Campaign Roleplay impossible

on this… you are right.

it’s strange, and no explanation has been given so far…

at this point, they probably don’t know what’s going on in their own office either :joy:

( joking… or almost )

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I envision it starting with a vehicle (mech mode) or a radio station (CRSED ritual)…

For infantry weapons it does require more code changes.

Their PersonalSpawnCost codes are currently squad-specific. That it can be extended to different types of vehicles is a no-brainer.

For infantry weapons, it is of course also possible with proper design.

I think this topic is mainly begin from vehicle case.

hold on.

that’s actually right…

and one of many examples…

yet you expect them to work on the merge, br and at the same time, come up with the score system?

idk about that.

you are a bit… too optimistic about it

but if they can… sure i guess. put it as some sort of matchmaker like squad or the old lone fighter and call it a day.

but i don’t expect them to touch the arcade game as you’d like them to.

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I want to limit spam + make weak stuff have purpose (outisde of causing suffering).
No matter what I decide to take.

So if I decide to take 7x Kar + MG34, I won’t have to face 4x PPSh all the time just because MG34 and PPSh have the same BR.
Or if I decide I want to use SdKfz222 and MP40 I won’t have to face sherman after sherman because of the same BR.
etc etc

I want to use non meta equipment without sweating and not be penalised for this.

It is basically the same work you have to do with BR they are already adding.
Every weapon gets one additional number in stats. BR or score, it’s still only one additional number.

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I also want them to extend this point system to Engineer builds.

So we can make more engineer structures, you know, and with the score you can balance and design more fortifications.

Strong fortifications and artillery were naturally expensive.

With this you can add a lot and have a proper tool to avoid player abuse.

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but… the score system will not do that.

because you’re just limiting powerfull stuff behind a score requirement.

this might be your idea, but… it’s far from being doable.

it would require both the merge, the br changes, AND a score system just designed for each tier/br ( which are different things ).

except, you’re asking for both.

so that’s kinda double the work.

which… fine. but what makes you think they’ll do just that.

we did asked nicely and it didn’t worked.

( maybe i’m seeing it a wrong perspective and got influenced by tommy’s idea which at this point it’s different. but he kept talking about it so for my brain to comprehend a different and third idea might take a while. fair warning )

Such case.

This way my ba11 can be in the combo and against the more powerful panther and tiger tanks.

And my ba11 can be deployed more times

see?

he has a different idea.

you both have different ideas.

which leads to confusion and mess.

I see no contradiction. In principle I want more combinations (by some scores measurment), and scores can do that.

I guess another example is card games and RTS games.

I want more combinations and strategy possibilities.

I think this is a more reasonable request as a player.

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because you are not reading what voyo is typing.

so, to reiterate,

you want score system on equipment. limiting the spam, and above all, limiting overusage of latter equipment.

but foundamentally still fight each other ( the example that you provided. ba-11 vs tigers and panthers )

voyo, on the other hand, wants a score system based on equipment and placement.

but to avoid facing panthers tigers with lower equipment.

which are not the same thing.

I think

sdkfz222 vs Sherman

and

ba11 vs leopard tank

is the same case. I think I didn’t missed anything?

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BUT THEY ARE NOT.

here comes the differences.

you both don’t want the same thing.

you might want the same feature, but with different settings.

because case A is more for limiting power usage or end tier stuff. for the flow of the game.
( ba-11 vs panthers )

case B, it’s similar, but completely opposite with the balance in mind to avoid facing stuff of different br.
( ba-11 vs pz IIIs etc BUT NOT PANTHERS / TIGERS )

? It will do exactly that.
I can spawn with medium power stuff and face enemies with medium power stuff, many enemies with low power stuff or a few enemies with high power stuff.

Weak but many or strong but few. Balance.

? BR wouldn’t be needed at all.

I wrote is as an example of what will happen if dwvs implement it.
Score system doesn’t need BR and is superior to it in every way.

? No?
I have never asked for BR. I have always opposed it.

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I think you means More sdkfz222 vs. few Sherman

We dont need BR in this case

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I think we better know what we want.
No offence.

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yeah, now i see it. because tommy’s idea it’s completly a different one.

and do not take for account the level / br.

what you are talking about, it’s more similar to crossout power score system.

except you need it.

otherwise you are ending up in tommy’s situation.

where you’d end up with sdkfz 222 against shermans because of the mg34 that you have.

in order to make it work, you’d need a br ( and… we’re going there anyway )

with the score system on top.

a layer to filter ba-11s from tigers.

no. he meant no shermans at all.

not a few.

nada.

nein.

which it’s funny.

because it seems tommy believe you share his own idea.

but you don’t.

you just share the feature usage.

how are you guys not seeing what the other is typing?

No.
I meant no spam of shermans.

I’m ok with facing stronger stuff. Infact you can even find my post about KV-1 where I wrote sth similar.
What bothers me is facing spam of strong stuff.

So tommy is right. I don’t mind many 222 vs few shermans situation.
Actually I’d like it as kind of a boss fight.

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I think you misunderstood what he meant.

I think our direction of expression is basically the same, although the details are different

Simple case would be

sdkfz222 spends less points to deploy so it can deploy more

While the Sherman was more expensive, he deployed less


and i understand the situation in that case is if you choose sdkfz222 you can choose other better infantry weapons

And if you choose Sherman maybe you can only choose more common infantry weapons

Assume there are some restrictive rules. Maybe something like this

stg44(9) + sdkfz(1) = 10

sherman(3) + garland(7) = 10

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this does not mean the same thing at all.

not even a few.

Stuff should be weak but many or strong but few. This would be balanced.

Not what we have now, spam of strong stuff.

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