→ Faustpatrone 30 (F.Patr. 30) was the first disposable German anti-tank launcher developed during World War II. It fired a shaped-charge warhead capable of penetrating heavy armor despite its compact size. Designed as a single-use weapon, it was simple to operate and highly effective at close range, making it ideal for ambush tactics and urban combat.
suggested BR:
→ BattleRating II
type:
→ TechTree
→ Faustpatrone 30 fits naturally into BR II due to its primitive design, extremely limited effective range, and single-shot nature. While its penetration is powerful for low BR gameplay, its operational limitations prevent it from becoming overpowered.
availability:
→ The weapon represents an important historical step in infantry anti-tank development. The Faustpatrone 30 would offer BR II infantry a distinct playstyle focused on close-range anti-armor ambushes. This creates tactical diversity without replacing existing explosive packs.
gameplay purpose & role
→ The Faustpatrone 30 would serve as a high-risk, high-reward anti-tank weapon for aggressive infantry players. The weapon’s exceptional penetration would be balanced by its extremely short 30-meter effective range. Players would need to expose themselves and get dangerously close to enemy armor before firing, creating meaningful counterplay for tank crews.
Last but not least it would also fill the gap between the GrB-39 (I am to stupid for that usage) and the Sturmpistole (with long reload).
historical datas:
manufacturer: Hugo Schneider AG (HASAG)
produced: 1942 - 1943
No. built: estimated 20,000 were built (500 were used in August 1943 on the eastern front)
overall length: 98.5 cm
weight: 3.2kg (including around 1.6 kg of explosives)
warhead diameter: 10 cm (100 mm)
expected muzzle velocity: 28m/s
effective range: 30 meters
armor penetration: up to 140mm (at a perpendicular angle of impact)
sight: simple, flip-up metal rail calibrated to a fixed distance of 30 meters
sources:
book “Panzerfaust & Panzerschreck” by Gordon L. Rottman
As long as not everyone else also get access to german AT.
It really is silly how Allied AT options are exclusive to only their faction but german AT is handed out like goddies to everyone else.
It will still be harder to use since the early pzf did not have much propelant meaning it drops very fast but no longer having to stare at your AT laucher/rifle for 6 seconds after each shoot alone would already be a massive buff to axis BR 2.
This is too much for BR2 and not interesting for BR3 at all when already existing tech tree Panzerfaust 60 is better in every way.
Im not a fan of self advertisement, but this one would be a 10x more realistic for BR2:
While 140mm pen might be a lot for BR 2 the pzf 30 should be really close range only and almost useless vs greyzone tanks because of it.
Also given the tanks you face as axis BR 2 you do needs a bit more pen than the allies just to accieve the same results.
At the moment the M1 bazzoka even with only 80mm of pen can kinda lol pen everything it sees and only has to aim in an uptier (and then you still got almost an entire barn to hit in the turret front) and has rapid reload with flat easy to aim rockets.
Meanwhile the pzf will, while also reloaded kinda fast, will have to arc everything like alot just to hit the enemy first.
Judguing by the stats you presented I would even argue that the 44M would be more powerfull than the pzf 30 (or faustpatrone for that matter) just because of its easy of use and range advantage compared to the just raw power offered by the faust that really is hit or miss.
But if you want to achieve that range you really are birdwatching as you will be looking staight at the sky and not at the target you actually want to hit.
As a result your accuracy will drop massively and every hit will be a feat of its own compared to an bazzoka-like where it is kinda trivial to correctly guess the elevation needed for a shot.
Its not that difficult, you just need fire a ranging shot first.
But how is the Panzerfaust 30 necessary than? The way you are describing the downside of the Pzf 30 makes it sounds like its just a powercreeped Granatbüsche39
Technically you can even abuse that bigger projectile drop by shooting over your cover, but 30m range means basically piat like drop. - possible to hit at long range, but you will need quite some practice to do so.
To be honest, this Panzerfaust is absolutely necessary, KV1 specifically bulling BR2 players is super nasty, and finally needs to stop.
BR2 soviets and US infantry can deal quite easily with German BR3 tanks - but not the other way around.
So could one say Panzerfaust 60 has too much pen for BR3, yet here we are.
I actually meant in game range actually, but thanks for pointing out the historical range.
In game you can easily cheese the range of AT launchers since the projectile works predictably and you have fast reload too.
Two luxuries Panzerfaust in reality did not have.