Campaign Roleplay impossible

I guess you have numbers if you came up with this claim.
Like what will be the cost of spawning a vehicle for example.

Ppl often use this “only vets” argument against :hammer_and_pick: our :hammer_and_pick: idea but it’s based purley on fear and prejudience.

For example to take tiger all you need to do is is to get 10 kills with some low level gun (like MP28). Is this reall something only vets can achieve?

You may argue that I made up this ratio but so did you.

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It is said that every player I know thinks they represent the majority.

But there is no need to talk too much about personal preferences here. This is not about convincing these players.

Personal knowledge is irrelevant.

Considering that War Thunder and CRSED have multiple modes, there is still hope in Enlisted, there is no contradiction here.

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i was more saying that you can’t really use " sometimes " and " rarely " in the same phrase but okey.

beside, gamers are diverse.

i wouldn’t say narrow minded.

everyone have their own ideas and preferences.

but you can’t really blain developers for actively not doing something that will potentially ruin their own game.

because as much i’m all for a score system ( which i would like to apply to my mods and still have to figure it out how ) it’s not really beneficial for everyone.

especially for a casual game like enlisted.

( even though players plays like their lives depend on it :upside_down_face: )

it is a valid counter argument.

but the argument it’s slighlty different.

as much as i agree we shouldn’t shape a game based on veterans ability, i’m just saying that we shouldn’t make their lives easier in doing so while actively ruin the experience for many people.

no.

but you can bet vets will be sitting on that tiger for a long time and prevent others from joining

i’d argue this problem is somewhat present even now. except we’re lucky people will just throw them selves on the objective and get blown up because averange iq is… well you know where i’m going with.

but inevitably with the merge this issue will be even more prelevant rather than just " an idea " or " prejudice ".

you see, those are kinda different things that works along.

we could almost say, a causation caused by correlation.

beside, you don’t really numbers to prove a point.
i’m not that type of person.

If someone claims to add a game mode or add a feature, he will not play the game, which seems like an unreasonable threat.

Because new features and new game modes have nothing to do with him.

Whether you like something or not, it cannot affect other players. The other players don’t intend to influence you either.

Preventing other players from getting what they like is inherently unreasonable.

i’m not entirely sure what are you talking about or what do you mean by saying that if i’m being honest.

Yes we have to get it at least in mods.

The developers have not completed 90% of the work, and this feature will bring many benefits. It is even more incredible that they do not give us such a feature.

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i feel you… don’t get me started on the editor it self.

it’s another can of worms

i was disappointed that within the new update… we only got prefabs.

don’t get me wrong, i love them.

but i was expecting more…

like… fixing players profile?

making what you type in entities works in multiplayer?

but nothing of that.

I originally wished they’d added a feature like this to the default mode. Because it can fundamentally solve the problem of diversity and spam.

But as you said some players don’t like that. So the unlimited mode may always be one of the main modes of this game.

So I fall back to the next alternative thing, I hope they add an extra mode to implement functionality like this

At least they should allow modded games to use functionality like this

And such a custom game should allow players to complete the main progress of the game in it

Of course, considering that they have already implemented such a thing in the mecha mode, according to their code, it is only a matter of course to complete such a function.

My appeal is coherent.

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Excep when they finally die, there is a high chance they won’t be able to use their tiger again since they will lack points.

Also ppl ocupying a vehicle slot is related to vehicle limit so it’s not sth that can be fixed.

But at this point it doesn’t really matter.

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well, it’s not really about players not liking it. ( even though, there are some )

it’s about devs not self sabotaging their own model.

think about it rationally.

do you really think putting a score that will prevent new joes to use the stuff that they bought ?

or… why they should be prevented from using stuff that they bought relatively instanty?

which i believe we should get this. a different matchmaker with these type of settings. so you’re doing it willingly instead of being forced.

that’s my message what i want to get across.

not that i’m particularly against the idea of scores.

on this… for much i can agree,

we have to disagree.

i’m sorry, but majority of the mods out there are not really balanced.

and you can’t really give xp based on customs either.

i’d like to, but devs them selves can’t be bothered with measuring the xps that should give, review each mods, make sure it’s balanced, and what not.

i mean, they did sayed that our mods could have been potentially be used for events.

but since that got announced, not a single one has been selected or made into an event.

because there’s too much to consider for what is worthed.

i wouldn’t say they are greedy, but … yeah. they are not gonna let you farm for free in mods.

