Customization Rework

[Categorize uniform based on seasons rather than campaign?]
  • Yes
  • No
0 voters
[Have a primary uniform, and allow other uniforms to link to it?]
  • Yes
  • No
0 voters
[Give out special cosemetics in battle pass and events?]
  • Yes
  • No
0 voters

Many people have complained about customizations countless time already, but I haven’t seen much changes.
So I am posting this again, and hoping someone can see it and actually do some improvement to it.
This is a great game, but the customization is really the worst part of it. I’m not a competitive player. So, my two biggest joys when playing War Thunder are collecting rare vehicles and modifying various tank camouflage. Similarly, one of the great joys of playing FPS games is completing missions to collect rare outfits and skins, dressing up my character in different uniforms, helmets, and tactical gear, and then using my character to cosplay historical figures or appearances I like. However in Enlisted, customization is a complete mess. This completely kills my desire to continue playing, even though the game is currently spending a lot of time on balance and releasing new weapons.

Please make sure to take this issue seriously!!!

  • My first suggestion is categorizes uniform appearances based on seasons, rather than campaigns! If it absolutely has to match historical accuracy, then add another criterion: year.

Before the merge of campaign, every squad was different, but after the merge of campaign all of the squad look the same.

I played the Soviet army the most, so I’ll use the Soviet army as an example.

The Soviet Union has two campaigns that both feature snow maps: the Battle of Moscow and the Battle of Stalingrad. I inherited several squads from each of the two campaigns.


For example, the engineer squad from Battle of Moscow is wearing a Shinel (Greatcoat).


And, the engineer squad from Battle of Stalingrad is wearing a Telogreika (Vatnik).

The engineers in the two campaigns wear different uniforms, which might make you think that soldiers in these two battles actually wore different clothing historically.


But when you open Customization, you’ll see that the Battle of Moscow also has the Telogreika.


and the Battle of Stalingrad also has the exact same Shinel. They just cost you extra money to buy them.

In fact, if you scroll down in Customization, you’ll find that about 90% of the uniforms in the Battle of Moscow and the Battle of Stalingrad are exactly the same.

In the game, squads from different campaigns wear different uniforms simply because they belong to different units. In reality, some units wore Shinel, while others wore Telogreika, and even the same soldier might have had several different uniforms. Historically, the Battle of Moscow and the Battle of Stalingrad were only one year apart, so it was completely normal for the same clothing to be worn for several consecutive years.

Then what’s the point of keeping their customization separate?

When customizing my soldiers, I have to buy the same outfit twice just to cover all of the winter maps.
The once-unique squads from each campaign have now become completely identical after the campaigns were merged, because within the same campaign they can only wear the same type of uniform. This really makes the squads in battle incredibly boring and completely removes their diversity. Sometimes, looking at the squads other players have customized, or showing other players the squad appearances I carefully put together, is also part of the fun.

I remember that when the campaigns were first merged, the developers said the purpose was to make each match more historically accurate. But after the game added the Far East campaign, the developers actually put the Far East together with the Berlin campaign!!
Now every day I see Chinese soldiers carrying Hanyang 88 rifles fighting Germans in Berlin. That’s far more ridiculous than seeing a Soviet soldier wearing a 1943 uniform in 1945.

This shows that the previous claim about historical accuracy was not convincing at all. It also shows that even the developers are now too unwilling to create a new uniform system for each new campaign. If that’s the case, why not simply properly improve the customization system and solve all these problems once and for all?

  • My second suggestion is that when there are multiple seasons and multiple sets of uniforms, one set can be chosen as the primary uniform. Then, in other seasons, only the clothing that does not fit the season or is historically inaccurate needs to be replaced.

Some parts of a soldier’s uniform change with the season or year, while others do not. For example, helmets, gloves, body armor, and tactical gear are not very dependent on the environment, so there is no need to change them.

This is somewhat similar to how in War Thunder you can link customization layouts.

After you link the layouts together, the decorations and decals on the tank won’t change even across different maps or seasons. For example, you can see that on my Panther tank I added camouflage leaves on the front and placed an Iron Cross decal on the rear. They appeared in every season. If I want to make changes to a particular camo, I can also unlink that camo form the layouts.

