Campaign Roleplay impossible

So what? You don’t have score to spawn them. No spam for you.

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Then with this feature, airports and aircraft carriers will have unique functions, such as players returning to land and they will get points replenished (because they saved their aircraft).

Now, with fewer rules, why would you need to land or skydive? For fun?

I hate naughty fun announcements. This kind of non-existent fun has never been part of the game. This kind of fun is simply unreasonable.

Now in reality most of the players does is suicide missle and hit the ground then quickly switch to infantry, there’s no meaningful landing or jumping behaviors in current game.

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well… not to be a jerk or anything,

but it’s not about your mod.

you know.

there’s way more to it than you are not considering when it comes to spawn score system.

( again, i would like to remind you that i’m not against. as i want to implement it too under certain circumstances )

but it’s not black and white.

the spawn core system has to keep in mind alot of things. such as maps, distances, equipment it self, and we could go on and on.

whether it might works for your mods, it doesn’t mean it will work everywhere.

and that’s a nice spread sheets, but there are many things to discuss that are not addressed there.

like, it’s more generalized than in depth for equipment and what not.

this would only work based on the premise of using for example, profiles. where you and your opponent has the same equipment.

you can’t really do this in the base game.

not right away.

but when i do get my hands on the hipotetical number of score needed, it’s not really that hard to get it.

you see, once again, for veterans like me and i believe you, we don’t struggle to do points.

which it’s always a ping pong situation of where is the correct ammount of point in order to call a vehicle and what not.

you don’t want to make it super easier for veterans, and not super hard for averange joe to not being able to use the tiger.

all to say, once again, enlisted is not based on equipment restrictions.

because they went for the " free " (dome) route.

you use what you have and what you got without limitations.

they did implemented a punishment.

2 actually.

the first one was, if you suicide bombed, you had to waste 20 seconds in the loading screen. but for some reason, got removed.

then they switched to the second, that if you suicide bombed, you’d get no points nor kills counted.
also removed that one…

but they removed them :woman_shrugging:

wish to know the answer as well…

Alternatives

Another mode or for custom games, there is no contradiction or debate here.

Complete their code function that is 90% complete

You object to this?

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you’re putting words in my mouth.

and barely understanding what i’m telling you.

idk… i told multiple times

  • not against the score system
  • wants to use it in mods

and yet you are asking me if i object?

:skull:

I actually gave up on arcade mode pretty early on.

Because I think that’s exactly what caused the arcades to be irreparable.

It’s just a contradictory thing because players both blame spam and are not allowed to limit spam.

So you see them nerfing a wide variety of weapons and explosives regularly, and there are so many weapon types that there’s always a meta-weapon, whether it’s a grenade or a grenade or some kind of gun.

Back on topic, you can’t properly play characters and weapons in an arcade mode like this. Going back to my original reply, eg fw189. He’s just useless forever in arcades.

Adding tons of stuff is useless and just slows down the potential of a game like this.

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In fact, they have been limiting the player’s options,

But they have done it in a cruder way: directly nerfing the weapon itself. make you impossible to use it

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Can I ask for this topic to be put back on track, nothing to do with soul scores, it was about not being able to roll what I want unless I want to have a tough fight…

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yeah… it’s getting stale.

that’s why i decided to step in modding.

too bad i’m a slow learner, but it’s rewarding and fun.

true

you can, if you don’t care.

that’s kinda the trick.

i’d argue it’s different.

but, could be solved with a new matchmaking.

similar to war thunder with arcade, realism and simulator.

that would solve many things.

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it kinda have to do with matchmaker.

because right now, you are getting matched against people who do not play with historical / roleplay roles.

hence… why this post exist in the first place.

which could be solved if we would have matchmakers with score system, or just HA loadouts.

but… harder for devs to keep track of 2 versions ( possibly more considering that they have their own version in closed doors )

there isn’t really much to discuss about you or i playing with certain specific loadouts against others that do not and do not care. can’t force them either.

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Why is that?
The whole point is to allow ppl to use whatever they want.

?
So now you complain about ppl being able to use stuff when they’ve earned points? I’m not sure what do you mean.

Maps - theoretically can be concidered by score system
Distances - not concidered by any system
Quality of equipment - concidered by BR and score systems
Quantity of equipment - concidered by score system

And face ppl with no limitations. Meaning they use the strongest gear. Meaning you need to take the strongest gear to be competetive. Meaning you need to give up on using stuff you actually want to use.

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You may be slow learner but you both write damn fast.

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He understands this.

This is exactly why I can’t play fw189 as a scout plane roleplay in arcade mode

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because with profiles, you can manipulate and artificially modify what people uses.

so you can actually make it balanced and apply a score system there.

( like, avoiding full meta, non stop vehicle cycle )

but then, people wouldn’t play it because they wouldn’t be able to use the stuff that they grinded or cosmetics that they wanted.

it’s always a lose lose situation.

no. the argument is that it’s not that hard to maintain and keep up points to keep using vehicles ( and potentially, the same vehicle. like 3 tigers or airplanes and what not )

it does for vehicles.

which it requires it’s own score based on the merge and score system.

or just the equipment it self.

point is, a list that you have to keep updating. on top of the br mechanic.

and you expect devs to manage all of that?

yes. that’s the cycle.

honey… i’m a secretary.

typing is what i do for living :joy:

wish to be good with the editor as much as i type though…

I can’t actually roleplay fw189 reasonably in game

and I can’t actually reasonably roleplay …(__________)… in game toooooooooooooooo

you can play.

it’s just that you’re not going to be effective with it.

similar to how i play tunisia with my italians HA or how i played berlin when russians were on the stomping phase.

you either deal with it, or do something else.

which br will somewhat tackle this.

but if you want to use your score system in the base game, you almost need an entire new game.

or rather, matchmaker selector. which i don’t see why not, but i’m not sure devs will be willing to keep up.

( hence why we don’t have this score system in place. )

well, it doesn’t need to.

again, you can play whatever you want, at the cost of not being effective.

which … it’s not saying much.

but …

also, the Fw189 was a recon plane.

it doesn’t have any recon abilities because recons are not a thing in this game.
( unless you are talking about something else )

I can select it and delploy it.

but I can’t play it as a gameplay.

In summarize. Unlimited gameplay doesn’t solve the problem of players not being able to play what they want

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i do have it, and it works as a normal plane.

a bit… ineffective and outdated by the opposition,
( wished it had at least 100 150 / 200 lb bomb )

but you can.

the game is not preventing you.

the enemy is.