Do you not grasp the basic mechanics of the game?
Axis has been a little better this few days, maybe some experienced US main gone Africa. My win rate in Axis is climbing, but still far from Allies, I didn’t lost a single match as Allies in the past few weeks
I admit I didn’t read the OP. It’s probably a copy paste of one of the hundreds of rants on Normandy “my chosen faction can’t do this well, please buff, and or nerf the other one”
Normally I’d just add this to the long list of why I’m not interested in this theater.
But.
The new upcoming map… Intrigues me. So many buildings. That can protect from bombs. That, judging from what I see in Tunisia, are probably very well detailed…
Yes… I’ll finally give Normandy a go.
You’ll probably hate the carbines, assuming you’ll play allies, though one one OPs suggestion is to lower the distance of axis spawn in invasion without realizing that rally points exist
Oh, oh! I’ve read in the last dev post that carbines received a much needed buff to their recoil (they should kick less)
Aren’t they behaving better now? Because my soldiers
in Tunisia… Will have lots of those.
At certain points the defenders run to the point more than the attackers. Maybe it should be the other way around?
Example - the third point on Waugh’s ruins(I do not know the exact name in English, a dark map with marshes and a church on the second point) in the house. The attackers run from the church, and the defenders through a long forest, where you can’t put respawns, so they will be destroyed by the first missile.
Built a damn rally point then since you can build one, on average, 50 meters away from the point which is much closer than the 100-200 meters away that the main spawn is
Carbines already Kick less than the garand atm which is a welcome changes that they did earlier in the year it used to kick more than garand
A forest without houses. Your respawn will be broken. I’ve been through this dozens of times.
If it makes no difference where the standard respawn will be, can move it attackers 100-200 meters away from the points. You say yourself there is no difference.
You can always put sand bags infront of it, or put a better hiding spot. Hell I almost always have extremely aggressive rally points on invasion as they are almost always directly behind the point that will stay up incredibly long without houses with my favorite spots for rallies are trenches
I meant a very very recent change:
Weapons
- The Lee-Enfield No4 MkI rifle is issued with the No4 MkII bayonet in the “Battle of Tunisia” campaign.
- In the “Battle of Tunisia” campaign a shovel can now be purchased for bronze weapon orders.
- Engineers’ Bundle now includes a shovel instead of a knife (currently in the “Battle of Tunisia” campaign, only rank 3 engineers in their respective squad).
- Carbine series ( M1, M1A1, M2, M2A1): reduced recoil momentum by 20%, improved control of the weapon when firing multiple shots in succession.
From what I read, carbines can FINALLY shoot multiple shots in rapid succession while being controllable. It SHOULD have been implemented at the same time CBT Tunisia became OBT. Haven’t tested it yet (I’m very deep in the forest, don’t ask) but can’t wait to once I’m back.
Buddy, the bags will be destroyed by missile spam.
I understand how to make respawns, but at certain points it is difficult. Also, I still don’t understand why the defender from the standard point runs longer than the attacker?
Did you read my post? There all agreed with the arguments given, regarding the unbalanced sides of the attack and defense.
I played 3 games today on Le Bre on offense. 15 minutes each, win. The opponents didn’t stand a chance.
I’m willing to attack the Americans and win with a much higher probability because it’s easier.
If the developers gave stats, it might convince me that I’m wrong, but so far I see attackers getting 250-330 tickets per point in Normandy. There is no such thing in Moscow or Berlin. It is very easy to attack
I know but here is a secret to CAS, they strike in rather predictable routes which is mostly around the main spawn, and yeah I don’t usually hide my rallies or protect it much since my main priories are to get it up ASAP and get my ass to the point because I know for a damn
Certain that my axis comrades will abandon it
Good to know since it means it will have, m1, around 54 vert recoil as a base and around 45 fully upgraded
I have to admit i havent played enough ver su mer as axis but i think their spawns are atleast close as allies ones
This map is good example where I feel im FORCED to build rallies in every objective except at first one cause there isnt enough time to build one
Personally i dont even bother, after bombs got nerfed spawns get rarely destroyed by planes. And i build lot of rallies, literally 10 times more then other buildings combined
well, i’d suggest you to go for the 'muricans.
with germany, eh… it’s… very different.
not saying that germany always lose, because normandy it’s the only campaign where i have good win rates and god tier equipment, but the op is somewhat right and wrong about it.
although, with the americans for experience is somewhat fun and " better " ( outside the old placeholders that are now stucked forever in the line up ) .
but, this is just me, and you are free to play what you want of course.
Reddit take tbh, this just reads as ‘make the game easy for me because I’m bad’
I wish stats were visible so we could ignore suggestions from bad players
If you read the post, you’ll see that i specifically don’t want to nerf the Allies, and i also would prefer that they don’t buff the Axis side, since i feel the equipment is already good enough, nerfing would just ruin aspects that some people might really love.
I am totally aware of rally points, i even often build them myself, but i don’t always play engineer. And it’s unrealistic to expect that there will always be an engineer running around building RP’s. I’m not suggesting that they put the spawn points right on top of the CP, just move them a bit closer, maybe take a look at the average time it takes for Allies to get from a spawn point to CP, and then move the Axis CP match, and vice versa. But rally points have their place yes, but it doesn’t help we have them if a difference can’t be made.
I’m not asking for an easy game, I’m asking for a balanced game, playing a match where there’s no challenge in winning is also quite boring, it’s nice not being able to see in the first 5 minutes which side is going to win. What I’m to na say now you can decide if you believe, I’m usually one of the top players on my side, and i usually finish with less squad losses than the average player. So believe that if you want, but I’m just trying to say that I doubt it’s my skill lacking. I thoroughly enjoy this game, I started playing on Normandy, and watched it get worse and worse with each update.