I hope the Customization system for soldier uniforms in Enlisted can work like this as well.

  • My third suggestion is that in the Battle Pass and events, besides giving out some special weapons, could you also give out special character cosmetics? For example: helmets, caps, uniforms, pants, glasses, and so on. You could even introduce full outfits (sets) and let players complete tasks to collect the entire set.

Finally, I hope you will seriously consider this issue. This has long been neglected. Please remember that not everyone plays this game purely for competitive reasons. While you focus on weapon diversity and balance, could you also take into account the feelings of players like us who enjoy customizing and dressing up our characters?

4 Likes

hell no.

never.

under no circumstances should we get the flapped ears caps of the germans in the bp situation ever again.

image

  • if you missed the bp, you’ll never be able to get it back
  • not enough hats to fit a squad above the 6 count, let alone across 6 campaigns.
  • artificially castrating the cosmetic selection even further more than the premium squads already do
  • locking behind something common items that shouldn’t be rare in any way shape or form

it’s a terrible idea, and shouldn’t be implemented.

an attempt was made with the aforementioned BP hat.
and it was horrible. because even if you unlocked it, not all squads could wear it. and you couldn’t buy more than 6.

the rest, more or less okay.

we already gave up too much.

and cosmetics is a hill i’ll die on.

11 Likes

I actually do like parts of the suggestion but I can’t agree with it all. It’d be better to have each of the suggestions have their own votes

1 Like

Can’t disagree more. Customization has always been a big part of multiplayer games. Adding unique Customization in BP was and still is a great idea. Maybe it needs to be 7 pieces instead of 6. There’s definitely room in the BP to have 1 stage be the Customization gear. There’s no reason to not have this even if you don’t care about it. Especially if it replaces a call sign reward.

if it was the only microtransaction within the game, then i would agree.

but that’s not the case.

especially when said customization pieces are diluted even further within premium squads that cannot be utilized anywhere else.

but, it’s more or less “fine” as most event and premium are “rare” camouflaged gear.
while the customization still has alternatives( even though most don’t matches ).

but not so much when for example, the airborne cosmetics are all locked behind event or premium.
( except for US & UK ), certain common pieces being given to premium only ( like the short sleeve for the premium. squad etc ) while the rest gets minor or no improvements at all.

it really wasn’t.

matter of fact, it was since 8 / 10 bp that they have stopped doing it.

and that’s one of the best decisions ever made.

ah yes.

let me dress up a singular soldier for all presets while the rest look different and cannot wear the same gear within the same bloody squad. " band of mercenaries everybody. "

yeah no.
plain dumb.

except i care enough to avoid sewering even further what lacklaster customization we already have, in ““favor”” of fomo.

if anyone who is actively harming the customization my dear, is you.

which it’s kinda insane to defend after the extra lenght you kinda have to go just to have enough tickets to save to even be able dress up a singular squad for all presets that can end up going in.

EDIT;

IF, we have to cave in.
( yet again )

then at least have a dedicated affordable cosmetic crate that includes said cosmetics as well.

but i rather avoid it truth be told.

3 Likes

Okay. I changed the poll.

1 Like

The main problem with Soviet customization is the white camouflage suits on autumn maps of Stalingrad, without a single snowflake.

Also, felt boots look very strange on autumn maps. Getting felt boots wet is dangerous. It makes them heavy and can cause trench foot. Not to mention, it’s warm.

2 Likes

Battlepass can’t really be called “monetization” though. You get more gold back than it costs, and you still get stuff from it without paying gold as well. Core cosmetics themselves are also free with earned in-game tokens.

At this time, players were really upset at the battlepass to begin with. We don’t really know how players as a whole would of felt about it if the state of game/BP was better like it is now.

If I’m remembering correctly, we had just lost our gold orders, we lost a lot of other resources in BP in general, the unique hats ended up replacing more of the valuable rewards making the whole thing a shit show. The BP itself was in a garbage state back then. It’s currently in a really good place but not because they stopped giving out unique rewards. It’s because we get more for less now, instead of less for more. It took them several iterations from merge to now.

