There is one thing that Enlisted is lacking at the moment.
Yes, it’s an anti-tank grenade.
We only been using dynamite since a long time ago, but honestly at low BR that’s enough, but the higher BR, the higher the penetration and the more I need an anti-tank grenade that explodes immediately.
The tank is too strong, and the rate at which the infantry dies is too fast.
It’s also not just tanks, but with the addition of APC, there are more vehicles themselves to destroy.
That’s why it’s time for an anti-tank grenade to replace dynamite.
That’s why I’d like to introduce the anti-tank grenade to be added to each Faction.
USSR
RPG-43
Pen = 75mm
US
Grenade No. 82 “Gammon bomb”
Pen = 45mm
GE
Panzerwurfmine
Pen = 150mm
JP
Type 3 Grenade
Pen = 70mm
Since the actual penetration is a bit different (especially Gammon and Panzerwurfmine), I think it would be adjust to level the penetration to game acceptance. (70mm?)
It should not be used in BR1~2 because it is an immediate impact grenade, and it should be made available from BR3 at least.
Ideally tanks should be more survivable and more negatively affected by light damage, like optic damage (bullet damage cracking gunner sight distorting vision, dirtying vision slits etc.). Poorly placed explosive packs/at grenades almost always destroying tracks/drivetrain while properly placed ones (often on tank roof or underneath) knocks out gun barrel, turret ring, crew and potentially one-shot destroys the tank.
Increases the chances of tanks being abandoned; repaired or taken over or completely destroyed by kill timer or more explosives and other direct hits.
Bombs, rockets and AT launchers’s efficacy remain unchanged.
Never understood why damage model includes optics when it has no effect in the first place.
It’s simply because it’s a grenade with a lot of explosions.
This is because other countries are grenades designed for anti-tank purposes.
Oddly, the US and the UK did not think about making an anti-tank-based impact grenade.
In fact, even this is an exaggeration,
Simulated, 41mm would be the maximum.
Strengthening infantry anti-tank capabilities is now considered politically correct, haha. I mean, doesn’t this game already have enough anti-tank options? Meanwhile, American jet bombers, free to roam the skies, are incredibly difficult to target, and they possess two devastating 500kg bombs. A couple of taps on the spacebar and you can easily rack up over 10 kills. Plus, jets have speeds that propeller planes can’t match, allowing them to transport bombs much faster. All tank high-explosive shells have been nerfed multiple times, so why doesn’t anyone say these jets should be nerfed too?
Because the performance should be guaranteed to destroy the vehicle at once with just one. (Otherwise, there is no reason to use this.)
That’s why can’t lower the power, but if buff the explosive pack, the frag grenade becomes a problem.
So can’t buff the explosive pack, and this also can’t lower the power, so the only alternative left is to put the BR limit on it.
I honestly want the existing impact grenades to move to BR 3 or 4 and roll back the performance to the old performance.
It’s almost useless now.
Tank heat round that has more explosive in game can’t one shot the enemy tank, why should a tiny little at grenade have such ability?
That impact fuze is already a good reason. You can spam several of it on tank without the need of cooking it. Also it will be useful to use it against moving tank.
I don’t really think the br is the problem. The problem is such weapon is too toxic.
My opinion on this remains the same.
It must exist with a performance that can be destroyed at once.
Otherwise, there really isn’t a reason to use this.
so if not, I’ll still use the explosive pack as it is
What U saying now is actually to come out as the performance of the impact grenade that exists now.
An infantryman can kill with a gun, but never a APC and tank.
We need to destroy ACPs and tanks, but if we can’t destroy it at once, there’s no real reason to use it.
Bags are fixed ammunition bags, so there is no reason to use other bags.
If I use a bag other than an ammunition bag, that’s when it was a tank soldier or a impact grenade was Meta. (After the nerf, it became useless enough to be completely dead.)
The bags of all infantry except for tank soldiers should be focused on killing with infantry.
This is because its stake is overwhelmingly high.
To do that, the explosive pack in BR5 is very subtle.
The need to quickly remove APC and tanks has increased because the killing takes place very quickly.
In fact, I suggested adding this because of BR5.
It really happens so fast that I’ve got the need to change it to AT impact grenades for all infantry to quickly remove APC and tanks.
The time when the ticket is deleted is very different than other BRs.
As soon as I try to throw an explosive pack to destroy the APC, I get one shot and killed by a soldier with an SF that’s been spawn on the APC.
Even if the throw is successful, the AI soldier spawn on the APC will throw it back to another place and fail to destroy.
How many stuff in game can guaranteed to destroy one tank with just one shot? Not even explosion pack can do it.
Or just make it to deal high damage to modules so you can one shot if you directly hit the ammo rack.
Why can’t?
With the explosive pack I destroyed all at once at 99%. (except when a moving vehicle was dodged)
For tanks, of course, it means throwing at weaknesses.
Did you mistake that it was destroyed at once no matter where threw it?
I don’t mean that.
If throw it at a weakness, it means that it will be destroyed at once unconditionally. (For example, ammunition rack)
This is the same as the explosive pack.
What I was concerned about was the weakening of the firepower to the point where it wasn’t destroyed at once even though it was aimed at this.
It’s really useless if hit weak spot and it doesn’t get destroyed at once.
I think you mistaken first since I initially said at grenade should have less damage to tank doesn’t mean it loss one shot abilty against ammo rack. For example for some tank, explosive pack can be thrown to the roof of it and one shot the tank. It shouldn’t be the case for at grenade.