Revert the AP mine nerf

Bring AP mines back to their pre-nerf state.

Nerfing AP mines was a mistake, they were more compelling before.

  • Yes
  • No
0 voters

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1 Like

Make them not work on rally points and then revert the nerf

4 Likes

They were cancer before.

1 Like

AP mines are perfectly fine as they are rn i dont want the pre nerf cancer back

1 Like

They still are.

Well if they still are cancer then they shouldnt be buffed XD and you can easily dodge ap mines so its fine

1 Like

You have very low expectations.

They are perfectly fine as they are, lol

No they aren’t.

They are, they kill you when you arent carefull but you can dodge them when paying a bit of attention

2 Likes

yes lol. They are exactly how they should be. If you notice them in time you can dodge them, if you dont notice them you die. Simple

1 Like

I refuse to look for them in places, where they shouldn’t be.

“Oh no, I can’t just drop butt plugs everywhere and get free kills anymore”

4 Likes

Don’t expect me to be on constant alert when there should be no danger at all.

What?

Instead of nerfing mine damage, I think it would be better to make mines more visible. German and Japanese mines are fairly easy to spot and disarm. But due to coding bugs, American and German mines can be buried into impassable hard surfaces like concrete floors, making them extremely hard to detect. That is a major problem.

If DF adjusted their visuals so mines cannot sink into hard ground and stay exposed, mine threats would be reduced without having to lower their damage values.

Currently, Soviet mines are basic half‑buried mines, while Japanese mines are large and easy to spot. American and Japanese mines are also half‑buried in most cases, and many are magnetic‑trigger types

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That’s not the point of mines.

Not German. You can’t disarm mines in Enlisted.

What I mean is that mines ought to stay visible on hard surfaces. It baffles me how bounding mines can sink ninety percent of their body into concrete flooring inside buildings.

It makes sense to bury mines in soft soil, placing traps should come with reasonable drawbacks. Players can stack three contact mines to create deadly ambush points with zero drawbacks, which breaks game balance entirely.

Mines have been overpowered for a long time. A squad of nine players each carrying one mine can easily score at least seven kills. German and American mines are far sneakier than Soviet and Japanese counterparts. All I ask is that mines cannot embed themselves into rigid surfaces such as concrete and remain exposed visually instead of being hidden underground.

The developers can take inspiration from Battlefield 1. Fit these mines with tripwires to turn them into directional traps that only detonate when enemies cross the wire. This is far more realistic than omnidirectional proximity mines that trigger automatically within a half-meter radius around the mine itself

2 Likes