7 would allow you to outfit everyone in a squad for 1 campaign (outside of infantry squads). Now imagine if you had a year of unique BP outfits. You would have a dozen squads running around in unique outfits. It’s something to collect and have fun with. Who cares if you can’t equip everyone with it, hell, i generally equip the soldiers within one squad with slightly different outfits to begin with. Along with having completely different uniforms for each campaign, having every soldier in every campaign look the exact same is so incredibly boring. I would rather 1 cool/unique assault squad than none at all.

What do players get excited about when they play the same game all the time and have everything? They get excited about unlocking unique stuff. Event guns/squads, unique outfits that not everyone has. If your old enough to have played the halo games, then you should know how powerful this concept is. Flexing a unique item because you got something done was massive. I’m not saying customization is perfect right now, nor adding it to BP would fix it all. But it’s a step in the right direction. Giving unique fits for completing hard tasks would be absolutely awesome. A ghillie suit for getting x amount of long range kills would be awesome. It’s something that you can collect as a main stay player without having an impact on gameplay if you miss it. There’s a ton of content with customization just sitting. Again, there’s no good reason to not put some in a BP when it’s FREE, unless you’d rather 10 call-sign orders instead…which it sounds like you would :rofl:

They don’t even have to be completely unique either. An existing core piece with something added to it would be just as exciting/fun. Like a helmet with a rank painted on, or a uniform with an iron cross, or some other added doohickey. An earnable something that would make your soldier stick out from the basics is a good thing for a multiplayer game, and I’m all for having many different ways of obtaining said things (BP, event, tasks, silver, seperate loot boxes).

1 Like

Except it is.

You may have spent 10 euro initially or grinded it, but still requires you to play within the time frame to make one purchase.

Which, most players are casuals.

Yes and no.
While people do ask more, they never asked for limited cosmetics.
Matter of fact, that would increase its price like it happened in WT.

So, no.
While it could use some rework, mainly how you get the skins rather than give ones that you’re not interested and are pretty much fomo,
Again, cosmetics behind bp is dumb.

And from the look of the votes regarding the third, nobody else either.

Thats quite convolited and quite honestly, absolute mental gymnastic for giving players the ability to dress their squad as they want.

If so,some wants to plaster a single uniform type onto all of his or her soldiers, why shouldn’t they.

Just because you have no self respect and be greateful for the single piece you’re given?

You deserve better. Everyone does.
Especially for the price of things.

So, everyone does care about having enough for one or more squads regarding cosmetic pieces.

Thats an Addict.

A game shouldn’t be primarily about chasing a reward of a deadline.

Enlisted is that way because it sells.
To some extent.

You mean greedy?

40 euro for a single skin.broken promises and often undelivered supbar content?

Yeah i can see why halo is in the dirt.
But enlisted isnt any better.

Sounds more like an ego issue than a half baked customization.

Which I’m sorry, but in a ww2 game none of that should exitst.
Especially when customization was standard issue equipment.

So no, nobody should be denied from buying through cards all tunics, helmets or panta just because someone is bored and has to feel good about having unlocked and managed to get in a fomo event a stupid Hat.

Hell, id argue even premium and events squads ( outside ghillies and very few exceptions ) should be wearable by any squads with the catch that, if you didn’t bought said squad, you’ll have to pay it double in cards. And if you do have the squad, you’ll be given at least 60 of each “ unique “ items from the get go.
Utilizing features that already exist.

But anything is straight up better than locking behind a one time fomo event lol.

Cause its about availability.

Even the weapons are obtainable through silver.
But that makes sense because has to do with gameplay.

And once people are done through their grind like I am, they often then to cosmetics.

And that should be available to everyone.
Since they still have to spend tickets.

And if they so called want to “ support “ then pay up with gold.

It can’t get better than that.
But no. Because we have to appeal to the ego and flexing i Guess.

Horrible examples too :roll_eyes:

Shouldn’t then gold order soldiers already come with the medals that they have, rather than everyone being able to wear it ?

And the same goes with painting. Or different texture.
Why should it be locked.

Wrong kinda war for “ sticking out “.

But no really.
If anything, there are 0 downsides in not forcefully castrating the customization selection.

