i agree on this 100%, due to weapon spammers and tryhards im forced to stop relying on boltactions and other low level guns, and just use the best of the best. and its getting quite tiring when you want to use a kriegsmodell, but then a tryhard with a AVT comes in and empties a entire magazine into you and your teammates.
My exact frustrations.
But idgaf, i still play my BAs
if anything i use sniper BA’s, they deliver a good punch as opposed to semi auto’s, they’re typically inaccurate and i waste more bullets harming the dirt rather than the soldier rushing at me
When I first joined the game (closed Beta), the overall stylistics of the game seemed very promising at the time. I was amazed at the active developer updates, and the response to player feedback. The whole atmosphere, graphics, and general atmosphere of the war was such that, I was absolutely convinced that it would become one of the most competitive WW2 games on the market. It was very motivating, and there was a lot of hype.
However, at a time when the game was being voted free, when the Gold testing period came, when constant updates to the game-play aspects began to decline, and microtransactions began to increase, things turned in a different direction.
And that’s not a bad thing. This is understandable from the developers side. Simply, money comes faster than the urge to change something radically. I can understand that. Now Enlisted is waiting for a destiny where there will be a lot of paid aspects to the game, new content will be greatly forced to open the wallet, and in general there will be a game where only those who open the wallet will get the most candy.
I really spent a lot of money on this game. I think I’ll continue to buy what I think I need because I’m not going to quit this game. It has a certain niche that fills the market. And that fun factor. I’ve just adapted to reality, and I’ll be here until I get tired of this new course of developers going purely into microtransactions. With so many good things the community has already suggested over the time to improve the game, but they continue to be ignored, so just I take those “cool weapons and go puf puf puf”
then there stands out a question … DID players wanted enlisted to be like this ? OR the DEVS ? because i think both are responsible in some way even when many people are obviously against this chaos mod
On top of all that, if we (seasoned players) are having doubts and bad matches, imagine what it’s like for someone who just picked up the game now.
We are complaining that Pz III J1 doesn’t balance T-34 enough, but a new (F2P) player has months upon months of Pz II and Pz III B suffering.
A new player joining Berlin now will be given a K98 Kriegsmodell and MP 3008 and told to defend against vitality-perk AS-44 and PPSh-41 gangs.
The writing was on the wall from the start (April 2021):
I know the author wont read it anyway…
I know that is funny that I am saying this, but people are right and wrong at the same time. It depends much on how long one year is for you.
Wrong.
SF and auto spam was always a thing. Maybe not in Moscow back in the “old” days, but in Normandy and especially in Berlin, even before the Drum PPSh. I mean, iirc they nerfed the ammo size of Sfs in summer 2021, mostly cause people already spammed the FG there. Like others already mentioned, machine guns have been spammed as well until they got nerfed into the ground. People already started to spam the best stuff back there, looking at the Jumbo, the Panzer IV Moscow, the PPD or the MG34. Guns like the TOZ or the ZB or the Madsen or the III B. were rare to face there as well once people unlocked something better. BA rifles were meta in Moscow, but even this trend slowly started to die. I would say that the PPSh was the last nail for the coffin here. And bombs… do we really need to talk about those nukes again?
Historical accuracy was ALWAYS an issue in Enlisted. The Jumbo, the Panzer III B., the M30, the PPD in Berlin, British guns in France without British units, Lanchester, M2C or the BARA1 (not gonna start about the premium squads. That’s another story). This is not new and Df really has to change their website and their advertisement here.
Df themselves did not change much as well. Like… how many times did they announce cool stuff which either never/ rarely occurred or occurred like one year later? The AI? Weather? Movement? SF restriction? Secondly and more important… they already scammed us with the CBTs for Berlin and Tunisia or not always allowing us to not buy the whole bundle but just the squad we actually want (iirc the economy nerf already occurred last year).
Oh, and grind already sucked back in the old days as well.
Right.
Well. They basically continued to drive on the road of meme. Autos are still a thing despite that MGs just got replaced by SMGs, they gave us more powercreep tanks and… there is still questionable historical accuracy. Stalingrad model is imo still the best deal you can get in Enlisted aside from premium and the season pass and even that has been screwed by stupid squads (and skins but I didn’t really care about them). They still dont listen to feedback AS LONG AS its not affecting their profit (looking at the rather fast nerfs fixes whatever of cbs).
I’m neither surprised nor sad here. Enlisted is still hate-love for me and the devs are either dumb and ignorant or masterminds… or both. Good for them that they still have AI and no actual competition (HnG is still about to pass away).
