Welcome to Vitality perk users.
afaik the 20mm didnt get nerfed. More people use Vitality and the 20mm cant kill people that have it in one shot.
And these are just normal soldiers
Aha
As a new player and first experience…
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Progression Trees is mostly meaningless
I think you guys went too crazy on progression, it’s so confusing the multiple trees and they don’t do much if they do I don’t notice, the same goes for workshop it’s too expensive and I haven’t used it. -
All maps you have and capture point areas are meant to be played as lone players, with squads is just too much confusing plus npcs are killed instantly. In my view the maps you made are for 32 players not 50 npcs+, you need larger maps, with more open spaces with cover to faciliate progression until you reach the objective. Capture areas should be 3-5x larger so they encompass multiple buildings forcing more hold and rush dynamics together with indirect fire and other fire support.
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There needs to be a way to rearm tanks, atgs.
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Static MG42 is too OP they need to have 100-200 feed belts, to force reload and give a break, it’s so easy to camp players
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Too many not destroyable objects near capture points like Spotlights make it hard to move as a tanker.
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Invasion as a defender is too OP as there is no limit tickets, it might make sense to make it time limited rather than ticket limited, the attackers need smoke grenades maps can be quite difficult sometimes.
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Planes are not good at all, copy warthunder
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There should be ammo for infantry on the starting point as well.
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No Tank hull MG it should be controlled by AI and fired automatically
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The campaign progression currently doesn’t make sense to me, I think it should be like WT but with an horizontal tree. And around equipment and weapons.
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The tank HE round is not effective radius needs to be enlarge.
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I don’t like the squads game, I know it’s the main purpose but maps aren’t meant for this and no AI will make a decent challenge without cheating, the game is superior when being full PvP.
Things I like the most:
- the engineer class
- Rifles are fun
- the tank modelling and handling seems promising.
- Monastery seems quite well made map and mostly balanced.(the interior setting with ABC)
Drive to the ammo icon towards the back of your spawn.
If a tank has one, it’ll fire with your coax or commander MG. They were definitely there on Shermans and Panzer IVs in the Normandy tests.
1- Not all maps and game types have it… I think just two
2 - My first PZ III you can’t switch to the radio man which had control of the hull MG
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Some have odd placements but every map has it.
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it fires with the gunner or (turned out) commander, at the same time as your coax. Not with the radio man.
The Sherman and PzIV only had pintle and coax fire linked. The hull MG sat there like a limp dick. I’m with DeathmachinePT, it should be AI controlled.
We need giant maps please, it is unbearable to play on these very small maps
This made me cringe so hard.
@_31420124242011 is right
All SMGs are horrible compared to MP-41
Do you ever play allies?
the game is now waay better in my potato laptop, thank you!
MP-41 is only for founder’s pack users. It should never be compared to other SMGs in the game other than PPKs.
You’ve been playing Alles long enough to know that PPDs are now practically lasers that can fire enough rounds to wipe 2 squads before reload and before the enemy gets a chance to retaliate. Since alpha, it’s been Allied SMGs getting buffed with every update and German ones getting nerfed. Stop complaining about SMG balance atleast now. PPD drum is without a doubt the best SMG is the game rn.
It got it’s recoil nerfed. So, that’s expected. But I found the change to be quite minor. Didn’t make much of a difference for me.
That I can agree on. MPs need a damage buff. It takes way too long to kill even the downed enemies.
that statement is absolutely wrong on many levels
yeah
MP-41 is SMG
MP-40 is also SMG
Why wouldn’t it be comparable?
MP-41 is better.
You pay for MP-41.
So MP-41 is P2W and needs a nerf.
Note the only two things that were changed from MP-40>MP-41 was the addition of the HEAVIER wooden stock (increases weight, and maaaaybe slightly decreases recoil?) and the addition of semi-auto firing more. Meanwhile, ingame it isn’t any heavier, and has much lower recoil.
MP-41 and it’s P2W nature shouldn’t be the reason for MP-40 nerfs. And that’s exactly what’s been happening. I don’t see German mains asking for changes to PPK when it is as equally P2W as MP-41s since the update.
The SMG balance debate is sickening at this point. How much better does Soviet want their guns.
till when they can only show the enemy thier guns and not shoot and all enemies die just by looking at thier smgs…perfectly balanced I guess
uh, no?
MP-40 is getting nerfed because MP-40 performs too well, but devs dont wanna nerf the P2W shit.
The P2W is not going away. That’s the reality.
Any weapon imbalance in the game at the moment is an illusion caused by the huge gap in number and skill level of players in either faction.
Nerfing/buffing free weapons due to the performance of premium guns is only making P2W even more prevalent.
That’s not what the dear comrade here is asking for. He has always wanted PPD(not PPK, mind you) buffed because MP-41 is performing way too well. The non-pack holders will suffer if that happens. It’s a completely selfish request. There’s very few things keeping MP-40 and -41 apart rn. Take it away and then it’s a balance battle between Soviet and German founder packs.
MPs and PPDs are equally effective in games albeit in different ways. Even more so since German nerfs and recoil tweaks happend. And this dude is an advocate of asymmetrical balance smh
Cant agree, Mp-41 is not p2w because its the only main gun that premium squad can use plus pistol, also its not getting almost 300 rounds with the perk like standard men. So, it can, yes, it can be p2w at the start if we get a wipe, but while that has not happened personally Im using standard squads which men can use mp + gewehr and all other things included perk that gives almost 300 rounds for mp while premium mp-41 can get only 160 which ends in few minutes because of the improved rate of fire…
This, instead they just buffed the PPK for some reason.
Also
›Gun is overperforming and genuinely needs tuning and people on both sides point this out
›Uhh soviets just want their guns OP