Feedback for update 0.1.13.25

It is but I doubt that was the intent.

Once you get to level 26, there are no more weapon drops. How am I suppose to upgrade my weapons???

Good question.

Just pray to the holy Gaijin Snail that your RNG is good enough to have all guns upgraded before you get that far :clown_face:

Yeah, with my luck… I usually cant even upgrade weapons when I have 80% success chance… (had even 4 times in a row)

I spent 50 G33s on a single 70% upgrade :clown_face:

2 Likes

What I like:

  • New modells
  • new gun sounds
  • AI reworks
  • new cannon firing graphics

What I don’t like:

  • AI is still useless
  • No reworks have been made towards maps even though a lot of players agreed they are too small
  • Progression system has been ruined with weapon upgrades, it takes me days to get all the parts just to get Upgrade failed

What is not too easy to understand:

  • After what seemed like 2 months all we got is a couple of models, new sounds and slightly better AI,I hope devs are leaving other fixes to OBT.
  • No information about OBT
  • Keeping the game dead for so much time will not help us test the game better, give us different weapons, squads, mechanics… so we can decide what we like the most.
6 Likes

What i like:

New Models
Some Bug Fixes

What i don’t like:

The new AI is often way to strong in the LoneFighter Mode

Where’s the Panzer III HE? Oh, it’s still not in?
Where’s the 4x100 kg loadout for the Stuka? Oh, it’s still not in?

Get it together. It’s really stupendous that it hasn’t been implemented fairly for both sides yet.
On that note, the MP40 feels horrible right now. The increase in its recoil has made it practically useless, as the only thing that made it good was a decent number of low-damage bullets hitting in a relatively tight grouping, rather than spreading them all over. It’s ridiculous.

Lmao
None of the MPs are any different from before in any meaningful way since the change was a fraction of a percent if anything at all

2 Likes

Good job on cherrypicking arguments.

I’m not even arguing with you about it. I was originally just going to say “git gud” but felt that kind of post belongs in the discord.
I agree with the HE and plane loadout issues.
HE is worthless and varied plane loadouts would be a fun addition.

1 Like

Wasn’t saying you were arguing. I just think that the MP40 feels a lot worse than it did. The damage in close range is absolutely laughable for its firerate, too.

On that sidenote, the Pre-War Kar98 with scope does less damage at longer ranges than the regular one. What’s up with that? Why would anyone want to progress into an objectively worse rifle?

Can agree about the damage, it takes too long to kill the poor russians, especially when they are knocked down… :smile: About the recoil, i previously said that i like the changes, but now i cant. Yes, i can get used to the new recoil but it is not as comfortable as before, only when fully upgraded. Would like to see a little buffs to mp’s (also ppd’s) damage and/or recoil.

It’s with the Russian coaxials that kill in fewer than 3 low-rof hits.

It’s with the IL-2 loadout that can kill tanks without landing a bomb inside the commander’s hatch.

1 Like

I don’t enjoy the 20mm on the T-60 being a two hit kill now. That’s trash and that change shouldn’t have been made.
Idk what it is but 20mm AP is merely downing 90% of the guys I hit in the torso now and the HE is next to useless. It’s truly one of the most powerful changes I’ve seen made to this game.

1 Like

Welcome to Vitality perk users.
afaik the 20mm didnt get nerfed. More people use Vitality and the 20mm cant kill people that have it in one shot.

1 Like

haha
And these are just normal soldiers
Aha

As a new player and first experience…

  • Progression Trees is mostly meaningless
    I think you guys went too crazy on progression, it’s so confusing the multiple trees and they don’t do much if they do I don’t notice, the same goes for workshop it’s too expensive and I haven’t used it.

  • All maps you have and capture point areas are meant to be played as lone players, with squads is just too much confusing plus npcs are killed instantly. In my view the maps you made are for 32 players not 50 npcs+, you need larger maps, with more open spaces with cover to faciliate progression until you reach the objective. Capture areas should be 3-5x larger so they encompass multiple buildings forcing more hold and rush dynamics together with indirect fire and other fire support.

  • There needs to be a way to rearm tanks, atgs.

  • Static MG42 is too OP they need to have 100-200 feed belts, to force reload and give a break, it’s so easy to camp players

  • Too many not destroyable objects near capture points like Spotlights make it hard to move as a tanker.

  • Invasion as a defender is too OP as there is no limit tickets, it might make sense to make it time limited rather than ticket limited, the attackers need smoke grenades maps can be quite difficult sometimes.

  • Planes are not good at all, copy warthunder :slight_smile:

  • There should be ammo for infantry on the starting point as well.

  • No Tank hull MG it should be controlled by AI and fired automatically

  • The campaign progression currently doesn’t make sense to me, I think it should be like WT but with an horizontal tree. And around equipment and weapons.

  • The tank HE round is not effective radius needs to be enlarge.

  • I don’t like the squads game, I know it’s the main purpose but maps aren’t meant for this and no AI will make a decent challenge without cheating, the game is superior when being full PvP.

Things I like the most:

  • the engineer class
  • Rifles are fun
  • the tank modelling and handling seems promising.
  • Monastery seems quite well made map and mostly balanced.(the interior setting with ABC)
2 Likes

Drive to the ammo icon towards the back of your spawn.

If a tank has one, it’ll fire with your coax or commander MG. They were definitely there on Shermans and Panzer IVs in the Normandy tests.

1- Not all maps and game types have it… I think just two

2 - My first PZ III you can’t switch to the radio man which had control of the hull MG