I think everybody is aware of dominance of the Federov over the other ARs the one-shot capability of vitality on close range while the other ARs dont even 1 shot non-vitality on close range. So my Suggestion is plain buffing the others to match the Federov (all suggested changes are with the Guns 3 star stats in mind, not the 0 star stats)
Lets start with the classic StG 44, Mkb(H) 42, MP 43, StG(S) and all the other Axis ARs that are chamberd in the in StG’s cartridge
I think the other ARs dont need the damage of the Federov but atleast letting them 1 shot non-vitality in close range would be nice so my first change for the 7.92x33 mm Kurz Cartridge to get a Buff to 10.7 Damage and the Dispersion 0.19 on the StG the others would need to buffed acrodingly on the dispersion part
The second AR is the Western Allies one the Hyde 44
The Hyde i think has already the higher firerate so a crisp 10.3 damage
The Third one is for the Japnese
The Japanese AR is kinda in a special place because it’s in BR IV so here i have 2 possible buff for it:
- Move it to BR V and buff Damage to 10.3 and dispersion from 0.26 to 0.24
- Leave it as is in BR IV and add a BR V AR for Japan
The last are the soviets with every other AR getting a buff the Soviets ones need a buff too!
The AS-44 model 5 after all these buffs should get the damage of the Hyde, why not the StG? Because the AS-44 model 5 has a little more firerate and a bayonett
One nerf or five buffs, hmm
5 Likes
Just nerf the Fedorov Avtomat dude, no need to make the Americans suffer due to soviet bias
8 Likes
lets make the AR competivite so i can be an option along side SFR spam
the dispersion nerfs are unjustifed i removed them
What? What are you trying to say?
How about we make the ARs equal to the federov as the federov is the only AR that can compete with SFR spam
But the Fedorov is chambered in a different round, thus has different damage. Just nerf the Fedorov, simple has that
1 Like
9.0 base damage for both 7,92 Kurz and 7,62 M43 assault rifles, but that would also increase base damage for the VG 1-5 to keep consistency (also the RD-44 has 9.0 base damage already).
What the hell is this supposed to be 
what do you think this is supposed to be?
Just lazy, hamfisted power creep
The Fedorov Avtomat should have a damage value of 12.3, matching the Type 11 and Type 96, which use the same 6.5mm cartridge.
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Decompress BR5, Federov goes to BR6 and everything else stays at 5
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From a muzzle energy perspective, the AS-44 and StG 44 are on par with the Fedorov Avtomat. The bullets fired from these rifles are also larger in diameter. The 6.5x50mm Arisaka round is 13% heavier than 8mm Kurz or 7.62x41mm, but it also travels about 40-50m/s slower.
With this in mind (and of course if their rates of fire are corrected to 520 and 540 respectively), there’s no reason why most assault rifles shouldn’t also deal between 13.5 and 14.4 damage. They already have a different damage drop-off profile to full-caliber weapons, resulting in much faster loss of damage over distance, which makes perfect sense. The difference of damage between 15.3 and this 13.5-14.4 damage window of ideal assault rifles at close range with this in mind isn’t unreasonable, and results in a net benefit to overall balance at BR 5.
It’s better not to deal that much damage. Otherwise, the Soviets will be able to one-shot you, while you’ll need two hits to the body armor to take them down.
So in other words, the existing status quo wouldn’t change. Fortunately, both factions that face the Soviets also face the Allies.
This isn’t just about whether Soviets can be one-tapped, it’s also about bringing Assault Rifles up in strength in general.
And of course, this just illustrates in the 1000th way that BA needs to be cosmetic only.
weapons of the ww1 that surpassed weapons of the ww2… 

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That’s because weapons in enlisted are perfect examples no misfire or barrels wearing out there more based on paper results, guns tested in experiments rather then field results. The guns represent the ideal gun rather then a production run, a t20 will outperform a garand in a way a real world gun never would. Guns are fitted for ,balance, more then based on real world guns.