Body armor issue - a revisit

:call_me_hand:
Скриншот 03-01-2026 212609

The joke was “in game” body armor makes 14.4 dmg mauser rounds require 2 shots point blank.

…but seriously…anyone wanna volunteer?..ill take 35 meters aswell

Oh no the Soviets only received the best SF in the game instead of it - tragic!

Oh no now Soviets are forced to use the PPS-43 that’s the best SMG at BR2! And the Uragan got buffed so it’s decent at BR3 instead of OP - how unfair!

What’s next? Making RD-44 not be the best MG in the entire game? Making Fedorov Avtomat actually in line with other ARs instead of being 4 fold better? Have Gewehr 41 not have twice as long reload despite the same damage as SVT-38? What a heresy!

I’ve been playing all nations for a while. I’ve researched all the TT months ago at this point and trust me - majority of my takes stem out from how well equipment works in my hands. I asked for Meteor nerf when I was actively using it because it was trivial to use. I’ve asked for Super Pershing when I only had researched Germany because engaging M26 with a KT was too easy

Cope as much as you want. Soviets are far from suffering. The only thing they lack is a proper BR5 tank and I’ve already made statement’s about this as well

I’d love to go on and talk about balance but I’m currently stuck fighting a bunch of stubborn crybabies who can’t comprehend that having the best equipment in the game makes them the strongest nation. How about we remove the damage reduction already so I can start working on other things?

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They also lack some aircraft. Br 1 has no attacker and br 4 has absolutely no tt planes

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BR2 US and BR3-5 Germany and Soviets are an aircraft mess. Soviets need bunch of downtiers and new vehicles while Germans need to get bombs for their planes and few downtiers. US needs to get rid of 100lb bombs and change them for 2x250/500lb ones

I’ve already started work on this but its goddamn nightmare to do so and my attention is currently being held by this matter

Edit: Also the Ki-63 Otsu Kai and overall lack of planes for Japan is to be addressed. As I said, it’s a mess

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Hi, so I can repeat polls to a very one topic once per month but here we are

And yes we have the same poll as here by very the same peson. What’s the point


From sources I can find, the difference lies entierly with the usage of the lighter Type L bullet, or the heavier Type D bullet.

Soviets were rather unique, and decided to adopt two interchangeable, but unique standard cartridge designs. One was the 1908 Type L, lighter with greater velocity, it was the most common cartridge during WW2 for infantry use, as it was intended for rifles and LMGs. Tthe 1930 Type D was a heavier bullet, intended for long-range stable shooting and MG usage. The “gr” or “grains” measurement is not about the propellent charge, but about bullet weight.

The Type L is closer in performance to the US .30-60, whilst the Type D is closer in performance to .303 British or 8mm Mauser.


All of this is to say, though, that current body armour eliminating OHKs at point blank ranges is utterly ridiculous, as we’re talking about 150m before it’s effective at stopping penetrations (which is not the same as it not hurting like hell, but that’s another matter).

Who here are engaging in firefights at this distance in game…? Come on, call up your names.

Not only that, as soon as we bring up .30-60 or 6.5 Arisaka, the body armour should just fold, as their greater velocity gives them greater penitrative ability should drag the ranges out to 200m or 250m range as the test would suggest. That’s not the case in game currently (granted, the US does not currently face the Soviets outside of custom battles, but it’s yet more proof that the flat 10% reduction, at all ranges, is unrealistic, and no testing will approve of its existance. They do however face Japan, who should be ignoring the body armour at even greater ranges).

With the other considerations (the bonus being applied on areas not covered by the plate, and protecting against fire as well), the current implementation of body armour is 100% unrealistic.

Yes, it’s very hard to make it completely accurate, that’s why I suppose were made this compromise.

The compromise entierly fails at achieving a satisfying result, hence it should be removed.

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too often.

Probably because after all these years this sht still remains un fixed.

Go make your own topic.

So much for the historical accuracy argument I guess

You haven’t checked the links didn’t you? It’s me, I’m the menace with fully BA and I can see that it works for me. And I can see that it’s unfair and should be changed.

Its not fine. It was never fine. There’s just a very dedicated group of Russians who are trying very hard to gaslight people into thinking otherwise.

Why do you keep bringing it up? Make a post yourself, you can expect my wholehearted support whether it’s removal of 150% spring boost or giving it to Axes for all nations. I’m currently fighting a different battle, but if you are not willing to do so I’ll do it once I’m finished with other matters at hand

What the hell are you talking about? What Russians did to you again?

So we have here conspiracy I got it

Mild off-topic, remotely related comment.
Finland, the absolute cluster fk 7.62 standardisation process.

Im not even sure which armor this game has, nor I cant careless as long as they remove the silly ass hidden bonus.

