So far, there don’t seem to be any signs of the devs planning on adding a historically accurate counter to greyzoning KTH (ISU 152 with either HEAT rounds or even semi-realistic HE rounds, or heavy artillery)
It also has turret armor basically of an IS2… which isn’t really relevant.
The 152 will be added at some point I am certain.
Based on the old datamine, the version in the files is armed with APHE. Unless they change it from the datamine, it would be a worse kv-2.
yeap
mmm, let me see.
Bodyarmor heavily affecting low BR’s.
Low BR smg’s that qualified as BR3 smgs.
Best AR, and well best SF.
Faction doesnt have own AT weapons ? No worries, soviets can steal GE & US AT weapons.
Best LMG at BR5
But yes, lets focus on KT2 that is there clearly to bully and annoy poor soviets that never got anything.
“We the soviets are the victims here”
Yeah, sure you are cupcake.
The KT isnt even that good anymore as an advantage since jets got added to delete them the moment they actually got into position and can be effective.
Body armor gives 10% damage reduction, which doesn’t health-gate anything I am aware of. It gives a slight boost to survivability at long range (which helps with the very high RPM german machineguns).
The best Soviet BRII smgs are shorter ranged sidegrades to the best German smg. The mp40’s accuracy and recoil are great to handle in a game where you live and die by inaccuracy.
The common panzerfausts and bazookas for the Soviets are due to the Lend-Lease act for the bazookas and due to seizing stockpiles of the common panzerfausts in the later years of the war. (and of course frequently finding them on dead German squads)
I assume you are referring to the RD-44 as the best LMG at BRV. While it does have great short range performance compared to other machine guns, it sucks at long range and the low damage per shot (doesn’t one-shot at 10m, much less the standard 100m) can still get you killed often at longer ranges.
On the common Western Front maps, jets can’t even line up a strafing run on the tanks. A well-positioned KTH is completely impossible to hit unless they just sit still when a bomb lands near them (I’ve seen how a lot of them play, and they do exactly that).
And once a KTH is in a good position, you better hope you’ve been practicing your faust-sniping if you want to still have a chance to win the game.
Assuming 100% accuracy this turns GE smg’s with higher DMG to 3 shot guns rather than 2.
Shifting the already very favorable situation to even more to soviet advantage.
Im relatively sure smg’s are supposed to be good at cqc rather than at long distance.
So the statement of “We got better smgs at cqc and you have advantage at long range” is relatively idiotic.
Its kinda like saying well our KT2 has better gun, better armor but atleast your IS2 has bigger mg.
Which doesnt really help much in tank vs tank battle does it ?
And anyway, if you are afraid of the higher dmg at long range of GE smg’s you can always wield 2 weapons for assaulters.
Take the SMG for cqc and BA for long range and you have effectively mitigated the insane long range advantage of german smg’s.
( Assuming the higher rof of the USSR smg’s just simply dont cut it )
Same could be said about soviet weapons but for some odd reason they aint available for GE.
Not really any BR5 lmg is 1hit kill.
At best, GE lmg’s can down player with 1 hit assuming you are shooting someone who havent figured the vitality yet.
If theres vitality, which is kinda expected at BR5 then both guns mg42 and rd44 are 2 hit kill, with that exception the MG42 has higher chance to kill with 2 hits rather than down.
But I find it slightly funny how the above mentioned bodyarmor that makes smg’s from 2hk to 3hk is irrelevant but somehow its massive differency in BR5 lmg’s.
And again, if you dont like the RD44 which is essentially a assault rifle with large magazine, you can always use the maksim tokarev which has exactly same dmg as mg42.
Just out of curiosity, which exact map has such places ?
So far I havent had a single issue with any tank while flying meteor.
If only the KT2 had speed of BT7 it probably would have a chance to reverse or drive away from 250kg bombs but so far I havent been able to reverse or drive away from a single 250kg bomb that landed near my KT2.
Germany’s smgs are literally buffed compared to their real life performance to keep up with Soviet smgs which realistically would do more damage per bullet. They also have less damage fall off.
Enlisted is mostly medium and long range, and you can’t just have your assaulters swap between better weapons. If the map design was better it would matter even less. You can CHOOSE to engage at medium range, but you can’t choose to engage at short range. And due to the very low ammo of the good soviet smg’s, using a rifle alongside them instead of an ammo pouch will give you 8 good bursts at most before you are out of ammo.
