Customization Rework

[Categorize uniform based on seasons rather than campaign?]
  • Yes
  • No
0 voters
[Have a primary uniform, and allow other uniforms to link to it?]
  • Yes
  • No
0 voters
[Give out special cosemetics in battle pass and events?]
  • Yes
  • No
0 voters

Many people have complained about customizations countless time already, but I haven’t seen much changes.
So I am posting this again, and hoping someone can see it and actually do some improvement to it.
This is a great game, but the customization is really the worst part of it. I’m not a competitive player. So, my two biggest joys when playing War Thunder are collecting rare vehicles and modifying various tank camouflage. Similarly, one of the great joys of playing FPS games is completing missions to collect rare outfits and skins, dressing up my character in different uniforms, helmets, and tactical gear, and then using my character to cosplay historical figures or appearances I like. However in Enlisted, customization is a complete mess. This completely kills my desire to continue playing, even though the game is currently spending a lot of time on balance and releasing new weapons.

Please make sure to take this issue seriously!!!

  • My first suggestion is categorizes uniform appearances based on seasons, rather than campaigns! If it absolutely has to match historical accuracy, then add another criterion: year.

Before the merge of campaign, every squad was different, but after the merge of campaign all of the squad look the same.

I played the Soviet army the most, so I’ll use the Soviet army as an example.

The Soviet Union has two campaigns that both feature snow maps: the Battle of Moscow and the Battle of Stalingrad. I inherited several squads from each of the two campaigns.


For example, the engineer squad from Battle of Moscow is wearing a Shinel (Greatcoat).


And, the engineer squad from Battle of Stalingrad is wearing a Telogreika (Vatnik).

The engineers in the two campaigns wear different uniforms, which might make you think that soldiers in these two battles actually wore different clothing historically.


But when you open Customization, you’ll see that the Battle of Moscow also has the Telogreika.


and the Battle of Stalingrad also has the exact same Shinel. They just cost you extra money to buy them.

In fact, if you scroll down in Customization, you’ll find that about 90% of the uniforms in the Battle of Moscow and the Battle of Stalingrad are exactly the same.

In the game, squads from different campaigns wear different uniforms simply because they belong to different units. In reality, some units wore Shinel, while others wore Telogreika, and even the same soldier might have had several different uniforms. Historically, the Battle of Moscow and the Battle of Stalingrad were only one year apart, so it was completely normal for the same clothing to be worn for several consecutive years.

Then what’s the point of keeping their customization separate?

When customizing my soldiers, I have to buy the same outfit twice just to cover all of the winter maps.
The once-unique squads from each campaign have now become completely identical after the campaigns were merged, because within the same campaign they can only wear the same type of uniform. This really makes the squads in battle incredibly boring and completely removes their diversity. Sometimes, looking at the squads other players have customized, or showing other players the squad appearances I carefully put together, is also part of the fun.

I remember that when the campaigns were first merged, the developers said the purpose was to make each match more historically accurate. But after the game added the Far East campaign, the developers actually put the Far East together with the Berlin campaign!!
Now every day I see Chinese soldiers carrying Hanyang 88 rifles fighting Germans in Berlin. That’s far more ridiculous than seeing a Soviet soldier wearing a 1943 uniform in 1945.

This shows that the previous claim about historical accuracy was not convincing at all. It also shows that even the developers are now too unwilling to create a new uniform system for each new campaign. If that’s the case, why not simply properly improve the customization system and solve all these problems once and for all?

  • My second suggestion is that when there are multiple seasons and multiple sets of uniforms, one set can be chosen as the primary uniform. Then, in other seasons, only the clothing that does not fit the season or is historically inaccurate needs to be replaced.

Some parts of a soldier’s uniform change with the season or year, while others do not. For example, helmets, gloves, body armor, and tactical gear are not very dependent on the environment, so there is no need to change them.

This is somewhat similar to how in War Thunder you can link customization layouts.

