Tell a funny Enlisted joke, I can land in a carrier whenever I want
well, no. that only in the pacific.
I think the consensus we’ve reached is that adding new modes or improving the functionality of mods is a must.
to keep the game alive and fresh, yeah.
i mean, the game is doing somewhat fine without it…
it’s just… that mods allow more people to find their place.
instead of forcing them to the base game.
And from my point of view, it’s much more valuable than trying to save the arcade mode through BR, considering that in my statistics, the arcade mode currently cannot attract players to play long-term.
nah.
we just need new types of matchmakers with settings for those who wish them.
and, pves.
the more places you create for many people, the more they are incentivize to stay.
Considering that you are probably also away from the arcade mode, there is no need for us as players to defend its status quo.
There is no inherent conflict between different solutions
What I mean is that different players have different preferences.
i actively play this game, and do my own mods.
i’m currently grinding tunisia axis and berlin allies, but it requires their toll with just HA laodouts.
it’s not really defending this game, it’s just objectively describing it.
which some people like it, others do not.
i’ve just grown indifferent to it.
if i didn’t liked it though, i probably wouldn’t be here.
then i’ve got mods. more like, my cope mechanism when i get bored of the multiplayer or can’t be bothered to grind.
for sure.
and i believe everyone should have their own place inside enlisted.
( personally, i’m just here for pves, dress up my battle barbies and create mods to explore new and cool stuff of the editor. even though i end up doing everything else but those things
)
The point of score system is to allow ppl to use whatever they want.
I can take 9 guys with Kar and pay 45 score or change one kar for stg and pay 55 score.
The more expensive stuff you take, the less points you get.
So to" spam" tigers you would have to play very good with the worst gear to get as much points as quickly as possible.
So overall it is balanced. You play weak stuff to get acces to strong stuff. Or play middle priced stuff continously.
There would no BR. It wouldn’t be needed.
And this list would be just another weapon stat so they already have infrastructure to alter it for balance.
And how does it fix anything?
Yes, I expect them to manage one additional stat for all wrapons.
This explains things.
nope, the score system is to limit the spam.
as tommy said multiple times.
but i believe we are mixing things together. when i talked about profiles, those are the ones that modders complie for players and bot to use.
there, ( where it was originally created ) in the mech event, made sense. because it was balanced and factions had the same classes and what not.
in the base game, it’s much more difficult to assest and " adapt ".
well, i am somewhat cracked on this game, and you should have seen my games on berlin with just volkssturms.
100+200 kills with just early weapons of the volkssturm.
like, a good player doesn’t need good equipment.
honestly. i’m the last person who likes to brag ( outside the volkssturm. on those, i’ll take all credits and the blaim )
even just by using the kriegs model which it’s objectively the worst kar 98.
but i love it because of the sound and the wood material.
point is, by the time you get the tiger, you’ll be making more points to use another.
it’s just a head game and a question of where and how much you are gonna limit stuff.
but, you just ending up in cases where it’s not balanced or not ideal.
so… again.
i’ll just use bolties to get stgs and shreads those who do not even have a fedorov / ppsh what not.
or… using tigers against people who only have m5s.
haven’t we been here before?
the reason why the br was opted in the first place?
it doesn’t.
because it’s not meant to.
very wishfull thinking
i mean,
as they say; Übung macht den Meister.
( practice creates masters )
Think on the bright side is that I still hope they add a feature (RESPAWN SCORE) like this for custom and modded games ASAP.
In this way, the game can provide the basis for players to role-play with different vehicles or weapons
basis with rationality gameplay
i think we are more desperated and delusioned for a better and actual working editor 
yeah… i hope so.
the editor is so much fun, yet restricted…
but it’s a good thing that in the meanwhile, i can experiment some more and find out features and what not.
( even though, i must admit, i haven’t really done anything beside changing textures of clothings within entities. but i’m slowly learning entities and what not )
like i can’t wait to upload custom content and make literally anything within enlisted.
i was hoping to do a star wars mod.
( even though, i have no clue how blender works, or how i would even upload models and what not. but still.
at some point i will. right? )
In this way
gameplay that makes sense for the end result of each game
Instead of me wasting my goddamn time flying fw189 in the sky and being stopped by my teammates and scolding me why he didn’t let his ju87 do suicide missiles.
POW: you explain somebody his idea
Score system is to balance equipment, not skill.
To balance skill you need skill based matchmaking. And this means ranked gamemode.
And when you will inevetably get killed, you will have almost no score while your enemies will be swimming in score and now it will be their turn to farm you.
I thought I explained it like 4 times already.
ah.
i thought you were talking about tommy’s idea.
you didn’t specified
yes,
but i just pointed out that it leads to a similar issue to a non score system.
where it has it’s proes and cons.
and… as explained, it’s not a definitive nor " best " solution.
well… not quite.
because if your opponent does not have stgs and what not, he is not really gonna do much.
hence causing unbalanced situations to even begin with.
What I am sure of is that “a definite solution” is better than “no solution”
Of course In my imagination this all works together with a variety-based map game mode with many orther features.
As a basic function, it is a necessary base bone for adding other more game featrues.
For example, the meaning of the airport mentioned above, the aircraft carrier, the meaning of forced landing and parachuting behavior, as well as different types of radio support. More types of vehicles, such as armored vehicles, transport vehicles, and more
Our ideas are very similar. There are probably small differencess but in general you can say we have the same idea.
No equipment balancer will ever compenstae for lack of skill.
So I don’t know why ppl expext this from score system.
Well, I guess the answer is the matchmaker.
Or simply a separate mode, like tommyZZM said multiple times. And imo it’s the best solution.
errr
you’re providing a solution for a problem that you have with the game.
it’s… slighlty different.
because again, you face people that do not care about all this stuff.
they go full auto meta, face suicide bombers.
i’d argue if devs didn’t do much about it, it’s because they don’t find it a problem
( AND ONCE AGAIN, DEVS PREFER IF PEOPLE CAN SPAM AND USE THE STUFF THAT THEY WANT AND BOUGHT. )
which it becomes a subjective matter the more we dive further.
but this is the premise of the game.
enlisted is meant to be casual.
no…
tommy wants to limit spam.
you, i guess something similar, but different?
you haven’t really explained it, we have been going back and forward on tommys idea.
which i’m not particularly against in mods, but in the base game, that’s a total different conversation that requires a second merge on top of the already working merge.
which, it’s the thing ( the problem )
and to not discredit or disband the idea as it would require too much effort… but yeah… it ain’t happening any time soon as it goes against the whole game idea of being able to do whatever you want with no limitations.
and, they are currently working on the br…
because it’s one of the most debated argument.
newbies against veterans.
and at some point, you kinda do expect it. even from the score system.
which you can do, but then it requires separate parameters and entire new features.
trust me, if it was that simple, tommy would have been hired already.
eh… i have planty of doubts about that as well. but on paper, sure.
not quite, from what i understand, he wants to change the base game with it.
which it’s different. and might not be ideal / work at all.
but yeah, we could use different matchmaker selection like war thunder
( like… i and everyone else suggested before… )
It is indeed simple, that doesn’t mean they do simple things.
It’s like they spent years and still haven’t moved the steering wheel animation over from CRSED.
It is reasonable to infer that they could do what they did at CRSED
no tommy.
stop it.
you’re generalizing and oversimplifying the underlying problems with the score system, and the ammount of equipment in the game that you would have to caliber accordingly.
it’s not that simple.
and you pretty much will find out when the score system will be made available in mods.
especially for your mod with more than 2 factions.