It is also funny to mention that people hate the meta here but e.g. if people propose to introduce the Stalingrad meta to the other campaigns as well, you always have enough plebs who say that this meta sucks and people will camp (they still camp with autos and “noooooo”-FG anyway), even if they never played Stalingrad. Same goes for explosion meta or restriction of autos (albeit it depends here what and how do you want to restrict, let it be classes, guns or whole squads). At this point, you need restrictions…
Or in other words… majority of the playerbase sucks hard and is a good argument against F2P/ fremium games.
Its sad but its probably too late. They couldn’t care less about the game or why its failing. They add more ARs and SFs as p2w premiums, dont fix gun balance, campaigns being non-historical, no movement changes, no tank, plane, rally reforms. Just recycled assets from WT. Sad
I think the community was better during the buy2play phase, which made the game more enjoyable.
I agree, the kill feed just doesn’t need it, it pisses me off too
Progression and optimization produced by players is inevitable.
It seems to me that developers should be bolder in dividing campaigns by type: Moscow - early warfare without a bunch of SMG and AR. Berlin-Normandy - much faster battles, more SMG AR.
Tunisia could also be more bolt-action.
People would have gone where they liked the concept
I’m not worried about it. Personally, I will choose a historical camouflage and number and make myself such a tank, is it bad?
Yes, many will want to fool around, but it seems there is no inscriptions from WT type: “Истребитель” (Figther), which was glued so that it was visible only “Ебитель” (Fucker)
It’s funny, but in Enlisted you don’t have to.
Customization of fighters seem to be quite normal, what’s wrong?
In short: that Panther screenshot with a Cold War Leopard tank “Gneisenau” decal and a bunch of balkenkreuz’s on the wheels.
I know you and I probably won’t make our tanks look like circus wagons, but others will be chomping at the bits to do so< and it will further ruin the last bits of immersion we have in the game.
I also feel like 40 levels is a mistake. Way too much both in terms of paper/prototype stuff, and in terms of making the higher unlocks more and more powerful.
Moscow would be fine if progression ended at level ~26 with drum PPD-40 (or replaced by PPSh-41) and MP 35/1 without AVS, ZH, MKb, T-34, Kiraly, etc and with limitation on automatic weapons as 1-3 per squad.
Well, it is inevitable, you can only limit the set of inscriptions.
Still, I see customization as more good than evil. I’m waiting for soldier customization in the rest of the campaign, I want to diversify my squads
It’s different for different campaigns. In Normandy, I don’t think 40 levels is a lot. I’ve made suggestions for new levels all the way up to 42.
I tend not to take paper weapons and only give them for gold cards. However, I do allow some experimental tech if it’s not critical and seems interesting.
So I suggested giving the Axis in Normandy a do-335 b-2, I know they were few, and there were more a-0 and a-1, but firstly the difference is only in the guns, and secondly a-0 and a-1 are meaningless in terms of balance.
Yes, you can just give the Axis ju number 2 (another big bomber), but it’s boring as far as I’m concerned.
In the form of premium vehicles I do not mind to see low-series vehicles such as Panther Erzatz and Pz.Bef.Wg.VI P
Then the game needs some additional purpose or it will die. HnG at least had the war mode which was pure copium people with decent interest for strategy etc. until they managed to kill that as well.
Also, it wont prevent people from spamming the good stuff anyway and a broken MG34 remains a broken MG34.
The Kiraly isnt even good. ZH as well.
So whats the point of a auto-squad then if you have the same amount of assaulters/ autos you could get one only on other squads as well?
I think that game itself is much better now, however back then it was fresh and we were hopefull about the future of the game. Now our expectations are faced with reality and not everyone likes where the game goes.
100%. If these things are not properly addressed, this game will stagnate for a while (IMO.) I honestly believe that automatics weapon spam will going ruin this game in the long run.
No it was 100% better.
A gridy WW2 shooter where everyone had bolts and crappy SMGs, early war tanks. Now in enlisted standard equipment is FGs, AVTs, AVSs, ZHs, MKBs. I mean wtf is this battlefield? I want to play an authentic ww2 game not another COD game
When game was in cbt i suggested limit how many many stronger squads/weapons we could spawn but almost every reply was same, ‘if i unlock something, i want use it without limit’
When I first saw it I was like
I play quite a lot of strategy games where it’s F-ing obvious that powerfull stuff is limited. And I was shocked that people have a problem with this.
Operation Harsh Doorstop might be up your alley, but it is in active development. I’m keeping an eye on that game, all things considered with Enlisted…