Anyway my mod needs this functionality.

Only with this function, like CRSED soul score, can I balance different vehicles well.

I’m tired of being reasonable.

Let’s get back to the topic of role-playing.

I’m trying to get fw189 to call in artillery, but in the absence of balancing tools like CRSED soul points, it’s really hard.

I just need CRSED soul points.

How do you convince me?

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  • laughs in 3 tigers in the line up.

which influences the issue as well

maybe… if you’d read what i type instead of jumping on conclusion, you’d know the answer.

Its just digressing.

Even without a points system, there are still situations where you can’t use vehicles. I don’t need to list these existed cases.

After the campaign is merged, each player has 3 planes or 3 tanks, I will always monopolize the tank vehicles, and other players will not have any chance to play.

this is what has happened, one of case of cases

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i did managed to cycle through with 2 p47s and a p38 in normandy more than once.

it’s not that hard as you might believe.

i did the same in stalingrad.

although, flame tank is somewhat less than ideal for cycling but it’s definitely duable.

even if there are tank spawn delays. you can pretty much cycle non stop

if you got one more assault aircarft then

other players will not have any chance to play.

And then I’m looping suicide missiles in the sky, you think I think that’s pretty fun? I don’t think this is fun at all


Back to my topic above, I have nothing against unlimited mode since some naughty players claims that they like to do this. For such game, it’s just broken and all the abuse destroys the gaming experience itself.

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that’s what i’m saying.

there are only 2 slots for airplanes.

which you ( unless you don’t have slots / premium ) guarantee you being on air 100% of the time.

if you die, you can almost spawn right instantly inside another.

as much i don’t think it’s funny,

no ammount of score / soul system can prevent that.

Yes I can, I can’t loop myself after we got personal spawnScore

I’m tired and I don’t want to write code and mathematical models.

If your respawn score keeps increasing eventually you will stop the suicide missiles, which is something that needs to be improved in my map.

Check out the examples I posted in the mods section

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Cases for existed spawnCostPerSpawnPersonalScore parameter Intention
[0] or [0, 0, 0] (just mean the same) This is a favorite of arcade players, which means there are no restrictions on deployment and you can send anything. This combination is compatible with player preference against personal spawn cost, it’s just the default value for arcade mode.
[100, 200, 300] Spawn costs increase gradually, this is how it is done in mech mode and WarThunder
[300, 200, 100, 0] As a mirror image, reduce it step by step, even down to 0, which means no need for any spawn cost finally
[0, 1000, 0] The first deployment is free, then you need to accumulate 1000 points to continue deploying, finally free without costs
[1000] Cost scores every deployment for some powerful weapons
[0, 600, 0, 0, 600, 0, 0, 200] I this can be a point form for a medium tank in Kursk Field, he costs 600 scores for every 3 units.
[0, 50] You can deploy a small tank or scout vehicle at the game start, it’s always cheap, and first deployment is free cost 0. Your small tanks now have a numerical advantage over larger tanks.
[0, 0, 0, 0, 999999] Only able spawn some vehicle 4 times in your mission. A limited limit on the number of vehicles, which is very common in community mods.
[0, 3, 2, 1, 999999] Same to previous one. And You can use simple spawn cost numbers as tips as a countdown counter
[999999] Ban something you don’t want to appear in your mission, For eample ban king tiger in your early moscow mission.

Familiarize yourself with this table and pick and design the situations you need.

Spam and disrespectful suicide missiles will disappear from your game.

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