Core problem I see with meta/balance

Now first off I do enjoy the game and want it to succeed, it has got my attention and some of the core mechanics are very promising (like vehicles damage models, fortifications, AI squads, historical accuracy, focus on the Eastern Front).

But the major problem I see is that most of what the game has to offer is locked from a new player behind progression/buying your way through.
Machine gunners, flamethrowers, mortars, artillery, planes etc only become available down the line.

A new player might only have a bolt action rifle and the smallest tank, but they can already face heavy tanks, bombers, artillery while not having ANY way to counter them (they have neither AT grenades on all soldiers, neither can build AA guns, nor can they counter artillery strike, build squad spawns etc).

Now I do understand that any game developer nowadays and especially F2P games incentivize you to buy your way up and that’s ok in general.

What’s not ok is the fact that a new players has no counters to the tools other players might have.

It’s all fun and games right now, since most players are more or less at the same level but after a year or two one can imagine a new player starting their first game and getting a barrage of V-2s, Tiger tanks and He-111 bombers while havin a Mosin rifle.
I doubt many new players will want to grind through that.

In conclusion, I believe any starter pack for any new player should include things like (even if basic) AT tools, AA tools, respawn points, etc.
While progression will unlock more and better stuff from those categories.

E.g. let’s imagine in BFV: I am a new player and I get killed by a tank, I respawn as assault with an AT grenade and I can try and take out that tank.
In Enlisted: I am a new player and I get killed by a tank, I try to respawn with AT tools but all my assaults are dead and none of my snipers/engineers available for spawn have AT grenades or the ability to build an AT gun.

This powerlessness won’t feel fun and will potentially scare off a lot of players down the line.

Been discussed many times … the game currently has no matchmaking but needs it. And according to the the devs matchmaking is coming …

How exactly the matchmaking will work we don’t know and frankly I hope they don’t divulge their formula. Match making is one of those things which will never please everyone but this game needs it to sustained long term viability …

Considering Matchmaking if its anything like its in War Thunder if you win too much it starts to throw you into teams that majority players are in lower end of the totem pole!

That’s not an altogether bad thing as the better players will need to help bring the "lower end " as you say up.

But as I say match making is a truly thankless endeavor and no matter how perfect your formula is from a statistical standpoint, there will always be those who think they are being matched unfairly

So I say we need good matchmaking but don’t reveal the formula …

The matchmaking is deeply flawed, but that’s not the problem.

Players start with the basic tools to counter everything, and then move up to playing as the roles that need to be countered.

Progression is what’s stopping everyone, for now, from spamming machine guns and mortars.

implying this game doesnt have matchmaking system

Lol

There is currently (as of last weekend) no match making in enlisted … The devs verified this in their last Q&A. However they did say that it was coming.

When matchmaking arrives it should take into account the current progression of each player … ie progression should be part of the matchmaking formula

Pretty sure you do start with at least one explosive pack so you can take out tanks from the get-go and unlocking planes and tanks is easy and happens very early on. The real problem will be with 5 star squads all with 30% more health and automatic weapons, fighting those with a bolt action rifle won’t be fun.

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I have played to level 26 Moscow without buying weapons, and only filler soldiers (Hoarded all my cards so I could use them on the better stuff once it was all unlocked and I decided) Now that I’m at level 26 the majority of my guys still use the starter rifle (because I am constantly training new guys for the academy, no point to equip them)

You start with a rifle that can deal with ANY infantry threat in the game. (and sometimes planes so funny)

You start with an Explosive Pack that can deal with ANY Armour threat in the game.

You unlock SMGs at level 5…not hard

And most Importantly you get engineers at level 3, which are MVPS at everything

The only exception is the Panzer 2 which struggles against any of the other tanks. But even the first Panzer III gun is more than enough

Truth is if you cant work with these basic tools, the other unlocks aren’t going to help you. They are just the gravy for levelling up

The only real problems I see are

-In invasion defenders have no penalty to throwing unlimited waves of men at the cap (Only a real problem because most players don’t realise attacking is about momentum, not camping off point.

-Mortars can be spammed From areas of the map attacking forces cant go to (I have had to run deep out of bounds to kills a mortar spammer, soo far out I bleed out the second I killed him)

All other Problems are cause by players not knowing what they are doing yet, or just no ability. You could give them the best of everything and they would still suck

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If a mortar is really a problem, you can figure out its general area by listening and thinking, or even its exact area by looking for its firing signature (sometimes from the spawn screen)
At that point if you can’t get a line of sight with a sniper, you can tag it from the map and have a plane bomb or strafe it.

Takes coordination of course.

unless they are smart like this guy, and sitting out of bounds behind a building where their is no LOS. I literally had to go out there to get him.

I’m not talking about Conquest and a few meters out of bounds. This was invasion and 100 meters out of bounds behind buildings, behinds enemy line, behind enemy spawns.

thats where mortars are supposed to be sure, but it CANNOT be out of bounds to the other team

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You can still bomb it there

And who is going to spot it for you to bomb, if he’s 100 meters out of bounds where you cant hear or get line of sight on him.

come on mate, wake up. Don’t know why youre trying to excuse this.

I’m trying to help your dumb ass, and I already explained how.

your dumb ass is missing the point. Clearly its not about help as I dealt with him. Its about a poor mechanic. get with it

Nice damage control