PPSh was never removed, you can play it in training but because this is CBT, we can play only about 30-40% of all weapons that will be in Moscow campaign. PPSh will probably be added in OBT Moscow
Why these weapons are not available is because devs can’t balance weapons if they give us all of them at the same time, so small steps.
I don’t understand why people don’t get that CBT only gives us limited amount of weapons
For example: *WhErE Is mY G41 sNiPEr???
And Moscow campaign takes place during that period, also factories were located very close to the front so the fact that PPSh didn’t see service in that battle is false
There are tons of different SMG’s that were confirmed during early alpha tests and enlisted streams (both for Germany and USSR)
So you guys who main only Germany, you don’t need to always want everything removed for SU because both sides are going to get a lot of cool stuff during the OBT.
AI movement is still retarted. Why AI can push me away (when standing and laying down)?
AI is still completely useless. Being in a wrench it looks 360° for enemy although it can come only from one direction
Russians tank are overpowered. It takes me 2-3 magazines to kill one russian tank although I am penetrating it.
Again AI. Why dont you put some kind of aura around the main player so AI cannot block, push or even climb(!) on me. AI made me stop playing Troops and i moved to single player
When are new maps coming in?
Why fyling is so different to Warthunder? It is so difficult here. Why not making it the same as Warthunder?
After the latest update I got injured a few time when spawning
Hope multiplayer in opne troop will come soon as well
They’re more likely to come from the other end of the trench, sure, but attacks from up top happen all the time. So enemies can and do come from any direction.
Lmao you’ve clearly never had to fight German tanks, and missed all of the threads about the Panzer II being an impenetrable juggernaut that doesn’t even need to aim to wipe out Russian crews and is harder to kill than either III
I think that when aiming with a weapon, the gun should be raised to the face of your character instead of what we have right now. Right now, the character moves their head (and camera) down towards the gun, instead of moving the gun up to the head. I don’t think this makes sense at all to lower your head to your gun instead of raising your gun.
It’s a bit awkward overall because your weapon is in an unnatural position to begin with.
Typically you would raise your weapon and lower your head, but here your weapon is almost already raised beforehand because FPS law demands that whatever you’re holding must always be in front of your face.
Dislike:
Is it possible that HE is not really killing (except direct hit)? I was hiting next to enemies but nothing!?!?!?
Tanking in general became super difficult. Super slow turret movement etc. I am playing only Germans and it takes max. 1-2 shots and i am dead. Very often just one hit. If a sniper takes me down with one hit, then that should not be the case I think. Sniper should be able to take out single team members but not the make entire tank burst. Me on the other side need sometimes hit 3-4 hits (in different sections) to get a russian tank down. Meanwhile I have the second german tank. And again, when HE does not kill, why even putting in to the game!?
PLEASE make the AI stop pushing away while you are standing or lying. Or climbing on me or doing any other strange things/behaviour. They are more an obstacle than helpful.
Like:
The spawn protection system. It is good that you cannot get to enemy spawn in order to wipe out spawning teams easily.
The same happens to me all the time but I play always Germans. I would say in 80% I get killed by 1-2 hits. That would not be an issue as in Warthunder you are also sometimes dead after 1-2 hits. The issue is that I need on the other hand sometime 3-4 even 5 hits to get a russian tank exploded.
BTW are you able to kill with HE rounds? I have noticed that today that HE rounds are not really killing infantery. They are completely uselless agains them except of direct hits.
I’ve been noticing as well that bots are shooting at me when I shouldn’t be visible.
I was the last one left of my squad, laying down under a window on the 2nd floor of a building to let my health regen, and there was still constant shots hitting around the window.
yeah thats the problem all ai units aim at only one soldier at a time not all so you can as a player easily kill them while everyone single one of them is facing only at a sinlge direction only at any given instance thats why when you enter in a house full of ai the ai just goes sht they cant seem to kill me at all
Still plenty of problems:
1/ AI isn’t really improved much
they do lie down when I do - but they still criss cross all over the place when htey have done so. Eg in a stables facing door at far end, prone AI will go from one side of stables to the other, then back again a few seconds later - rinse and repeat.
Still stand outside a trench when given an order to defend inside it
2/ “Head shake” in I-153 isn’t really appropriate! Took it for 1st time - flying straight and level it jerks side-to-side every second.
Also I-153 needs at least historical guns - 4 with 2700 or so rounds! A few light bombs or rockets would also help - otherwise it is completely useless IMO.
When it was built they had specialized recon - so it was originally just a fighter - which is a particularly useless role in Enlisted - they should not bother with them IMO.
Once it was obsolete later ones were built with metal skin on the underside of the bottom wing to carry rockets (6 x 82mm - 3 perside), and it could carry up to 4 x 50kg bombs according to WT - so that would be adequate loads in Enlisted for a bit of light support IMO.
Depends on what model you are talking about. Early models were quite meh. Especially spring under the barrel was problematic, it was later fixed. Unlike mag that is bad because it’s pan magazine.