Anyway, GE for sure switched to steel core ammunition, somewhere between 39-41?
As it was much cheaper than copper / lead and most importantly lead / copper had other uses.
Quite sure soviets did the same.

Anyway, as of google lens offers rather poor translation to these scientifically proven dokcqments provided by certain invidual that definitely is not soviet main and is all in for balance only.
It mentions the copper core bullets from ~70m? Did not penetrate. Id expect the steel core rounds fair much better.

And tbh, Im extremely sceptical against this bullet proof chance against anything that has rifle written on it anywhere closer than 300m.
Regardless of ammunition.

Well right now I can think of you trying to derail topic with your what ever scientific dokcqments found from toilet of remote gas station.
Topic is quite clearly, removal of body armors hidden bonuses and here you are moaning about adding more of them.
And obviously, your rather selective “historical accuracy” preverence is slightly irritating.

Anyway, go make your own topic.

I’m no expert on standard ammunition, but if I understand correctly, specific gunpowder loads were used for the tests. The SN-39 was tested with a muzzle velocity of less than 700 m/s, if I recall correctly. Which is closer to the Berdan-style round-nose 7.62×54R than to the pointed ‘L’ bullet, which has a velocity of 855 m/s.

Firing tests with different rounds (‘rifle and machine gun’) (I have only come across mentions of the B-30 round) are only mentioned for the SN-40A, which was 4.2/5.2mm thick. Furthermore, the tests were not conducted at normal incidence, but at a specific angle. I’ve posted the table with the angles above. Heavy cuirasses protected against armor-piercing rounds only from 35 meters at 45 degrees. As the angle decreased, the distance increased to over 300 meters.

But obviously, we’re talking about a 100% damage reduction for at least a few bullets, not just a 10%. And as you might guess, pistol rounds were completely useless against such cuirasses.

However, I do agree that the implementation of cuirasses in the game is absolutely terrible

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I return to the forums to say this… Again

THIS ISN’T A “Knee jerk reaction” IT IS ONE WHOLE LINE OF CODE TO FIX THE ISSUE.


attachable_wear_armor_sp42_05_ussr_winter_item{
_use:t=“attachable_chest”
_use:t=“item_armor”
_use:t=“body_armor”
item__uniqueName:t=“attachable_wear_armor_sp42_05_ussr_winter_item”
animchar__res:t=“armor_sp42_05_ussr_winter_char”
collres__res:t=“armor_sp42_05_ussr_winter_collision”
item__armorAmount:r=0.1

“item__armoredParts:array”{
part:t=“Bip01 Spine”
part:t=“Bip01 Spine1”
}

“hides:array”{
hides:t=“front_belt_l”
hides:t=“front_belt_r”
}
}


Item_armorAmount should be set to 0.0

FIVE WHOLE SECONDS OF WORK GAIJIN

12 Likes

what model of armor is in the game? i was under impression that it was SN 42 which for most part has ~2mm of steel up to 3.5mm at max.

data shows that it can 100% stop mp40 with lead core bullets on 75m, which would be excellent until you find out that germany used iron core bullets(pistole patronen 08 m.E(iron core) and pistole patronen 08 SE(sintered iron)) mid and late war which behave like armor piercing bullets.

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You put it very lightly. Just seeing him go over a rollercoaster of cope: from asking to close the topic, to gaslighting that ‘no’ was actually the most favoured option, to lying that he cares about historical accurace and finally just moaning about ‘nerfing soviets’, ‘it being non-noticable’ and trying to use whataboutism to derail the topic just shows that he cares not about anything he claims he does

He just wants the body armor to stay and he hides it under a falling apart veil of excuses

Disgustingly ingenuine and it gets more obvious as you read his replies

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The switch to steel core bullets was more common in rifle rounds, I think lead cores remained standard for 9mm rounds throughout the war, steel core 9mm was a bit more for specialized use apparently…

I could be remembering wrongly, though …

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In the game, the main model is the СН-39, with a thickness of up to 5.2 mm.
The СН-42 appears only in Berlin. It can be recognized there by the fabric cover on the lower section.**

СН-42-- 2.1/2.6 cm. But yeah:

«… the information contained in the conclusion of the 5th Department of the Artkom GAU [Main Artillery Directorate Artillery Committee] No. 828999s dated 17.07.43, stating that the SN-42 bib protects against rifle bullets from a distance of 300 m, is either exaggerated, or the delivered SN-42 bibs are made of material that does not meet the technical requirements.»;
«When fired upon from a German submachine gun with steel core bullets, the body armor has significantly greater bullet resistance compared to the bib, providing protection from damage at a distance of 15 m or more (for the SN-42, 80 m or more). »