You know AP mines have become a complete joke when the enemy can literally walk over one in a doorway, the AP mine explodes and then the enemy immediately lunges 5 meters across the room and bayonets you, all without having to at least bandage themselves.
They possess the power of a bee sting. Of course, what should I expect when you can shoot someone with a flame thrower and while he is on fire, he is calmly shooting you, then pats his arm three times and the flames go out. ![]()

well that why i mine at least 2 or 3 in the same room so even if they ran they would still hit my 2nd mine
I remember one time my saboteur ran right over three mines in a room; they’re much more effective in areas where you can’t sprint. That said, what annoys me most about mines is when you try to place one and it gets stuck to your hand or simply doesn’t appear in the slot and behold, it’s attached to your katana. XD I know Japan had an AT version of this, but an AP version stuck to a katana? That sounds very “Banzai.”
Another common issue is AT mines completely disappearing from the slot. They really ought to look into that, since dealing with tanks that are far away and shielded by the terrain isn’t exactly easy.

AP mines are a pain but they SHOULD be a freaking one shot.
I still wouldn’t use them either way, I need my TNT for tank busting.
Also yeah if I am making 'em toasty with my flammen they should not be werfing bullet at me.