After you link the layouts together, the decorations and decals on the tank won’t change even across different maps or seasons. For example, you can see that on my Panther tank I added camouflage leaves on the front and placed an Iron Cross decal on the rear. They appeared in every season. If I want to make changes to a particular camo, I can also unlink that camo form the layouts.

I hope the Customization system for soldier uniforms in Enlisted can work like this as well.

  • My third suggestion is that in the Battle Pass and events, besides giving out some special weapons, could you also give out special character cosmetics? For example: helmets, caps, uniforms, pants, glasses, and so on. You could even introduce full outfits (sets) and let players complete tasks to collect the entire set.

Finally, I hope you will seriously consider this issue. This has long been neglected. Please remember that not everyone plays this game purely for competitive reasons. While you focus on weapon diversity and balance, could you also take into account the feelings of players like us who enjoy customizing and dressing up our characters?

3 Likes

hell no.

never.

under no circumstances should we get the flapped ears caps of the germans in the bp situation ever again.

image

  • if you missed the bp, you’ll never be able to get it back
  • not enough hats to fit a squad above the 6 count, let alone across 6 campaigns.
  • artificially castrating the cosmetic selection even further more than the premium squads already do
  • locking behind something common items that shouldn’t be rare in any way shape or form

it’s a terrible idea, and shouldn’t be implemented.

an attempt was made with the aforementioned BP hat.
and it was horrible. because even if you unlocked it, not all squads could wear it. and you couldn’t buy more than 6.

the rest, more or less okay.

we already gave up too much.

and cosmetics is a hill i’ll die on.

10 Likes

I actually do like parts of the suggestion but I can’t agree with it all. It’d be better to have each of the suggestions have their own votes

1 Like

Can’t disagree more. Customization has always been a big part of multiplayer games. Adding unique Customization in BP was and still is a great idea. Maybe it needs to be 7 pieces instead of 6. There’s definitely room in the BP to have 1 stage be the Customization gear. There’s no reason to not have this even if you don’t care about it. Especially if it replaces a call sign reward.

if it was the only microtransaction within the game, then i would agree.

but that’s not the case.

especially when said customization pieces are diluted even further within premium squads that cannot be utilized anywhere else.

but, it’s more or less “fine” as most event and premium are “rare” camouflaged gear.
while the customization still has alternatives( even though most don’t matches ).

but not so much when for example, the airborne cosmetics are all locked behind event or premium.
( except for US & UK ), certain common pieces being given to premium only ( like the short sleeve for the premium. squad etc ) while the rest gets minor or no improvements at all.

it really wasn’t.

matter of fact, it was since 8 / 10 bp that they have stopped doing it.

and that’s one of the best decisions ever made.

ah yes.

let me dress up a singular soldier for all presets while the rest look different and cannot wear the same gear within the same bloody squad. " band of mercenaries everybody. "

yeah no.
plain dumb.

except i care enough to avoid sewering even further what lacklaster customization we already have, in ““favor”” of fomo.

if anyone who is actively harming the customization my dear, is you.

which it’s kinda insane to defend after the extra lenght you kinda have to go just to have enough tickets to save to even be able dress up a singular squad for all presets that can end up going in.

EDIT;

IF, we have to cave in.
( yet again )

then at least have a dedicated affordable cosmetic crate that includes said cosmetics as well.

but i rather avoid it truth be told.

3 Likes

Okay. I changed the poll.

1 Like

The main problem with Soviet customization is the white camouflage suits on autumn maps of Stalingrad, without a single snowflake.

Also, felt boots look very strange on autumn maps. Getting felt boots wet is dangerous. It makes them heavy and can cause trench foot. Not to mention, it’s warm.

2 Likes

Battlepass can’t really be called “monetization” though. You get more gold back than it costs, and you still get stuff from it without paying gold as well. Core cosmetics themselves are also free with earned in-game tokens.