The captured variants of the soviet ppsh had to go through a lot of modification due to their rather simple design, as otherwise they would constantly jam every few shots when not firing the magazines they were built for (this was fixed with the later box mags, but by then Germany didn’t get any opportunities to claim large amounts of them). A lot of the better Soviet weapons had very few models fall into German hands.
The RD-44 specifically doesn’t have a high enough maximum damage to one-shot at short range, unless you hit the head. The maxim tokarev sucks, the RoF is trash and the ADS delay is longer than any German or Soviet mg for similar long-range performance to German lmg’s.
The difference for the body armor being a factor for BRV lmg’s is because battles are often at longer ranges at higher BR’s (due to German weapons being better there), and they just barely health-gate the machineguns for a tiny advantage at medium range.
Vitality isn’t that common at BRV as on a lot of soldiers you will have to either sacrifice all your accuracy to get it or sacrifice very versatile mobility.
Sorry about the confusion, I was meaning Eastern Front maps. Got the direction confused.
If you are parking your KTH at a spot that pilots can easily land bombs right next to it, you aren’t good at finding spots. Jets have difficulty if you even have short cover on your sides, and most players aren’t skilled enough to land their bombs directly where even a 50kg can guarantee penetration.
huh??..Vitality has nothing to do with either of those other perks…they dont dip into the same attirubte pool.
probably “theee” most common perk.
The tier 1 perks are the issue with it. It’s very common at BRIII where you have less risk from recoil and everything is heavier, but at BRV your mobility can matter a lot. You also definitely don’t want to lose your recoil control at BRV.
I’ve seen a lot of speed builds in this game, and they are terrifying if done well.
you must be playing low tier soldiers if you arent getting all three. (only certain classes like snipers and tankers cant get vitality plus vertical recoil and run speed)
The issues with that is that you then wouldn’t be able to quickly use a medkit if you get downed, and you also wouldn’t be able to easily use it if you just got injured. A lot of people prefer going for the ability to self-revive within the same day.
Well actually I could argue the differency is too little.
Infact the 7.62x tokarev is by far one of the worst rounds of ww2 what comes to terminal ballistics due to being absolutely overpenetrating round.
Rather than giving a lecture about the subject terminal ballistics which you can google by yourself, lets just say 9mm is still widely in service today and 7.62 tokarev isnt.
And to put a cherry on top of this and give you something to think about, there is a reason why such rounds as hollow points exists as to get maximum potential out of the bullet you dont want it to go straight thru but rather stop rather soon after penetration to get most of energy.
Just out of curiosity which cap points you are able to cap from medium to long range from the middle point of the cap ?
If pressing between 1 and 2 is too much of effort, you can also pick the rifle from your dead comrade.
Or switch to soldier of your squad that isnt assaulter.
Not sure whats the point of this mental gymnastics, its entirely up to you if you choose to use peashooter at medium - long range where its highly ineffective.
If only each squad had a soldier with magic hammer that could create boxes of ammo.
Whats the standard load without the ammo bag again ? 3 mags ?
Thats slightly over 100 rounds total and if 8 bursts is best you can do with that then perhaps you should focus on practising your trigger discipline.
Never heard of GE having issues with magazines. Far as I know each mag for what ever weapon system was interchangeable with other same weapons in GE arsenal.
The magwell / magazine issue was entirely soviet issue.
I havent heard of single magazine issue regarding modified 9mm ppsh41’s.
And GE had 7.63x25 mauser rounds that fit just fine into ppsh without any modifications.
Dunno what are these better weapons ? Fedorovs that were pretty much never used ? The AK47’s soviets had and were never used ? Uragan ? Or the BR2 never used SA moist nugget ?
I dont have exact numbers of how many ppsh41’s GE captured but GPT gave a broad estimate of anything between 50 000 - 200 000 so I supposed this wasnt the “good” soviet stuff.
Nor does MG42 at best it downs with 1 hit, this assuming the no vitality and no bodyarmor.
Well its option for people who go for 1 taps.
But considering that you can make 8 bursts with 100 rounds I highly doubt this concerns you.
KT2 isnt very common either so idk whats the fuzz about.
Eastern front maps suits also fine. So far I havent found a spot where im safe from bombs.
But il grant that overally, soviets are pretty bad players so il grant that KT2 expected life is quite bit longer against soviets than murrica.
