Feedback for update 0.1.13.25

We have released another big update description of which you can find here.

Play a bit and submit us your feedback on current game experience:

What you like

What you don’t like

What is not too easy to understand

10 Likes

Premium weapons are no longer fully upgraded and are unable to be upgraded from the point they’re at.

2 Likes

1 Like

What I like:

  • New Madsen look.

  • PPK feels better now and MP-38/40/41 stability is ballanced better.

  • New camera effects, but not all of them.

What I dont like or what should be improved:

  • I dont like new AI behaviour because they aim too good and always 1 shot me from any distance. Also their reaction is too good which is the biggest downside, for example I played 2 battles and in both I was afraid to advance and be aggressive (which is my style of gameplay) because I knew that bots will always get me easily from other side of the map and the bushy places with trees are the most dangerous now because bots always see through them or in close combat - when I open the doors and if on the other side of the door is enemy I get instantly one shotted without a chance to react (and my reaction is very, very good), also they see me behind corner with their 3rd eye and instantly turn around to one shot me, which is not nice because they could not see me and I was not even shooting. So this is the biggest downside.

  • I did not have time to check the new graphics options, but without changing anything it felt like the inside of buildings are too dark and my soldiers eyes does not adapt to dark even after some time and I can barely see anything, for example - I was advancing a point captured by enemy, when I entered the point I was instantly 1 shotted by bot who was standing against wall and I could not tell the difference between man and wall because the enemy bot was in the same color because of too dark shadows while there was a sunny day outside.

  • Last thing that I would suggest to change is head bobbing, because it feels not right and unrealistic (shaking camera to both sides while sprinting, too big shake when jumping or landing).

4 Likes

Hey guys can we have an option to turn off head shake when running? It makes me get motion sickness

8 Likes
  • Good
    I like formations although I would give some ingame info about them.
    I like that every gun can be mounted. I don’t know if mounting weapon when prone was intended, seems weird.
  • Bad
    I can already tell that bipods are buggy.
    When I try to bipod on this:

    it seems that sometimes I bipod on the further row of sandbags. Because of that my field of fire is about 30* wide. Additionally information about bipoding is flasing.
    Too dark insides of buildings when looking from outside.
2 Likes

I think as an addition to the AI

If they have downtime for like 15-30 seconds and have less than 20% or less ammunition left in their weapon they should reload. Swapping to an AI and having them sitting their with a single round in their bolt action or just a little spurt in an SMG gets players including myself killed all the time.

2 Likes

I like how AI is improved. That’s exactly what I wanted.

But they still see enemies even when they’re hidden which annoys me

5 Likes

I really like the improvent of AI behavior. Formations, reaction for markers and seeking for cover are much better. More feedback on that after I test them in real battles. What I would love to see added is the option of suppresive fire - command that would make AI shoot in pointed direction even if they do not see enemy there.

Movement feel is in my opinion a little better, for me it feels more natural.

I enjoy the mounting mechanic and the one small thing we need is animation of deploying bipod i weapons with it, but that is just cosmetic change. Btw. new sound of ZB26 is very cool.

When it comes to weapons upgrades I’m not sure it is what community wanted. There are just more stages of the same things as before: no downsides of each upgrade, even more parts needed for fully upgraded high level weapons like MG13 (around 96 if I remember correctly) - that will be even more painful when we consider all the RNG getting in the way (first, aquiring so many weapons, then getting enough parts, and at the last stage all can go to hell because RNG decided that upgrade failed)

More feedback wil come after I test everything properly.

1 Like

I would like to see bobbing of head while running optional. It’s good but can make you a real headacke

5 Likes

The head bobbing when you run makes me nauseous. Would appreciate it being optional.

8 Likes

So far I like this update… but I must join people who criticize head bobbing because it really feels like this: Yoshi the bearded dragon is quite horny (head bobbing) - YouTube

Its just a bit weird and probably too much. It should be toned down a bit but I don´t think its removal worthy.

Also… AI changes, new models etc. are all nice and stuff but… I have an very important announcement to share… TOZ-B now have TWO SHOTS and oh boi, its so damn good and fun! (everyone who likes shotguns in FPS is probably having very good time) I only wish axis had shotgun too now… If TOZ had two shots earlier I did not noticed it at least.

1 Like

Really?
ngl I kinda like it

Yeah, it’s giving me sicknesses I never knew I had. I have a bad headache too now after about 1.5 hour of playing.

1 Like

Germany got nerfed again :see_no_evil:

1 Like

What I like:

-New Madsen

-New AI formations

-New Bipod system

What I dont like is:

-Bipod is too sensitive

-Required exp for Campaign level is too high. Should be 50% or give more exp

-Need More maps and Guns

-And most Important thing: I want to see Battle of Tunisia

4 Likes

Mortars should be removed if you’re not gonna force them into the main playable area where the enemy can take them out. Firerate should also go down quite a bit because getting AOE’d to shit on a cap you’re supposed to defend isn’t fun at all.

AI shouldn’t be able to throw grenades back as reliably as they do. Players can barely do it if at all, so why should they.

The AI still fires through foliage a bit too much.

4 Likes

I’d rather have their ability to get ammo from engineers removed. Mortars are not as useful without the refill.

It’s better to fix ability of players to throw it back. Also, the grenade throwback is like one of the very few uses for the AI. Why nerf it? I don’t see them do it as often.

5 Likes

Yeah you’re right on both counts, my man.

2 Likes