Feedback for update 0.1.13.25

Like:
AI improvements
Madsen model
Bipods

Dislike:
The majority of the community asked for LESS weapon upgrades, not more.

Weapon upgrades becoming even more oppressive compared to unupgraded guns means that everyone has to spend even more resources to upgrade their guns, and further increases the disadvantage that new players have.

These new weapon upgrades sadly ruin any positivity the update has and only shows how predatory the progression system is and how the developers of the game want to rely on new player’s frustrations to get them to buy whatever the devs end putting up on sale.

More on this when I get more testing done

5 Likes

Sort of agree - too many upgrades. And will further punish new players coming vs maxed veterans. It should be about fun, and skill. Not OP gear, favoring long time players.

DO NOT LIKE NEW MADSEN, why would anyone think this is an improvement? Dislike, and was this even historical? I’ve never seen Soviet infantry with stick magazine MGs - ever, on photographs. I vote for drum Madsen - also blocks less view.

AI becoming too smart - I don’t like that either. There is a point where it becomes too strong, and too much. Keep the pathing improvements, but accuracy should be downgraded, in my opinion.

I’m quite worried about the “shot deviation”
I remember when WT tanks had RNG like that on main cannon accuracy. If I’m able to line up someone’s head at 200m it should go where I aim not some random direction away from the irons

Don’t forget about the bolt action increased rate of fire upgrade, on top of the bolt action firerate perk.

Wanna increase your bolt action DPS by 50%? Get those upgrades and the damage upgrade :))))))))))

Or just buy the premium squad that has all of them! (If you honestly think this won’t happen you should learn about game dev studio greed)

1 Like

I hadn’t even considered the cumulative benefit from the perks and fire rate upgrade tbh.
That’s a dead game in the making.

I will have to test whether it is additive or multiplicative.

If it is the latter, the difference between a starter rifle and a maxed out rifle can probably be double DPS.

13>15 base damage. So ~17% more
~45>~60 shots per second, so ~33% more
15% increased damage (upgrade)
15% increased rate of fire (upgrade)
25(? I forgot)% increased rate of fire (perk)
In total, you gain 73% firerate and 32% damage, so a total of 105% more DPS

We will never tire of thanking you for your feedback.

Thank you for wasting your time.

We reading.

7 Likes

After some more testing I must change my initial positive stance (even more, I want to slap myself for my previous positive statement about the update). This update included both good and bad things… and sadly, bad things are too severe to be outshined by good ones.

What I like about the update:
TOZ-B finaly have two shots
More models replacing placeholder
Improvements on AI behaviour are always welcome
Squad formations
Premium squad weapons no longer fully upgraded
Camera changes (if toned down a bit)

However, there are also things that I just cannot approve. (sigh, lets do this, this is going to be long one) (Rant warning)

1. First of all, upgrade system became too draconic. For example 96 parts for 50% chance to get increased damage? What is this? THIS is cheap mobile game level of scam and hostility towards players. But wait… there is more… now we don´t have to suffer through just two levels, now there are more for us to go through.

2. Said upgrade system AGAIN pointed out how riddiculous is difference between damage of soviet and german rifles.
Soviets do not even need to upgrade theirs, just get full squads of dragoon/mosin rifle and be done with the bs. Germans have to endure now INSANE upgrade system (seriously, the amount of resources needed for damage upgrade that is MANDATORY to have for axis against health perks to stand a chance) that is full of RNG as bonus just to be on par… that just won´t do. There is not enough words in the world that would allow me to express enough how much flawed this progression is.
That part was evident ever since I tried to play both nations (less evident for soviet only players imho). That difference was just too painful. Update: Vz.24 is the only rifle that have 15 damage equal to both soviet rifles, but core issue is still there. Damage of rifles should be more in line for both nations.

3. Camera changes: That one is actually what I´m unsure about. Head bobbing is one of the prime examples. Imho they should either be completely removed OR (preferably) toned down to be less drastic. (Let me explain, in combat this camera change directly affects your gameplay and accuracy, so option to turn it off would give you gameplay advantage.)