Well I guess its quite well proven that no matter how much better equipment soviets get it doesnt magically replace the lack of skill.
used to swear by it, Dont use it all anymore. Swap soldier hotkey I find just as good, without sacrificing anything
its a reactive perk. I prefer proactive to perhaps avoid being downed in the first place
Jesus Christ that response length.
The game doesn’t simulate overpenetration for infantry except for with AT rifles and cannons. If the ppsh could overpenetrate every shot, it would immediately get nerfed to the ground from complaints.
You don’t have to fight directly on the control point. Typically, you are fighting enemes from a distance who are at the capture point or mowing down approaching enemies while at the capture point.
I have no idea why you are bringing up the peashooter stuff. If you choose to engage the short-range powerhouses at short range with your weapons that are more effective at range, you should be the one at a disadvantage.
You can’t just start building an ammo box in the middle of a firefight, and engineer AI are very vulnerable to the literally anything going on at any given time.
The standard load without the ammo bag for the ppsh is 2 magazines with 71 ammo each, fired at 1150rpm. If you were to fire very short bursts, you could get to the double digits but it would be far worse than swapping to literally (obv not literally) anything else.
I actually researched this just the other day. Before the standardized box mags that were specifically designed to fit any ppsh, due to the design of the gun it would constantly mess up the feeding with the wrong drum mag. German designs had to redo all the internals to get it to work, and not just due to the difference in ammunition used.
The soviets did have a lot of automatic rifles by the Berlin campaign. They didn’t really get much of a chance to claim them when the chain of command was dead, all their veterans were dead, and the enemies were everywhere.
The mg42 deals over 11 damage at 100m without requiring upgrades to do so. It’s also much better than the Maxim Tokarev at clearing hordes of infantry due to clearing more health gates AND having a higher RPM.
In-game, the KTH is VERY common. I’ve probably had less than 10 matches in BRIV/V (BRIV counting after updates to matchmaking) where I didn’t fight any, and I’ve almost finished the tech tree (a lot slower when half your team is AI).
I’ve found a LOT of spots on the Eastern front maps where you are safe from bombs. There is at least 1 of them per map where you get a good sightline too.
It’s not that soviet players are bad (although there are some of those people too), it’s that typically about 1/3~1/2 of the team is AI when there isn’t an ongoing major event. With planes, there’s also the issue that since Soviet mains aren’t online very often most of them at BRV still don’t have jets and nobody builds AAA so they almost never have air superiority to safely land bombs.
Also, German planes typically have better bombs than the Soviet planes. They have the equipment advantage and yet they still get less bomb kills on even the stationary tanks.
Not really one of my problems, subject was damage and in that department the 7.62 tokarev is pisspoor.
Quite often I do ? Unless theres some other magickery trickery way to capture the point but I havent figured such yet.
Do feel free to enlight me if there is.
il play along, so situations where the cap is inside house which is relatively often in eastern front maps.
Do I ask the enemies to move outside so I have fair change against them with my SMG that is absolute beast in long range ?
And anyway, regardless we all know the GE smg’s are absolute beasts at long ranges absolutely insane.
The dmg differency with PPS ( 3.4 ) and MP40 (4.0 )
Means both are 3 shot to down at 100m.
pps 3 shots = 10.2 dmg
Mp40 3 shots = 12dmg
So unfortunately this absolutely massive dmg differency GE has in favor aint helping shit.
Build it before you go in fight and problem is pretty much solved.
Not exactly games fault if you choose to fight with empty gun ?
Well I was more or less referring to pps.
Regardless how good the ppsh41 is or not, I cant really figure a single reason why Id choose it over the Ak47 or fedorov which are arguably best weapons of assaulters.
Which is soviet issue.
For example the original inventor (winland) of said drum mag M37 that soviets kindly copied to theyr ppsh had no issues with the drum mags. They were all interchangeable.
Quite sure the sleeve in magwell solved the issue.
GE didnt really have issues with standardizing mags.
Wasnt there like ~4 years of fighting before it ?
Which ones ?
AVT / AVS ? Both were out of production long before the berlin campaign due to being quite bad.
Pretty sure the maksim tokarev has exactly same dmg value.
Funny how you are clearing hoardes of hordes at 100m with MG42 rof I guess without missing a single shot but cant do much else than waste bullets with ppsh ?
By far less common than vitality but carry on.
And im very glad you have done so, but I asked where.
Man seeing these replies are absolute cinema
Literally in reading everything and basically only this image can compare to the magnitude of this argumentation