll forget to fuck up the Fedorov assault rifle…