Gaijin’s influence made the progression bad enough, and the game is also P2W still with MP41 so I doubt it would matter much lmao
because the “real life” fire rate is equal to the upgraded guns, which is a whole other discussion.
because it was so IRL.
the explosive types are different, with the grenade using a more potent explosive
and the fact that the upgraded guns are what they use for the realistic values, with the non-upgraded guns being worse than their IRL counterparts.
same with the tanks, pz3E instead of pz3N for example.
if you prevent filler bots in lone fighter, you get 3v6 matches. I do not see how that would be fun
you can not force people to play the mode, and the bots are needed to fill up the teams because most people do not like playing the mode.
imo they do. rn we can have 147+147=196 soldiers ingame at any given time in a maxed out match with a party on both sides.
with War Thunder’s netcode, the limit is 64 normal players in a 32v32 setup. The playercount for Enlisted was reduced to make room on the server to process the AI logic, which is much cheaper to compute than handling the inputs of a player. As a result, thanks to the addition of the AI squads, the maximum ammount of soldiers has been trippled, which allows the battle to be more chaotic and “alive”.
Just adding a aggro gain speed modifier that depends on range, allowing them to respond faster at short range, and slower at long range, in addition to optimizing their pathing and cover finding, they should become pretty reliable.
RNG progression has been an issue since forever and we have been trying to get it chanced to no avail because the majority can’t agree what the “fixed” system should be like.
sounds like trying to combine 2 games into one, which rarely works.