Burning Sky: rocket tanks and new campaign levels 1/2

Here we are at the finish line for the “Burning Sky” update, in which the sky will be traced with tank rockets! Meet the new levels of the “Invasion of Normandy” and “Battle for Moscow” campaigns, as well as premium rocket vehicles from three nations!


Should we describe how rocket launchers work? Well, it’s worth telling. After all, despite their similarity these machines have markedly different tactics in use, have their own advantages and disadvantages. We will try to give you some basic tactical advice to make it easy and fast to start enjoying the new weapons.

Meet the rocket vehicles in Enlisted!


This is based on the familiar American M4 Sherman - its main gun still operates, but as soon as you see a crowd of enemy soldiers in your sights, a 114mm rocket launcher steps in. Sixty high-explosive rounds will knock enemy troops to the ground!

Tactical advice: focus your rocket fire on the enemy infantry. Rockets are powerful, but they won’t have enough kill power to hit seriously armored vehicles. And be sure to keep your launcher safe from enemy tanks! Such a huge target can easily be hit by a lucky shell or even a grenade - and if the ammunition detonates, your victorious campaign is quickly over.

Panzerwerfer 42

Despite being installed on a lightly armored platform, the enemy can’t relax. Its rockets are just as dangerous to infantry as the Calliope ones. Its 10+10 ammo is enough to cause point-blank devastating strikes, and it has an MG machine gun with very fast aiming for defense for a few soldiers in the cockpit.

Tactical advice: your attack is incredibly strong, but it will be difficult to withstand a backfire, so it is worth setting a position in advance and practice firing the rocket launcher - huge rockets will not give a chance to the enemy, but because of their weight you need to get used to their ballistics.

Such extraordinary vehicles will be available in the “Rocket Bundle”.


Does the name “Katyusha” mean anything to you? The legendary Soviet rocket launcher on the chassis of a T-60 light tank. The machine is extremely compact and fast, but at the same time it carries some serious ammunition in 24 rockets of 82mm caliber.

Tactical advice: it has no other weapons, so go to the battlefield with troop support and do not try to act alone (as you are not protected by machine guns, the enemy troops will quickly get to you).

A premium squad with the BM-8-24 can be purchased for gold.


37 level: AT Gunner II

To keep the tankers (including rocket tankers) on their toes, both sides pull out great tools to destroy armored vehicles. The special ability of the squads allows you to throw explosives a greater distance.

90th Infantry Division

357th Infantry Regiment

Armed with the M9 Bazooka, faster, longer range, and more powerful ammo than its predecessor, the M1.

48th infantry Division

148th Anti-Tank Battalion

Armed with the RPzB 43 Ofenrohr, which is in every way better than the Panzerfaust, and in general was created with a glance at the trophy American bazooka.


37 level: Armored vehicles

Т-34 (1940)

The legend lands squarely on the Moscow front! One of the first versions of the most famous Soviet medium tanks. Yet even it was good enough in Moscow with its slanted, thick armor and 76mm L-11 cannon.

Pz. Kpfw. III Ausf. J1

The main and most important thing in this tank is the long-barreled 50mm gun. It is especially relevant with the emergence of the T-34 in battle, and in general, is very useful in any combat situation.


A premium squad of four snipers and an engineer for gold. The squad’s abilities improve recoil control and increase healing and reloading efficiency.

2nd Guard Rifle Division

18th Guard Reconnaissance Company

The squad snipers are armed with the experimental SKT-40 carbine, a shortened version of the ABT-40 in sniper version.

256th Infantry Division

256th Reconnaissance Battalion

Soldiers dressed in a very recognizable and practical uniform and armed with semi-automatic rifles Gewehr 41 in sniper modification.


:heart: :heart: :heart:

Only 1 campaign level?
I understand that you want to add more explosives and various things, but at least expand the playable areas, all those explosives are concentrated in one place and the game is limited to the one who sends the most explosives wins


it is a gray day…


mg42 vs 75mm cannon :rofl:


Oh my… The Stalin’s Organ, Katyusha! I only dreamt of it! And t34 in Stalingrad! I love the t34, but it probably ended any chances axis had to compete tank wise :laughing:


The road to meme never ends. (Best part: No StuG but another III and G41 Sniper as premium)


90% bot games.

Yeah, adding totally not p2w and explosive spam premium bundle sound like a good idea.

I mean i can live with flametanks being locked as snipergrad is already paid campaign.

But adding completly unique squads as premium, which are always overpriced, to old campaigns is just bullshit i won’t stnad by.
I was already barely playing normandy due to bomb spam.

Consider in next update that adding new paid features to f2p game with shitty playerbase is not good idea, i’m not spending another dime on this game untill something changes.


Hope the explosion damage of the M9 rocket can be close to the rocket launcher of the Cuisine Royale. Which makes them can actually do some anti infantry jobs

Only one question about rocket vehicles:
If the vehicle already sent away all it’s rockets, can an enemy tank “ammo rack” (explode in one shot) the vehicle with a shot on the rocket racks?

1 Like

Are you only giving me 37 levels? Or is level 38 not released yet?

Here lies:
Moscow Axis
Normandy Allies and Axis
The Whole Player base


^ this


Great let’s bomb everywhere !!

Axis snipers looks so nasty.

1 Like

60 anti infantry rockets on a premium tank is overkill even by P2W standards, no matter how you try to cook it.


I rather see more time and effort in promoting this game outside the niche of War Thunder and CC/Streamers who will only do this for a paycheck.

Run some banner ads cross country, make commercials, show off something like developer diaries, anything to get more traction for the game. I really do not want this project to fall under its own weight, but the prioritization is baffling to someone like me whos job in past endeavors was to allocate resources and funds to proper channels and connections.

I have been told all of this except the developer diaries happen in Russia… but if someone wanted to play this game in Russia… I mean, lets just say most RU individuals do not have the free time to sit down and play - which is why more branches of advertisement needs to happen.

But none of this really matters if the core principle of the project turns new people away as soon as they invest below five hours into the game. Everything is linear, nothing is grandfathered in. Want to use XYZ gun? Grind 100+ to 300+ hours, or PAY to progress faster, or simply outright pay AAA prices for things that should ONLY be something in a FULL RELEASED GAME, which this game loves to cling on the aspirations of still being called a BETA.

This is not hate nor malice - this is a wake up call since I have seen the end of a tunnel like this before.


i think a proprer counter to the t34 would be the pz IV F2, the j seems lacking penetration.

1 Like

We are balancing new explosive weapons. Impact grenades are weaker than regular hand grenades. Missiles will require skills, and the missile tanks themselves will be strong against infantry, but vulnerable against other tanks and players attacking the missile launcher.


Completely forgot. This is just the first diary.
There will be a second one.


First for today or just first in the series?