4. What remains unresolved. There are certain bugs that are quite severe were reported even many months ago (please refer to my report about throwing grenades, I updated it today again), flawed physics (soldiers jumping above roofs upon spawn and thus killing themselves immediately), weird jumping effect in trenches etc.
Some more minor inconveniences like (again, reported issue) like unresolved party member that is automaticaly “ready” after every battle (despite not being ready at all and still viewing battle results).

In overall I would really want to like this update… but changes to upgrade system are just so horrible, that they single handedly killed my initial positivity.
Upgrade system needs to 1. get rid of RNG chance to success. 2. Needs to get rid of many ultra expensive weapon tiers, especially if damage of rifles is so different against current perks. Or 3. (preferably) complete overhaul of upgrade system, because there is no point in saving sinking ship full of holes, just build new shiny one.

7 Likes

Germans get a 15 damage rifle now, so you really don’t need to cry about it anymore. Just to snipe your entire second paragraph there.
Said 15 damage rifle also has really nice sights to boot.

If you are lucky enough to get that much Vz 24s, sure. The rest is kind of lacking. So my second paragraph still stands.

2 Likes

Which is a nice tie in with the crazy upgrade system since the further into the campaign you get the more the loot pool gets saturated with other gear that getting exactly what you want is more and more rare.

1 Like

So you think 50% chance to lose 95 parts on a failed upgrade is fine?

Not to mention they nerfed 3 out of 4 German SMGs to compensate for this one minor buff. And Soviets also got the improved TOZ-B and PPK. So overall, Soviets came out ahead here.

Meaning that soviets get a much better time due to having more 15 damage rifles, so they don’t have to rely on the awful RNG

Math-wise it now takes around 30 hours to upgrade a single rifle, asuming you fail an upgrade once and you get a loot box every 10 minutes

2 Likes

Exactly! Thank you for completing my point (no sarcasm).

Conclusion: current progression system is flawed and should be replaced.
Action bolts should all deal same damage to compensate for lootbox system, should this progression system prevail in the game.

1 Like

I never said that, I figured the implication was clear. I’m talking about the whole “muh 14 damage Kar” is all. The upgrade system is completely fucked.

They’re all still the exact same tbh. The nerf was maybe a fraction of a percent. MP28 feels a bit rougher, but that could just be me not having played for a few weeks.

I think the TOZ was always meant to fire twice since the actual statcard didn’t change damage wise, so that one might very well have been a bug fix.
›PPK
Yeah that shit is way out of left field and I have no clue why they turned it into a slower MP41.

B-but the shit sights on anything other than the Dragoon!! This is a fair point.

Tbh after a point both sides are in the same boat when you need more bolt rifles and the box just gives you mortars and MGs.

YES

Standardize fire rate and I’ll back you up on this one as well. And I’m honestly pissy about the fire rate because the k98s feel weird as hell with that super fast bolting speed. I don’t like it, each shot feels more meaningful with the rof on the mosins.

That will have to be necessary tradeoff to get rid of this disparity then.
While I do not like looking at enemy team and feel like I´m looking into the mirror, with health perks still existing, there is no other way.

1 Like

I don’t mind the disparity between like the Dragoon and Vz24 for example, but the other Mosins fire quite a bit slower than the k98s and giving them that big bump in ROF would be a bit ))).

That’s the only one not changed

Hmm what about adding some guns with less damage falloff, maintaining that 15 damage over longer distances, at the cost of lower rate of fire. Weapons like the dragoon would work for this. Or maybe trade fire rate for reload rate, where some guns have higher damage per minute, but lower damage in the first 10 seconds due to reloading faster but firing more slowly.

I agree with your other points

1 Like

:clown_face:
That’s really funny then

What weapons would there be to suggest then?

I didn’t mean new guns, sorry
We need the existing guns to be like that

1 Like

Thank you, developers, for taking our feedback! It is great to see this.

Please, consider my comments as just another opinion. I have been mistaken about many things, so I might be wrong. And I get way too emotional lol it’s just a video game.

Also, many things are debatable - like tank balance is debatable, weapon balance is a difficult trick to pull, fun balance is difficult, etc.

Cheers

1 Like