At this time, players were really upset at the battlepass to begin with. We don’t really know how players as a whole would of felt about it if the state of game/BP was better like it is now.

If I’m remembering correctly, we had just lost our gold orders, we lost a lot of other resources in BP in general, the unique hats ended up replacing more of the valuable rewards making the whole thing a shit show. The BP itself was in a garbage state back then. It’s currently in a really good place but not because they stopped giving out unique rewards. It’s because we get more for less now, instead of less for more. It took them several iterations from merge to now.

7 would allow you to outfit everyone in a squad for 1 campaign (outside of infantry squads). Now imagine if you had a year of unique BP outfits. You would have a dozen squads running around in unique outfits. It’s something to collect and have fun with. Who cares if you can’t equip everyone with it, hell, i generally equip the soldiers within one squad with slightly different outfits to begin with. Along with having completely different uniforms for each campaign, having every soldier in every campaign look the exact same is so incredibly boring. I would rather 1 cool/unique assault squad than none at all.

What do players get excited about when they play the same game all the time and have everything? They get excited about unlocking unique stuff. Event guns/squads, unique outfits that not everyone has. If your old enough to have played the halo games, then you should know how powerful this concept is. Flexing a unique item because you got something done was massive. I’m not saying customization is perfect right now, nor adding it to BP would fix it all. But it’s a step in the right direction. Giving unique fits for completing hard tasks would be absolutely awesome. A ghillie suit for getting x amount of long range kills would be awesome. It’s something that you can collect as a main stay player without having an impact on gameplay if you miss it. There’s a ton of content with customization just sitting. Again, there’s no good reason to not put some in a BP when it’s FREE, unless you’d rather 10 call-sign orders instead…which it sounds like you would :rofl:

They don’t even have to be completely unique either. An existing core piece with something added to it would be just as exciting/fun. Like a helmet with a rank painted on, or a uniform with an iron cross, or some other added doohickey. An earnable something that would make your soldier stick out from the basics is a good thing for a multiplayer game, and I’m all for having many different ways of obtaining said things (BP, event, tasks, silver, seperate loot boxes).

1 Like

Except it is.

You may have spent 10 euro initially or grinded it, but still requires you to play within the time frame to make one purchase.

Which, most players are casuals.

Yes and no.
While people do ask more, they never asked for limited cosmetics.
Matter of fact, that would increase its price like it happened in WT.

So, no.
While it could use some rework, mainly how you get the skins rather than give ones that you’re not interested and are pretty much fomo,
Again, cosmetics behind bp is dumb.

And from the look of the votes regarding the third, nobody else either.

Thats quite convolited and quite honestly, absolute mental gymnastic for giving players the ability to dress their squad as they want.

If so,some wants to plaster a single uniform type onto all of his or her soldiers, why shouldn’t they.

Just because you have no self respect and be greateful for the single piece you’re given?

You deserve better. Everyone does.
Especially for the price of things.

So, everyone does care about having enough for one or more squads regarding cosmetic pieces.

Thats an Addict.

A game shouldn’t be primarily about chasing a reward of a deadline.

Enlisted is that way because it sells.
To some extent.

You mean greedy?

40 euro for a single skin.broken promises and often undelivered supbar content?

Yeah i can see why halo is in the dirt.
But enlisted isnt any better.

Sounds more like an ego issue than a half baked customization.

Which I’m sorry, but in a ww2 game none of that should exitst.
Especially when customization was standard issue equipment.

So no, nobody should be denied from buying through cards all tunics, helmets or panta just because someone is bored and has to feel good about having unlocked and managed to get in a fomo event a stupid Hat.

Hell, id argue even premium and events squads ( outside ghillies and very few exceptions ) should be wearable by any squads with the catch that, if you didn’t bought said squad, you’ll have to pay it double in cards. And if you do have the squad, you’ll be given at least 60 of each “ unique “ items from the get go.
Utilizing features that already exist.

