You know AP mines have become a complete joke when the enemy can literally walk over one in a doorway, the AP mine explodes and then the enemy immediately lunges 5 meters across the room and bayonets you, all without having to at least bandage themselves.
They possess the power of a bee sting. Of course, what should I expect when you can shoot someone with a flame thrower and while he is on fire, he is calmly shooting you, then pats his arm three times and the flames go out. ![]()

well that why i mine at least 2 or 3 in the same room so even if they ran they would still hit my 2nd mine
I remember one time my saboteur ran right over three mines in a room; they’re much more effective in areas where you can’t sprint. That said, what annoys me most about mines is when you try to place one and it gets stuck to your hand or simply doesn’t appear in the slot and behold, it’s attached to your katana. XD I know Japan had an AT version of this, but an AP version stuck to a katana? That sounds very “Banzai.”
Another common issue is AT mines completely disappearing from the slot. They really ought to look into that, since dealing with tanks that are far away and shielded by the terrain isn’t exactly easy.

AP mines are a pain but they SHOULD be a freaking one shot.
I still wouldn’t use them either way, I need my TNT for tank busting.
Also yeah if I am making 'em toasty with my flammen they should not be werfing bullet at me.
You can do something about it, you know?
You know the mines were meant to wound not kill. Just saying that is the whole idea you wound someone then their comrades come and try to save them. Enlisted can learn a trick or two from Heroes and Generals. It use to let you name the weapons. Mine Yo Business, Ohh Mine! Where did your legs go? Comedy gold. Enlisted would be ALL 9! OUCH! Mine your step, Thanks for the bags to clean up the mess.(The people who surround the spawn with bags) Gone in .01 seconds, Welcome! and Bye bye! Mine App Vaporware WW2 edition. 9 Matts 18 legs not included.
Wound would be fine, but I am seeing more people and bots walk through them without even being downed. The bare minimum the enemy should be downed to bandage themselves. At one time, if you were running it wouldn’t kill you the majority of the time, now, people can walk over them and apparently now be injured enough to require a bandaid.
The health perk should negate a knockdown. No bonus = death, tier 3-4 + health perk downed or alive. I think two perks might affect how it works because there is also an anti death perk on top of the health bonus and the max numbers of a 3 star. Tier 4 assaulters are 20-20-20. Not sure if 13.5 is across the board since that tree is actually stamina.