You get to wear whatever the hell you want as long you have tickets or gold, and so can jimmythat started playing 2 days ago if he wants.

Lol you’re like a modern day movie critic. No clue what people want to see in a movie. Customization is a staple in multiplayer games regardless of what genre game it is. You’re clearly too naive to understand something so simple. Halo 2 revolutionized multiplayer FPS games. You can call it “greedy”, or “addiction” all you want, but it wasn’t an incredibly successful game for no reason. Halo reach took Customization to a whole new level, and players loved it. We can see players chasing customization in modern war games such as call of duty and battlefield. Battlefield got so much initial praise
because of their skins/customization. Games don’t survive off just “average” players. They survive from the cult following they gain. The average player isn’t paying money to play a free game, so as a game developer you better make your cult following want to keep playing. Customization is one way to do that. This is so ridiculously basic.

The battle pass is not real monetization, and once again, you get stuff from it for FREE without dropping the one time initial $10 fee. A few unique Customization rewards definitely does not equal the BP price going up. It’s stayed the same cost for years now and we’ve already gotten the unique rewards without an increase to price, and we’ve already been consistently given more for the BP without it costing more.

Having unique earnables doesn’t automatically make a game “primarily about chasing rewards” to begin with. But even so, this is a effing progression game for goodness sake. The whole damn point to the game is to “chase”. I have no idea how you became an enlisted tester with such a dense and negative view of gamers as a whole. Maybe get inside the minds of players who actually keep any said multiplayer game alive and do some research on what makes games fun to play for real gamers and not the average joe who is going to stop playing within the first couple months if you want to continue being a game critic and tester (can start with the halo 2/reach craze since you’re so oblivious to this concept). Some of your word choices along with your name and picture make me think you’re just a silly girl without the slightest idea of what keeps players wanting to keep playing. How dare you call a playerbase “greedy”, “addicted”, and “ego driven” for wanting earnables. You’re disgusting, and it definitely sounds like you have something against men here. I’ve got some other world shattering news for you, “ego” has been a huge part of online multiplayer games (especially the FPS ones) since their inception, but how could you understand the male mind to begin with if you’re just a sexist man-hating girl?

Just because there’s some stuff locked behind something (which is literally the whole game to begin with) doesn’t mean jimmy doesn’t have access to a huge variety of other things from the start. A true fan of a game will 9 times out of 10 absolutely love to be able to show in game to the community that they accomplished something hard to get it. It’s not all ego, but yes, it plays a big part. That’s also just naturally part of the male mind/hardcore gamers though. Back to halo reach, the most sought after piece of customization was locked behind a ridiculously hard achievement. People wanted it and people loved chasing the achievement to get it for themselves. This is just one example, doesn’t mean everything should be hard to get, nor that everything should be earnable. Once again, there is literally no downside to a game having earnables in all sorts of different forms. It has literally proven to be successful time and time again. You can’t see the bigger picture, you’re only worried about jimmy not having access to something so insignificant to gameplay from the start even though quite literally 95% of the damn game is locked behind something for poor little Jimmy to begin with. Who is going to vanish and never return regardless if he had access to everything or not.

Ah yes.

So much for the “ I know all “ that defends bilion dollars corpo for basic features that exists since the 90s.

But sure. Let’s cherry pick our examples.

Its mostly irrilevant.

Because such “ staples “ is what brought microtransactions in the first place.
You sound rather too young and don’t know how games used to be.

But its not here nor there as far the actual convo goes.

Except; once again, of isnt.
Just because most of them do it, doesnt mean this one should.

And they already make money off of premium time, premium squads, squads slots, pay to skip ( grind, upgrades etc ) portraits, decorations, tanks camouflages, dlcs ( which arent a thing anymore ) and many, many more.

You’re just making exscuses for no good reasons lol.
If you want them to support with gold, then just buy them with gold.

Plain as simple.

For veterans, sure.

But for most casual players, not so much.

Which may comes as a shocker to you, but 80% of the enlisted community, is formed by casuals who sometimes only play 1 or 2 matches.

And most folks who do work may not have time per month to complete a bp.

So maybe is not a real monetization to you, but it is for other.

In what world do you live in?

Stupid-ville?

Or rather, never heard of war thunder BP i suppose.