But anything is straight up better than locking behind a one time fomo event lol.

Cause its about availability.

Even the weapons are obtainable through silver.
But that makes sense because has to do with gameplay.

And once people are done through their grind like I am, they often then to cosmetics.

And that should be available to everyone.
Since they still have to spend tickets.

And if they so called want to “ support “ then pay up with gold.

It can’t get better than that.
But no. Because we have to appeal to the ego and flexing i Guess.

Horrible examples too :roll_eyes:

Shouldn’t then gold order soldiers already come with the medals that they have, rather than everyone being able to wear it ?

And the same goes with painting. Or different texture.
Why should it be locked.

Wrong kinda war for “ sticking out “.

But no really.
If anything, there are 0 downsides in not forcefully castrating the customization selection.

You get to wear whatever the hell you want as long you have tickets or gold, and so can jimmythat started playing 2 days ago if he wants.

Lol you’re like a modern day movie critic. No clue what people want to see in a movie. Customization is a staple in multiplayer games regardless of what genre game it is. You’re clearly too naive to understand something so simple. Halo 2 revolutionized multiplayer FPS games. You can call it “greedy”, or “addiction” all you want, but it wasn’t an incredibly successful game for no reason. Halo reach took Customization to a whole new level, and players loved it. We can see players chasing customization in modern war games such as call of duty and battlefield. Battlefield got so much initial praise
because of their skins/customization. Games don’t survive off just “average” players. They survive from the cult following they gain. The average player isn’t paying money to play a free game, so as a game developer you better make your cult following want to keep playing. Customization is one way to do that. This is so ridiculously basic.

The battle pass is not real monetization, and once again, you get stuff from it for FREE without dropping the one time initial $10 fee. A few unique Customization rewards definitely does not equal the BP price going up. It’s stayed the same cost for years now and we’ve already gotten the unique rewards without an increase to price, and we’ve already been consistently given more for the BP without it costing more.

Having unique earnables doesn’t automatically make a game “primarily about chasing rewards” to begin with. But even so, this is a effing progression game for goodness sake. The whole damn point to the game is to “chase”. I have no idea how you became an enlisted tester with such a dense and negative view of gamers as a whole. Maybe get inside the minds of players who actually keep any said multiplayer game alive and do some research on what makes games fun to play for real gamers and not the average joe who is going to stop playing within the first couple months if you want to continue being a game critic and tester (can start with the halo 2/reach craze since you’re so oblivious to this concept). Some of your word choices along with your name and picture make me think you’re just a silly girl without the slightest idea of what keeps players wanting to keep playing. How dare you call a playerbase “greedy”, “addicted”, and “ego driven” for wanting earnables. You’re disgusting, and it definitely sounds like you have something against men here. I’ve got some other world shattering news for you, “ego” has been a huge part of online multiplayer games (especially the FPS ones) since their inception, but how could you understand the male mind to begin with if you’re just a sexist man-hating girl?

Just because there’s some stuff locked behind something (which is literally the whole game to begin with) doesn’t mean jimmy doesn’t have access to a huge variety of other things from the start. A true fan of a game will 9 times out of 10 absolutely love to be able to show in game to the community that they accomplished something hard to get it. It’s not all ego, but yes, it plays a big part. That’s also just naturally part of the male mind/hardcore gamers though. Back to halo reach, the most sought after piece of customization was locked behind a ridiculously hard achievement. People wanted it and people loved chasing the achievement to get it for themselves. This is just one example, doesn’t mean everything should be hard to get, nor that everything should be earnable. Once again, there is literally no downside to a game having earnables in all sorts of different forms. It has literally proven to be successful time and time again. You can’t see the bigger picture, you’re only worried about jimmy not having access to something so insignificant to gameplay from the start even though quite literally 95% of the damn game is locked behind something for poor little Jimmy to begin with. Who is going to vanish and never return regardless if he had access to everything or not.