Let’s say it’s a hot take on the Stalingrad update, as I haven’t propery checked out everything yet.
Good:
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Weapon ballance changes.
Bolt action rifles feel very powerfull, even in CQC. At the same time SMGs are still a good choise.
To be honest I didn’t think you would manage but so far you’ve proven me wrong (yet again) and I’m happy about that. -
MG stamina drain.
Imo it’s a good mechanic but you should finally improve bipods. -
Gun sounds.
They sound a bit strange yet powerfull. Kind of mixed feelings but I’d say it’s a positive change anyway. -
Gun models improved.
They look a bit too new and shiny but overall nice.
I’m especially happy about new MG42 model as imo it was the ugliest mode in the game. But why it’s belt wasn’t changed? It should fire from nondesintegrating metalic belt.
Like here:
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Maxim MG nest.
It’s really great to see this gun. Now I’m waiting for german (inspiration above) and US guns. -
Movable AT guns.
Finally they are here! They need polishing but over all really nice. -
Concusion from friendly explosions.
We don’t have friendly fire so I guess it’s ok way to king of simulate it.
Although I’d add a notification that you concus friendlies with your explosions. And maybe even some penalties for doing it repetitively. -
MKb restricted to assaulters and engineers.
Finaly! I was waiting for this moment since the OBT started. -
M1919A6
The King (MG34) is dead, long live the King (M1919A6)!
It’s good to see this gun finally. It’s a shame it wasn’t introduced earlier.
Bad:
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Medic class is just assaulter 1.1
I think giving medics SMGs was a mistake. Now they are used mostly as assaulters rather than medics.
I haven’t seen one person healing or placing medical box. -
Yet another twisted premium squad.
Why is it so hard to coppy the composition of free squads?
Literally nobody asked for 5 MG / SMG squad with engineer II abilities!!!
Why do you make so stupid decisions in this regard? Those squads are wrong in every possible way! -
Increased concusion.
It has too big range. It was better previously. -
Prices of customisation are too high.
(Although imo 90% of the things are overpriced.) -
Full acces locked gear.
The concept itself is not bad, but the choise of weapon and vehicles that are locked is so weird.
Like, why would I pay for Drilling? Or for SVT? Most if not all of the full acces weapons can be unlocked in other, free campaigns.Imo what you should have done is to lock weapons that are unique. Like Romanian or Hungarian weapons/squads.
Thanks to that, f2p players would slowly grind the same weapons from other campaigns, while paying players would get something unique that is worth their monney.
Good example are flame tanks.Imo it makes the game more frustrating because it feels like you want to force players to buy full acces or play a demo, instead of encouraging them to buy it by giving them shiny things.
Other comments (about M1919A6). I hid them as they are of lesser importance to you.
This weapon will be nerfed sooner or later. So I’d like to propose a mechanic that would nerf the gun but would aldo make it unique and intersting.
It’s based on those topics: GPMG - discussion, Crew-served weapons.
MMGs should have two operating modes (use “U” to switch):
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belt atached - gun is loaded and ready to fire, but soldier is unable to sprint or uses way more stamina.
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belt detached - gun is unloaded and soldier can sprint.
Alternatively instead of being fully unloaded, guns could use smaller (50 rounds) belts.If we were about to care about history, only germans should be able to use smaller belts (and it would give them actual, historical advantage instead of silly things like superior recoil). I’d really like to see that but there are severeal problems with it:
- heavy asymetrical balance. We already have it but my idea would mean that only one side have exclusive acces to the whole, powerfull mechanic.
- it wouldn’t make sense in case of german MG unlocks. MG34 with 50 rounds is the same as MG34 with 200 rounds so it would screw up the whole progresion.
But there is a way around it. Just screw it and make MG34/MG42 with belt as a separate unlock. It would have option to transform to the prewious “version” like described above.
I’d love to see sth like that but I’m afraid it’s not possible.