Which let me tell ya, it is worse than enlisted one.
And you’re actively trying to make it just as worse.

You can ask pretty much anyone and they’ll tell you how good it is.

Now this is even more funnier.

Tell me you havent played enlisted enough, without actually telling me that you havent played enlisted for too long.

Because the rewards of bp have decreased drastically.

We used to have 2 to 4 sometimes up to 5 vehicle skins, 4 weapons of different kind each season, and usually seasons lasted longer.

And now it has all been reduced to one type of weapon per season and only 2 skins ( not even vehicles ) gran ted, you do earn 4. But choice was sacrified for even lesser rewards.

But I don’t expect you to even recognize the issue.

You’ll eat dirt either way and thank them for.

Not at all.

But no Wonder why this game is not moving of many inches.

Enlisted is a Sandbox within ww2.
Aka, making your squads as you please through progression.

But progression it self is not the main point.
It allows you to improve and get better.

The squad elements and the bloody combined elements are the main foundations.

Well, negativity comes for the rather Dreadfull duality of updates, and constant changes for the worse. With often not so much progress.

Be it for mods, where enlisted could be transformed or outright improved within custom content in custom games, and the rather questionable priority of the developers. Or long standing bugs that we have since 2020.

But, i wouldnt expected you to understand yet.
Your tinted rose glasses will have to fall beforehand.

Anyway, fairly simple as to how someone is a tester, applications done since 2020.

Not sure such projections really have to do anything with me, but tells quite alto more than you sweety.

Funny thought though.
Just because i disagree with you, i must be hating all man.

101 Logic there.

Cool. Except you’re making it impossible for said individuals to obtain it even if they wanted it.

Thats the main problem. Which you seem to be struggling with.
You’re artifcially creating scarsity around items that don’t need it.

The game is not gonna run out of content any time soon,
Especially at the rate they are going.

Locking cosmetics for your own selfishness serves no one but your self.
Which funnily enough, its the other way around.

Casuals do bring more moneys due to the amount of content that they don’t have.
While veterans can grind them to some extent.

But go at it ken.

Except its what its killing enlisted.

.>new player join, see cool things from promos
.>looks for cool things from said promo
.>cannot get cool things from anywhere
.>leaves

Which will become a snowball effect.

Anyway, rather funny that you compare halo with enlisted,
Especially since it makes no sense at all.

Which so will you and I, because no one will stick around in a game where you’ll progressively face people with equipment that new comers are secluded from getting.

But there isnt much use in trying to make someone understand who is more concerned in trying to look cool and feel cool i suppose.

With that being said, best of luck.

Lmao. I’m too young but yet you know nothing about halo 3 and it’s success, and what gamers want?! How bold of you to try to tell us what we want and like. I’ve been around from before the start of online multiplayer with quake online in 1996. I have owned and personally played on every console at their release since super Nintendo. NES was a little before me, but i still got to play it as a hand-me-down. That covers pretty much every mainstream console to date except ancient devices like atari. If you grew up on atari then you are too old to understand modern games. If you are too young to of seen halo 1, 2, &3 revolutionize the gaming experience then you are completely out of touch as a game critic, nevermind the fact that you find male behavior and core gaming culture toxic.

The 90s didn’t have the same type of games, so you can’t compare modern games to them. You keep going back to monetization. Never once did i mention anything about micro transactions/monetization. Things are EARNED outside of that, prime example…halo baby. The single best FPS game/series until it lost bungie and halo reach came to a close. Nothing in that game was monetized outside of map packs/expansions. All items were EARNABLE via achievements with the sole exception of pre order bonuses (which is still not monetization)…are you noticing I’ve been using the word earnable now? Never once did i use the word buyable (with IRL money). Again shows how little you truly know if you thought the halo games i kept referring to were monetized and had micro transactions. You might say “but you brought up battlepasses”, and i will once again respond that you still get to claim BP rewards without “buying” it. That is not monetization, and i have mentioned various other ways of earning items. You’re such a joke. I hope you have fun trolling the rest of the forum karen.

P.S. to earn means you did something to obtain it. To earn something in-game means you obtained it through playing the game, purchasing is not required.